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Other Projects / Re: Horn of Balance
« on: June 06, 2023, 11:37:55 am »
Just a slim update this time as I had family matter to attend to last weekend.
Progress report:
Progress report:
Code: [Select]
v0.27.35 (30 mei 2023)
* Reorganised enemy damage system
* Added new boomerang menu icons and descriptions
* Fixed murray in the menu when he shouldn't (which was somwhat in character to be fair)
* Implemented new boomerangs
* Tweaked credits stats page slightly
* Fixed collissions between boomerangs and containers
* Tweaked glove uses slightly further
* Made progress on new character animations for throwing the boomerang
* Made more progress on visuals released awaked sword 1 sequence
v0.27.36 (31 mei 2023)
* Worked with pixelartist
* Finished and implemented new character animations for throwing the boomerang
* Fixed oversight where the player is to throw a boomerang from any direction, including the back
* Created new sound effect
* Finished implementing new visuals for releasing lv1 charge sword
* Made progress on new hookshot solution
* Fixed visual allignment issue with hero terrain overlayer
* Fixed sprites being uncollected after releasing it when catching it with the boomerang and already at full hp/mp
v0.27.37 (1 juni 2023)
* Tweaked menu item colors slightly for a few items
* Created new character animations for using the hammer
v0.27.38 (2 juni 2023)
* Implemented new character animations for using the hammer
* Made glove animations a fraction faster
* Laid the groundwork for a potential awakened version of the hammer later down the line
* Made a start on new character animations for using the shovel
* Wall probing is now performed by "grabbing" the wall instead of walking against it with a drawn sword
* Created and finished new character animation for wall probing
* Sped up animation when releasing lvl1 charged sword
* Shovel animation visuals now have a slight variation based on the type of water you're digging up
v0.27.39 (3 juni 2023)
* Simplified the coding when using the shovel
v0.27.40 (5 juni 2023)
* Put out new emote and sprite commissions
* Worked with sound designer
* Prepared coding for upcoming sound effects