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Messages - Penguin

Pages: [1] 2 3 ... 24
1
Recruitment / Looking for serious spriters & composers
« on: December 20, 2007, 10:30:46 pm »
If you are a serious spriter or a serious composer and is looking for a project that you would like to place on your resume then look no more!  I am starting a project (I have all the project plans finished) and I need some spriters and composers to help with the actual development.  If you are recruited your name will be placed in the Credits (Full name only, this is will be a professional game).  Also, if you want to you can have one character with your name in the game.  Here are the requirements for the positions:

Spriter
  • Must have experience with "cell-shaded" graphic styling
  • Must be able to apply the "cell-shaded" graphic styling to the sprites
  • Must be aware of human body structure and can size weapons, armor, and other things in a realistic manner
  • Must be able to save images (if they are animated) in separate frames
  • Must be able to figure out how to sprite something so it faces different directions
  • Apply the "cell-shading" style so that the image looks 3-D

Background Music Composer
  • Must know how to create music so it loops smoothly
  • Is aware of the type of music that is presented in MMOPRGs
  • Is knowledgeable on what style of music fits with certain areas
  • Is capable of gorgeous sounding compositions

SFX Composer
  • Must know the difference between hallow, semi-liquid, solid in terms of sound
  • Can create unique sounds for each action

About the Game
I don't want to release too much information, but here's the story:

Long ago the Elven race prospered and were the dominant race in the world.  Then, the Elven King, who had an avarice for power, seeked out the ogres for power.  The ogres helped invade the Elven villages with the help of the Elven King.  However, after their victory the King betrayed the ogres and banished them underground.  Since then, the King now dictates over not only the Elves and the Ogres, but the rest of the world.  You are a warrior-in-training who plans to take down the King.  Since the downfall of the magical race, humans, ogres, elves, mer people, and more have been training warriors to take down the King.

And then here's where you come in:

Today's your first day as a warrior and you can choose to be a Bowman, Warrior, or Mage.  Each class has their own unique abilities and can branch on to sub-classes that give you even more choice in what you can do in the game.  You defeat monsters, influenced by the King, to get EXP.  Once reaching a certain amount of EXP, you will level up.  Leveling up gives you points in which you can put into your skills to make them stronger.  There is a wide variety of weapons available for free in the game as well as a Cash Shop which allows you to buy extra items to customize your character.  There are also come Cash Shop items that can help you train such as x2 EXP, x2 DROP, x2 Gold, ect.  The spriters and composers will be paid a portion of the income if they stay on the development team and continue to expand this game.

All staff members will be sent a development forum where I will post more information on what each person needs to work on.  If a staff member is slacking then they will be expelled from the team and removed from the Credits.

2
Entertainment / MapleStory's giving out free maple points!
« on: October 20, 2007, 07:36:22 pm »
Maple points is a another version of Nexon Cash which is used to buy non-necessary virtual items.  These items however may enhance your gameplay.  Nexon America, which is the company who runs MapleStory, is giving out free Maple points for just signing up and sharing the game with other people!


3
Coding / Re: Game Maker 6.0-6.1 Platform tutorial by Mark Overmars
« on: September 09, 2007, 09:08:51 pm »
I need this as soon as possible, for anybody who may or may not have it saved on their PC. Either the .DOC or .GM6 will suffice. Thank you SO much in advance for anyone who helps :)
Platform?

4
Recruitment / Re: Super Smash Bros. Brawl 2D project
« on: August 28, 2007, 02:32:15 am »
LoZ2k5's The Legend of Zelda: Twilight Princess 2D failed
'nuff said.
Doesn't all his games fail? :P

5
I'm not sure if this is advertising or not but if you want to make some money on the internet and help me (I'm poor D:) you can use Adbux which pays you for clicking ads!  (text links).  If your interested please use my referral link (you don't lose any money from using my link): http://adbux.org/?r=pensoftware.  If this counts as advertising then feel free to remove/close this topic =].

6
Zelda Projects / Re: [Demo] Zelda: Oracle of Life - Version 0.2 Online
« on: August 02, 2007, 05:36:26 pm »
I keep on failing to connect to the server :'( I tried turning off my Firewall, but it still doesn't work...
Server's off.

7
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
« on: July 25, 2007, 03:53:31 am »
I miss alot of people =(
I know =(
zfgc just isin't the same without everyone i miss. :(
Do you miss me? :D

8
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
« on: July 17, 2007, 01:52:15 pm »
Right, it's online for about 30mins. Sorry for the lack of uptime, it'll be up when it's actually officially released.
Game Bug: Arena Instructor isn't map locked.  It appears at the bottom right of Zelenion (or w/e).

9
I don't know how to use 4chan...  Any way for me to tell what's going on?
4chan.org

Agree.. enter. click random. /b/
Uhm....  I can't find it? O.o...

10
I don't know how to use 4chan...  Any way for me to tell what's going on?

11
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Version 0.1D Up
« on: July 16, 2007, 04:12:07 pm »
Nice Aaron.  I haven't looked at this project, let alone ZFGC for ages.  I see you've made nice progress.  But for the Poes, are you still using my engine? xD....

12
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: May 31, 2007, 10:18:22 pm »
Is this still going to be the last release?  BTW HEY LOOK IT'S PENGUIN!

13
Discussion / Re: [pre] Pokemon Gleaming Gold
« on: May 03, 2007, 11:15:04 pm »
That looks great!  You got Penguin's support!

14
How do you get your friend code in Pokemon Diamond?

15
Entertainment / Re: NARUTO FILLER HELP
« on: April 14, 2007, 02:25:39 am »
which eps are fillers cuz i dont wana watch em i just wana get straight to the stuff
From when he leaves to train to episode 225 I think...

16
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: March 26, 2007, 02:03:37 am »
I honestly think that a summoner and priest class isn't enough for magic classes... what about the elements? A monk or an elementist class could fix that. What about a monster tamer? Yeah, I know Archer is on the way too, but I still like alot of class choices.
Ya!  Fire Wizard! XD...

17
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: March 20, 2007, 03:20:13 pm »
Not lose... Dayjo and I just got it wrong (my like, 2 characters).

AoDC, check your inbox. ;D
I need your Memory: part of your specs.
Oh, okay. I'll check...

EDIT: It's 32.0 MB
It can't be 32mb...  I have 712mb memory and thats poor....

18
Discussion / Critique my website please!
« on: March 19, 2007, 05:32:25 pm »
I don't know where this should go...  So if it's in the wrong place please move it Mods :D...  Well I've started remodeling my website and I need suggestions and comments.  If you want, please rate my site from 1-10.  1 being the poor, and 10 being excellent.

Website Link:
www.lytenight.us.to

19
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: March 19, 2007, 03:26:13 pm »
you know that you posted that 9 hours after him? ^^
But Aodc posted that it's back on =P...

20
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: March 19, 2007, 02:56:11 pm »
But it's down now! O.o..

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