Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Piers

Pages: [1] 2 3
Graphics / Ever wanted to be a zombie...?
« on: April 18, 2009, 05:59:05 pm »
 Well, now is your chance! Simply post two pictures, one of the side of your head, and one of the front; and I shall model you out and use you in an upcoming game by myself. : F

 Yeah, as much as I tried to make that sound like it is a privalage, I actually need reference pics for my models. Anyone who is willing to help, please do; I could really use it.

 An example of HOW to do it is this: (Using Bret from Flight of the Conchords.)

(: D His mouth wasn't modeled that open btw, I gave him facial bones and opened his mouth for dramatic effect.)

 Simply take a picture of the side and front of your head, and post it. I'd prefer that you kept the same emotion on each time; and if you have long hair - To clip it back. Try taking a couple of photos, and posting the best two that you can really see the outline/details of your face.

 Thanks to anyone who can help.

Audio / SFX Mic?
« on: April 11, 2009, 05:58:41 pm »
 Right, anyone have any recommendations for a SFX mic? Price doesn't matter so much for me, I just want something that can give me good-great audio without alot of hissing that comes from cheap comp mics.

 Thanks to anyone who can help,

 - Pierce

Entertainment / Reporter Hat - Buy
« on: January 31, 2009, 07:06:39 pm »
 I'm looking to buy a hat like this:


 Please help me find it... I've googled it many times, have not had any results.


Coding / Irrlicht question
« on: July 16, 2008, 11:20:17 pm »
 Right, I've been thinking about this most of the night and have come to no conclusion on actually how to do it. In this screenshot:

 As you can see, when Leon is aiming, a transparent red line goes from the end of his gun, to the target for aiming. So, does anyone have any ideas, or for that matter, examples on how you could?

Coding / [C#] Directinput mouse tutorials
« on: June 20, 2008, 12:42:07 am »
 Yeah, anyone know where I can find some... a google search brings up nothing I can use. I am mainly looking how to use the mouse buttons, then the position on the screen btw.

Other Discussion / Adware.
« on: October 17, 2007, 01:06:07 pm »
 I have adware, an annoying bunch at that. (It dosen't fully open the windows, just keeps opening hundreds of them tell my task bar is filled.) My adware remover does not seem to be able to get rid of it and when I go to do it manuelly, I can never find the directory. So... does anyone know how I can get rid of it for free?

Coding / c# System.net
« on: July 16, 2007, 12:16:47 am »
 I'm looking for some pretty basic tutorials to teach me networking commands in c#. I can use anything really and I can't find anything more on google then "Resolve your DNS in c#.net". Thanks.

Entertainment / E3 2007 Microsoft conference
« on: July 11, 2007, 03:19:12 am »
 Well, considering the majority of ZFGC are Nintendo fans, I sort of doubt this topic will go well but I'll try. Anyway, discuss.

 BTW: Anyone without G4, here:

 [Edit] Guy is being a !@#$%, no streaming.

Other Discussion / Hand > Mouse
« on: March 31, 2007, 04:08:37 am »

Using a $30 dollar camera and this piece of Podtech software that's still in development, you can play with computers just like Tom Cruise did in Minority Report, by grabbing files by the nipples and dragging them around the screen. Using topological depth technology, it figures out what's the static background, and differentiates it between the changing foreground. By pinching areas within the camera's view you section off ovals which you can use to rotate and move around the display, and the researcher said more gestures are being worked on. What you're looking at is basically an advanced, but limited, version of Eye Toy in disguise, but think about how many games you could use this technology with. Waving to other people on PlayStation Home, pointing soldiers around the battlefield, clicking on enemies in W.O.W., literally grabbing Pikmin on screen and throwing them around, giving a last boss the finger before delivering the final blow, and of course, grabbing boobs.

Expect Microsoft to use this technology to jump into the motion sensitivity scene late (even though they had it first with a failed controller years ago). Instead of a knock-off Wiimote they'll just let you do it with your hands by inserting a chip in your wrist. I always knew Bill Gates would beat everyone else to the 'mark of the beast' technology and prove that he's the devil.

 I want this... now.

Entertainment / Petition...
« on: March 29, 2007, 01:55:56 am »
 Well, I would appreciate it if you guys would sign this petition:


 It is to get 2k to make a collectors edition of the game Bioshock, and believe me, this is one game I want to collect.

Audio / Request: Piano key sounds
« on: March 04, 2007, 02:51:32 am »
 Does anyone know where I can get piano note sounds or does anyone have any? This would be highly appreciated if anyone could help.

Graphics / Twilight Princess Models
« on: December 19, 2006, 02:41:17 am »
Please note: This topic contains spoilers

 I have started ripping models from The Legend of Zelda: Twilight princess.

3DS (Sorry, only 3ds for now.)

This model pack contains:

Zelda - Robes and Dress
Ganon - Dark Beast Form
Zora - Adult,Female
Zora - Child,Female
Midna - Beast Form

Looking for:
Midna - Twili Form

Thanks to Cb for the template.


GreatlordGanondorf has also ripped a few


this contains:
Master Sword
Giant Cannon

Discussion / GM 7.0 Beta Released
« on: December 09, 2006, 06:51:02 pm »
Direct Download (5.57 MB)
GMC Topic

 Sorry if this has been posted before.

Note: You need a registered version of GM 6.1 to use the beta.

Coding / Deleting a piece of a string...
« on: November 29, 2006, 02:23:29 am »
I have a bit of a problem, in my draw event I have this:
Code: [Select]
cur_string = cur_string+keyboard_string

if keyboard_string > ""{
 keyboard_string = ""
Basicly all it does is add the string the dude has typed and prints it.

 Anyway, how would I go about deleting a piece from the string? Like, if I pressed backspace, the last letter I typed would be deleted from the current string.

I know of the other way to print a string that someone types but it does not work for what I'm trying to do.

Other Discussion / Ps3.... campers?
« on: November 09, 2006, 01:38:09 am »
Devoted reader Jonathan "I'm not the lead singer of Korn" Davis risked life and limb to get us this shot. Three of the hardest of the hardcore (or least sane of the hardcore, you decide) already have their mushy butts in line at a Burbank, California Best Buy, prepared to be the first through the doors when the PlayStation 3 goes on sale next Friday. Nine days from now. Looks like the rest of you can skip this location.

Still, if you're going to be in line for over nine days, you had better have the right supplies. Plastic penguin? Check. Lawn chairs? Yup. Toilets? Those potted plants will do.

The dream of scoring a PS3 at retail seems less and less like reality as the days pass. Thanks again, Jonathan. Michael McWhertor

 !@#$% morons.... I should go there just to get in line before they wake up the ninth night....

Graphics / Eagles tower 3d
« on: October 10, 2006, 01:48:00 am »
Well I've made yet another map. This one is stolden from Link's awakening and is a temple from the game. I present to you, eagles tower 3d:

A view of the whole tower. Showing the shape, textures,etc.

Showing off the detailed lighting and bottum of the tower.

The part where you fight that dude. Showing really nothing new.

Recapping what you've seen of the tower.

A crappy render in Blitz3d. I was origanally going to have more then just dark clouds but I got lazy.

 The textures where made by some dude making a Majora's Mask texture pack. (Not really sure who)

For reference:

Also: I am not making LA in 3d or anything like that. This was made to see what Eagles tower would look like as a Super Smash bros areana.

Graphics / Lttp Weather
« on: September 14, 2006, 01:15:34 am »
In this topic you'll find a collection of overlays for you to use in your game. These where collected up by various people on ZFGC so please credit the owner. The person who found it is optional.


 This overlay has multiple uses depending on what you use it for. It could be some smoke near a volcanoe, slow moving fog or even a sand storm in a desert.

Made by: Unknown
Found by: Piers

Autumn leafs:

 This overlay is for those games that need seasons. Fall can't be fall with falling leafs.
 (Refresh to reloop)

Made by: rtwilli
Found by: Piers


 Need something to spice up the flash on your lighting or a new attack for an enemy? This is for you.

Made by: Nintendo , .Takam
Found by:  Aab , Benito

Lttp forest fog:

 Have a scary forest with monsters lurking around every corner? These are fog you.

Made by: Nintendo
Found by: Benito , Aab


 Have a destroyed town on-top of a cold mountain? Have fun with this.

Made by: Unknown
Found by: Aab

Kokiri forest:

 You can't just have any fog for kokiri forest, you need this!

Made by: Unknown
Found by: Aab


 It's a nice winter day. (Refresh to restart)

Made by: rtwilli
Found by: Aab


 A forest isn't bright and happy. It needs trees to shadow over it.

Made by: Nintendo
Found by: Aab


 A cold wet day needs this.

Made by: Nintendo
Found by: Obsequious Eye

Sand storm:

 Would the haunted wasteland from Oot be as fun without this?

Made by: Unknown
Found by: Aab


 A nice breeze never hurt anyone, no?

Made by: Troutboy
Found by: Laigonaz

Particle animations:
 A collection of particle animations made by rtwilli. There are too many for me to post up one by one.


Made by:  rtwilli
Found by: DanTheMan

 Post if you want to submit one. Also, if a mod is to read this, please sticky. People need this stuff.

Graphics / Mercury Lighthouse 3d - Golden Sun
« on: August 28, 2006, 02:11:42 am »
Well, I decided to model out Mercury Lighthouse in the 3d world studio. It took about 3 hours and its not perfect. This is still a WIP because I need to model out other parts in Wings3d.

In Blitz3d:


In the modeler:

Blitz3ds fps stayed around 30.
3d World Studio stay 60 streight.

For comparision here are some screens from Golden Sun:

What needs to be done:
The girls pouring water
The blocks
Ripping the textures from Golden Sun
Texturing the model

Coding / [Blitz3d] Drawing the fps
« on: August 26, 2006, 08:37:16 pm »
I have no clue how to draw the frames per second in Blitz3d. u_u A bit of help would be appreciated.

Discussion / I need....
« on: August 20, 2006, 11:20:47 pm »
.A free, easy to use, texturing program that can import 3ds max. I need this because wings3d doesn't allow texturing at this point. Thank you in advance.

Pages: [1] 2 3

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved

Page created in 0.037 seconds with 30 queries.