1
Zelda Projects / [Startup Phase] Project GetToGohma
« on: April 13, 2015, 10:26:46 pm »
Hey ZFGC, it's been a while since I posted anything worth noting here. I've been busy with my life furthering my career and moving onto a boat. Now things have settled however and I've been finding myself with free time in the evenings.
I've been looking at Oot2d project attempts over the years, always envious of people who tried, and yet disappointed by the number of people who failed. I know that this is because most people are one man, or a team of people who grow old and lose time before the project can ever be completed. I've decided to take a different approach. My goal is simple, to complete the Deku Tree dungeon and everything leading up to (and including) the final boss battle.
Heres a list of things I will be making
HUD Engine
- Heart display
- Rupee display
- Key display
- Boss key display
- Item holder display
- Action button display
- B Button display
- C buttons display
- Navi display
Player Engine
- Walking (prioritised)
- Rolling
- Jumping
- Climbing
- Falling
- Death
- Pushing
- Pulling
- Crawling
- Sword swinging
- 360 sword swing
- Deku nut throwing
- Deku Stick swinging
- Firing slingshot
- Hurt animation
Enemies
- Deku baba
- Deku scrub
- Skultula
- Gold Skultula
- Keese
- Gohma Larva
- Queen Gohma
Navi Engine
- Following
- Lock on
- Random movements when bored
- Hey listen notification
General Game things
- Begging cutscene
- Shop engine
- Bushes
- Rocks
- Moveable blocks
- Switches
- Chests
- Gossip stones
- First Deku tree cutscene
- Final Deku tree cutscene
- Sword chest
- Saving
- Signs
- NPC's
- Rolling boulder
- Loading engine
Pause Engine
- Item selection
- Map
I'm posting here at a (very) early stage of this development. My hope is that people here can tell me if I have missed anything off my list that would be important. I plan on using my map project (and yes I know that I do not have a map of the Deku Tree yet). At this stage I have absolutely no plans to go passed Gohma and the end of the Deku Tree.
The game is being developed in Typescript as a html5 app. I have only a single screenshot of my develoment so far.
Here I have the following complete:
- Loading engine
- Heart display
- Rupee display
- Walking (prioritised)
It's a very short list I know - but I hope to add to it rather quickly. I'll be posting a small update once a week, and I do not expect to finish this any time soon. A realistic date would be new year 2016 (so don't get your hopes up for anything worth looking at next week). I will not be accepting help on this project for the reason that I am spending little time on it as is, and do not have time to manage other developers right now.
Hopefully that will set some realistic expectations and be enough to get this ball rolling. I'll see you all next week with my first update.
I've been looking at Oot2d project attempts over the years, always envious of people who tried, and yet disappointed by the number of people who failed. I know that this is because most people are one man, or a team of people who grow old and lose time before the project can ever be completed. I've decided to take a different approach. My goal is simple, to complete the Deku Tree dungeon and everything leading up to (and including) the final boss battle.
Heres a list of things I will be making
HUD Engine
- Heart display
- Rupee display
- Key display
- Boss key display
- Item holder display
- Action button display
- B Button display
- C buttons display
- Navi display
Player Engine
- Walking (prioritised)
- Rolling
- Jumping
- Climbing
- Falling
- Death
- Pushing
- Pulling
- Crawling
- Sword swinging
- 360 sword swing
- Deku nut throwing
- Deku Stick swinging
- Firing slingshot
- Hurt animation
Enemies
- Deku baba
- Deku scrub
- Skultula
- Gold Skultula
- Keese
- Gohma Larva
- Queen Gohma
Navi Engine
- Following
- Lock on
- Random movements when bored
- Hey listen notification
General Game things
- Begging cutscene
- Shop engine
- Bushes
- Rocks
- Moveable blocks
- Switches
- Chests
- Gossip stones
- First Deku tree cutscene
- Final Deku tree cutscene
- Sword chest
- Saving
- Signs
- NPC's
- Rolling boulder
- Loading engine
Pause Engine
- Item selection
- Map
I'm posting here at a (very) early stage of this development. My hope is that people here can tell me if I have missed anything off my list that would be important. I plan on using my map project (and yes I know that I do not have a map of the Deku Tree yet). At this stage I have absolutely no plans to go passed Gohma and the end of the Deku Tree.
The game is being developed in Typescript as a html5 app. I have only a single screenshot of my develoment so far.
Here I have the following complete:
- Loading engine
- Heart display
- Rupee display
- Walking (prioritised)
It's a very short list I know - but I hope to add to it rather quickly. I'll be posting a small update once a week, and I do not expect to finish this any time soon. A realistic date would be new year 2016 (so don't get your hopes up for anything worth looking at next week). I will not be accepting help on this project for the reason that I am spending little time on it as is, and do not have time to manage other developers right now.
Hopefully that will set some realistic expectations and be enough to get this ball rolling. I'll see you all next week with my first update.