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Topics - Jeod

Pages: [1] 2 3 ... 5
Coding / Humble Bundle is offering Multimedia Fusion 2 for basically free
« on: December 06, 2013, 07:54:22 pm »

That's a $150 game making software for pretty much free. The deal includes a variety of games as well. If I didn't own the software already, I'd be all over it!

Discussion / [MASSIVE] Zelda GBC+ Project Resource Dump
« on: December 04, 2013, 02:42:27 am »
I no longer have any time to work on this project, and Doubleteam has pretty much disbanded. Therefore, I am uploading as many resources as I can to this topic from our Dropbox folder. An important note: you will not be able to access the .mfa file without Multimedia Fusion 2, the latest update, and several extensions which can be found here. The project was always meant to be open-source, but very few resources were actually released to the public outside of the .mfa and .exe files. So, here is everything I can upload:

Engine Data Folder - This is the folder we would release in a .zip file each time we updated the engine
Sounds - A .zip file with all the soundbytes used in the current GBC+ Engine. .OGG format.
Engine.ini - An ini file used to keep track of variables in the engine.
Patch Notes - A .txt changelog for each update we released.
ReadMe - A manual for the .mfa file.
GBC+ Engine.mfa - The .mfa file for the engine.

Engine Dev Folder - This is the folder we used for dev files (files not to be released to the public)
Bug List - .txt format bug list.
Bricnic Bugs.doc - A bug list made by a volunteer from the Daily Click website. Bold comments detail possible causes and fixes for the bug.
An image of Link jumping while using the sword. We were working on using items with the Roc's Feather.
To-Do List - Not much, but it's what we would be focusing on in 1.3.0.
Journal.txt - Basically how we spoke to eachother when we weren't on Xfire at the same time.

Graphics - This is a big folder. We had split everything into subfolders, which are .zip files here.
Area 1.2.1.png - The area we would have used for the new 1.2.1 engine release. You can see from the house and shop that we had planned to have NPCs, text, and shopping included in the new release.
Effects.zip - Recolored effects from GBC and LttP. All .gif format.
HUD.zip - Files used for the HUD. You'll find some files in here that show our ambitions for multiplayer functionality.
Items.zip - There are three subfolders: Inventory, Overworld, Quest. Some items have not been recolored yet.
Link.zip - Link's animations. Only Green has all of the animations.
Maps.zip - The maps. Probably our best creations, aside from the engine.
Custom.zip - Includes files for two enemies: Mazaal (incorrectly named Godhan) and Giant Deku Baba.
Marin sprite sheet
Farore.zip - GIF images of Farore, recolored.
Reference.zip - Reference guides we used as we recolored and made custom sprites. The mockups folder has Marin's room--the fairy statue was intended to be used as a save feature, rather than the player having to die to save since he would not be able to push two keys at once to open the save menu in some cases.
Sheets.zip - Has some tilesets and a full sprite sheet for Link. Link's sheet has an added palette set for Four Swords colors.
Spawners.zip - We used these in the .mfa, but they would not be seen in the .exe.
Text stuff - The Excel and Word file show you how we planned to translate Unicode to special symbols.
Tiles and Objects - Random things that Link would interact with in the engine, and thus needed to be active objects--their own image.
Topography.zip - Water animations, portals, and quicksand in gif format.
GBC+ BG Palette - We used this palette for background images.
GBC+ Sprite Palette - We used this palette for sprite images like characters.

NES+ .mfa

Letter to the Staff and Fans:
   This Zelda engine began development in September 2010 when two young minds who met over the internet had a vision. Both were extreme fans of The Legend of Zelda, but perhaps neither fully understood precisely what Shigeru Miyamoto wanted The Legend to be. Two years full of ideas, brainstorming, and hard labor passed to create a close replica of the Gameboy Color engine that The Legend of Zelda games of that era ran on. Myself, along with Link125, Sgamer8t88, and Balloondude2, believed that our project should capture the original feel of those Zelda games and worked to make our engine as close to the original as possible. Just before the second anniversary of our start date, the entire staff of Doubleteam went on a hiatus and the “Zelda GBC+ Engine” became all but abandoned. Now, near the end of the third year, I have come to discover what The Legend of Zelda is meant to be. It is not an art to be recreated and replicated. A Legend such as the vision Shigeru Miyamoto had in 1986 should be continually imagined and expanded on by not only Nintendo, but by the fans who cherish the series so much.
          As stated in his excerpt from Hyrule Historia, Shigeru Miyamoto intends for The Legend to grow with the new technologies of the world, and the adventures in The Legend of Zelda will continue to thrive as long as endearing fans such as us love Hyrule. Therefore I have begun to think about following in Miyamoto’s words. Doubleteam and the Zelda GBC+ Engine may no longer strive to replicate an original masterpiece, but attempt to become a marvelous entertainment value and work of art of its own accord. One of The Legend of Zelda’s strongest points is the power it has to adapt to new possibilities, including motion controls via the Wii. Now, since we have brought The Legend to the PC line, my aim is to consider the new possibilities of gameplay and story to bring Miyamoto’s words even more meaning and proof.

Graphics / Recoloring: Oracle Enemies
« on: September 23, 2012, 02:45:10 am »
I'm recoloring the enemies from the Oracle games to match up with Xfixium's LA LttP palette recolors. Did the Moblin tonight. Was caught off guard when I did it; I never noticed that he looked like a pitbull, but now the head is clear as day. Please rate? (I think it has too much brown)

I can't compose, it'd be cool to learn how to 'modernize' these gameboy tunes. Anyway like the topic says, I'm requesting this attached 'cave' sound in a remixed form using the attached LttP soundfont.  XD

Entertainment / Katawa Shoujo
« on: January 30, 2012, 12:59:32 am »
Has anyone else here played it? It's a really interesting visual novel, and a decent comedy. All sex scenes aside, it captures the emotions and hardships of disabled teens well. (Speaking of which for those of you who lack an adult mind, there's an option to disable adult content) I've got two more story paths to go, and so far I think I like Lilly's path the most. I suggest not using a guide for your first path playthrough.


Graphics / Looking for some feedback on this map...
« on: January 25, 2012, 02:38:22 pm »

I just don't feel right with the lava areas on the left side. The red is too strong, but I can't get any other color in the palette to work just right. (LttP palette) It might be just me though. Any suggestions or does it look fine as it is? (They are recolored Subrosia tiles)

EDIT: I attached the palette I'm using. I'm pretty sure it's a complete background palette.

Graphics / Messing around in Blender
« on: August 03, 2009, 11:27:12 pm »
I downloaded Blender for shits and giggles, and started on a Snowman.


I haven't figured out lighting yet. But I found Blender while looking for 3D modeling stuff like 3DS and Maya. Blender was free and looked easier than Gmax, so I thought what the heck.

Entertainment / 2012
« on: July 30, 2009, 12:05:12 pm »
<a href="http://www.youtube.com/watch?v=mktuxQLWrSs" target="_blank">http://www.youtube.com/watch?v=mktuxQLWrSs</a>

Roland Emmerich is at it again. This is going to be an insane movie if it's anything like The Day After Tomorrow. November 13th, perfect timing.

Coding / [Beginner]Visual C++
« on: July 15, 2009, 04:17:48 pm »
This tutorial is basically for people who have never even touched C++ before. First, my notes:



int - Integer 0-9
double - Decimals
char - Single Letter A-Z
string - Word, Phrase, Sentence
bool - True/False


#include<VARIABLE NAME>  <--Allows use of variable listed
using namespace std;
int main ()


using namespace std;
int main ()
   cout <<"Hello World!"<<endl;
   system ("Pause");
        return 0;

cout is text output. << must be before and after text and text must be in quotes. Endl is endline and a semicolon

must be at the end of every line. System refers to the module that is running the program and ("Pause") causes the system to stop what it is doing. Return 0 causes the system to quit. { and } are open and close keys for the C++ program.


cout <<"My lucky number is "<<LuckyNum<<endl;

___________________________ ________________

All above this line is text  This part is the variable <<LuckyNum<<

*So if your number is 7 then the line will read "My lucky number is 7"
**To place a period after your variable simply insert it as <<VARIABLE<<"."<<endl;
***Remember you must have an extra set of carrots if you add a period.


        cout <<"What is your favorite number?"<<endl;
   cout<<"Your favorite number is "<<FavNum<<"."<<endl;
   system ("Pause");

cin is text input. This line requires the user to type a number. The next line will write the number inputted.


cout<<endl; <--This is a space between lines.

= means input operator
== means comparison operator

When you first open Visual C++, you'll need to start a new project. Then you'll need to put in the fundamental headers.

using namespace std;
int main();

Remember to put semicolons after namespace std and int main. Some lines need semicolons and some don't. Don't worry about it though; Visual will tell you if you need a semicolon somewhere.

Look at the example "Hello World" and DO NOT COPY AND PASTE IT. Type it out yourself. To test your app, press F5. Visual will compile your program and give you any errors you have at the bottom of the screen.

Notice my error. It's difficult to tell what I did wrong, but when I double click the error it takes me to the open bracket just after int main. This means I did something wrong around here. The error also says "missing function header". The header is int main, so that line is where my problem is. INT MAIN does not need a semicolon. I'll take it out and try running it again, shall I?

Yay! It works! Get used to the DOS box for now; you'll be seeing it a lot.

***Using my notes above, see if you can make a guess the lucky number game. Here's a hint: You'll need two variables. Both are int, and one is luckynumber and the other is luckyinput.

Entertainment / Who can translate this?
« on: July 02, 2009, 01:38:27 am »
It's from the Japan Tales of Symphonia OVA. The opening song, Almateria.

Kregi safade slehiya tunoleba
watumi yufiniya
waituno se saifiszaiya
faituno se naidizaiya
(apeyumetumi  ya)

shejumani siruvarant
krasa meyu sheina ifil
krezu mani putisala
krasa seidu fleina
shejumani siruvarant
prasa feinu sheina
a sheinu fleina

wadi kyufede faisii witoliye
watumi yufiniyasu
shanti fase omilaya
shanti fase
apeyumetumi  ya

flajimani tesealla
plasa meyu neina ifil
arumani yurifala
prasa leinu fleina
flajimani tesealla
krasa meinu neina
a leinu neina

wadi safade slehiya

shejumani siruvarant
krasa fleinu sheina ifil
krezu mani pukisala
krasa seinu fleina
shejumani siruvarant
krasa feinu sheina
a sheinu fleina

flajimani tesealla
prasa meibu neiba ifil
arunami yudifalla
krasa leinu fleina

flajimani tesealla
krasa meinu neina
a leinu meina

Here's a video of it if you need to listen.

<a href="http://www.youtube.com/watch?v=mBUTXcrA6II" target="_blank">http://www.youtube.com/watch?v=mBUTXcrA6II</a>

Entertainment / Due to my misfortune of not having a Wii...
« on: June 30, 2009, 01:26:14 am »
Could somebody please sum up the Tales of Symphonia 2 story for me? I really want to know what happened after the events of TOS. (I'm actually playing it all the way through this time, but don't worry. I already know the story.)

Entertainment / Any songs you heard that really made you think?
« on: June 26, 2009, 09:35:11 pm »
I heard this on the radio and I shed a tear when it was over. Made me think about how my life is changing every year and how important my dad's been to me.

My child arrived just the other day
He came to the world in the usual way
But there were planes to catch and bills to pay
He learned to walk while I was away
And he was talkin' 'fore I knew it, and as he grew
He'd say "I'm gonna be like you dad
You know I'm gonna be like you"

And the cat's in the cradle and the silver spoon
Little boy blue and the man on the moon
When you comin' home dad?
I don't know when, but we'll get together then son
You know we'll have a good time then

My son turned ten just the other day
He said, "Thanks for the ball, Dad, come on let's play
Can you teach me to throw", I said "Not today
I got a lot to do", he said, "That's ok"
And he walked away but his smile never dimmed
And said, "I'm gonna be like him, yeah
You know I'm gonna be like him"

And the cat's in the cradle and the silver spoon
Little boy blue and the man on the moon
When you comin' home son?
I don't know when, but we'll get together then son
You know we'll have a good time then

Well, he came home from college just the other day
So much like a man I just had to say
"Son, I'm proud of you, can you sit for a while?"
He shook his head and said with a smile
"What I'd really like, Dad, is to borrow the car keys
See you later, can I have them please?"

And the cat's in the cradle and the silver spoon
Little boy blue and the man on the moon
When you comin' home son?
I don't know when, but we'll get together then son
You know we'll have a good time then

I've long since retired, my son's moved away
I called him up just the other day
I said, "I'd like to see you if you don't mind"
He said, "I'd love to, Dad, if I can find the time
You see my new job's a hassle and kids have the flu
But it's sure nice talking to you, Dad
It's been sure nice talking to you"

And as I hung up the phone it occurred to me
He'd grown up just like me
My boy was just like me

And the cat's in the cradle and the silver spoon
Little boy blue and the man on the moon
When you comin' home son?
I don't know when, but we'll get together then son
You know we'll have a good time then

Anyone else had an experience like this where you hear a song or a quote and it makes you reflect and/or think a little?

MC & FS / [Solved] MC Mazaal
« on: June 21, 2009, 09:15:15 pm »
I'm looking for someone who can rip sprites from a Minish Cap rom. The guy I'm looking for is attached, but I would like all his animations so I can make a sprite sheet of him.

Entertainment / O_O Oh my God...
« on: June 18, 2009, 10:43:35 pm »
So I bought an S-Video jack the other day and got it working today. I tested out a few computer games (COD4, Halo, Red Alert 3) and they aren't too bad. However, I then ran VBA and PJ64, and they are FANTASTIC! I feel like I'm playing my N64 games in HD.

Entertainment / "Demo Play"
« on: June 18, 2009, 02:04:12 am »

I don't own a Wii so I won't be able to test it out, but I for one am mostly against it. A lot of websites get their business by writing walkthroughs and guides. I would be totally against it if the feature automatically came on after oh, and hour of wandering around in the same place. It's a nice push, but I'd rather not be spoon fed.

LTTP & FSA / [Solved] LttP Dungeon Objects
« on: June 17, 2009, 12:43:46 am »
Someone has to have them. I've gone through all my archives and haven't been able to find everything. Specifically, I'm searching for the key block. But everything else would be handy, too.

Entertainment / Can anyone make out what this says?
« on: June 06, 2009, 03:45:37 pm »

I want to know what the text on the DS screen says. Can anyone read it?

Feedback / Is this where we suggest contests?
« on: June 03, 2009, 11:54:22 pm »
If not could a staff move it to the correct forum? Anyway, I think that in honor of E3 2009's greatest hits, we should remix favorite tracks of the older games. (Golden Sun, Metroid, Mario, etc) Not exactly TOMC potential, but it could be fun!

Entertainment / Queen gets one-of-a-kind Wii
« on: May 22, 2009, 02:22:44 am »

I don't expect it on ebay in 50 years, but who knows? That thing's gotta be valuable!

Entertainment / Since we all love Majora's Mask so much...
« on: May 11, 2009, 03:25:22 am »
Let's discuss theories revolving around MM. For example, the Ballad of the Wind Fish being in the game. That could theoretically go with the Great Bay warp where you end up back at the beach if you go out too far. I could probably give more examples, but the point is that it all leads up to Termina being a dream.

Now, this is also shot down by the ending where the stump in Lost Woods has a skull kid drawing on it, which could mean Termina was real.

And then we have the outrageous-yet-sorta-makes-sense Stone Tower of Babel theory from Hylian Dan.


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