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Messages - Sprite Collector

Pages: [1] 2 3 ... 26
1
Graphics Requests/Archive / Re: [Request] OoT/MM Model Animations as Gifs
« on: October 29, 2012, 06:10:40 pm »
I wish I has some sort of idea what I would do with those. :P Thank you for posting though, I feel like that's half the battle.

2
Graphics Requests/Archive / [Request] OoT/MM Model Animations as Gifs
« on: October 28, 2012, 09:10:00 pm »


Anyone have things like these? Or even just HQ videos of different in-game animations? I can make the gifs. :P I'm really looking for all different characters, not just Link.

3
Graphics / Re: Haruhi chan eating a cookie
« on: November 17, 2010, 04:39:35 pm »
It's so cute. :3

4
Graphics / Re: Wind Waker GB Sprite Project
« on: November 03, 2010, 02:15:55 am »
I think recolors like these ruin the style. :( I'm sorry but I don't see it. As mentioned before, the difficultly about the style is it's limitations - three colors and small sizes. I also don't think that it's necessary to eliminate the black line around the characters. If anything, it pulls it away from the style rather than making it stand out. Generally, the characters use a green, blue, red or yellow that is not present in any of the tiles. This makes them stand out.

5
Entertainment / Re: Ocarina of Time 3DS
« on: September 20, 2010, 06:56:01 am »
They should add the unicorn fountain back into the game. :) As well as "the sky temple" and a way to get the Triforce. I'm sure they won't do any of that, though lol

6
OoA/S & LA / Re: [HELP/REQUEST] Deku Link - GBC
« on: September 11, 2010, 08:40:16 pm »
Here's a little example I made quickly. He's one pixel shorter than regular Link and is using the proper colors.

7
OoA/S & LA / Re: [HELP/REQUEST] Deku Link - GBC
« on: September 11, 2010, 05:06:36 am »
If you are making a traditionally styled GB game, then these are the colors you should use: green, white and black. And when I say green, I mean the used for Link. If you want to push it, you can use yellow for the wood color and then make the hat green, although I think it's unnecessary. If you do that, you should only use green and white for the hat, not green and a lighter green.

8
OoA/S & LA / Re: [HELP/REQUEST] Deku Link - GBC
« on: September 11, 2010, 03:50:01 am »
No, sprites are not limited to four colors. All NPCs have two colors, one of them being a white. [Excluding black.] The only time this rule is broken is when the NPC is holding something of importance [i.e. a worker with a shovel, elder of the Zoras with his cane] or is a larger the normal sprite [i.e. a boss, King Zora.] That being said, there are only a handful of bosses that even break the two color rule, and it's generally because they are holding something.

Your updated sprite still has five colors. Two browns, two greens and an orange for the eyes. I feel like you aren't grasping GB style quite yet. The perspective of the sprite is off. His head should be at least two pixels lower, which would also begin to solve your height problem. You can argue all you want about GB style being small, but you said yourself in your first post that Deku Link needs to be shorter than regular Link, and as of right now, it's two pixels TALLER than him.

Start off editing NPCs before you create your own so you can begin to get a feel for how things should be colored and proper ways to make shadows with only black, white and a color. GB is a very simplistic style, but is hard to recreate because of all the restrictions. If I were you, I would edit on of the sprites of the children playing ball to find the proper height for Deku Link.

9
OoA/S & LA / Re: [HELP/REQUEST] Deku Link - GBC
« on: September 10, 2010, 07:08:45 pm »
There are way too many colors in that sprite. You're using seven colors when NPCS generally only have two. It only makes it look muddy and lack any sort of contrast, not to mention it's far too tall. I would go back to the original sprite and work from there. It's much closer to the actual style. :)

10
Entertainment / Re: Recommend time-wasters?
« on: July 23, 2010, 09:12:41 am »
I recently torrented Roller Coaster Tycoon 2 and I can't stop playing it.  :o

11
Entertainment / Re: Legend of Zelda: Skyward Sword
« on: June 17, 2010, 11:01:22 am »
I think the screenshots on the website look a lot nicer than the trailer. I wonder if the trailer is just poor quality or if the screenshots have been improved upon. Either way, the screenshots definitely have a nicer feel.

12
Entertainment / Re: Legend of Zelda: Skyward Sword
« on: June 17, 2010, 06:25:41 am »
I think I'm pretty much done with the series.  :-\ I haven't even beaten Twilight Princess.
I was only thinking "half assed" throughout the entire trailer.. It stills looks like a poorly made GameCube game with no consideration for a strong graphic presentation. Even small things like the way his hand grips the sword right in the beginning? I understand they want to show gameplay, but just clean that !@#$% up and make a quick animation for the trailer. To me, the colors are distracting and don't work in harmony with one another. Wind Waker is probably my favorite Zelda game, and I feel like they tried to capture elements of the style.. but it looks like a !@#$% up Twilight Princess. Honestly disappointing.
Think about Wind Waker's trailer from spaceworld, then the finished product. There will be improvement :)
Yeah but that wasn't introduced with a name as the next Zelda title. :(

Mammy, I can't believe you like it.  :huh:

13
Entertainment / Re: Legend of Zelda: Skyward Sword
« on: June 16, 2010, 10:14:59 pm »
I think I'm pretty much done with the series.  :-\ I haven't even beaten Twilight Princess.
I was only thinking "half assed" throughout the entire trailer.. It stills looks like a poorly made GameCube game with no consideration for a strong graphic presentation. Even small things like the way his hand grips the sword right in the beginning? I understand they want to show gameplay, but just clean that !@#$% up and make a quick animation for the trailer. To me, the colors are distracting and don't work in harmony with one another. Wind Waker is probably my favorite Zelda game, and I feel like they tried to capture elements of the style.. but it looks like a !@#$% up Twilight Princess. Honestly disappointing.

14
Entertainment / Re: Things with a cult following, <3
« on: June 07, 2010, 08:18:06 pm »
Repo: The Genetic Opera.
Great stuff.

And of course Pulp Fiction.. but you probably knew about that. :P

15
Graphics / Re: Post Your FSA Rips Here!
« on: May 28, 2010, 06:10:43 pm »
Wow.. I've never played FSA.. the sprites are really bad. Really inconsistent.
Sorry for not contributing.. I'm just really surprised.  :P

16
She will get murdered...
Reminds me a bit of Pokemon. :P

But obviously really really nice work.

17
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: May 06, 2010, 07:40:07 am »
I feel like his knees are pointing down at the ground, when really his legs are pointing out. I think we would see less of the outside muscle. I also feel like the feet would be more shadowed since there is such an overhang from the knees.



Just my two cents. Aweomse work as always. :)

19
Entertainment / Re: Are video games an art?
« on: May 03, 2010, 05:00:16 pm »
I feel like I'm making art when I make websites.. I would imagine I'd feel the same if I were coding a game. The end result, depending on the type of website, could be very similar. :P

20
Graphics / Re: Doppelgänger
« on: April 28, 2010, 09:03:02 am »
Thanks guys. :)

Since the section is pretty dead and this hasn't been bumped too far down yet, I figured I'd post more progress. These are the two most recent. I'm going to wrap up the series pretty soon. Maybe one or two more images. Thanks again everyone.



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