The Legend of Zelda: Rise of HyruleIntroduction:Excerpt from ???Ancient Hylian Legends: Volume IV??? From the Library of Hyrule, Third Establishment.
???A long, long, long time ago, a great sea covered this fair land. This sea had been cause by a great
evil that could not be rectified, and the three Goddesses flooded this land to save its people. Many
years later, the sea was cursed by another evil power. A young boy known as the ???Hero of Winds??? for
his supposed ability to control the wind with a magical instrument called the Wind Waker, improsoned
this evil away, and then left this land, in search of a ???new??? Hyrule. Ever since then, the Great Sea
has been slowly receding, until it is as it is seen now, no more than a collection of large lakes,
and the previous islandic landmasses are now towering mountains. And thus, many people say, the
Great Sea will continue to recede, until the entirety of the ???Old Hyrule??? is uncovered. However,
many people wonder if the Great Evil that caused this land to be flooded still dwells down, beneath
the waves, and if it's exposure again to the rays of the sun will be our very downfall...???
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You live in a time period where the Great Sea is about halfway drained. One day, your uncle, whom
you live with, goes missing. What starts with just being a small quest to find out what happened to
your uncle by seeing the Great Valoo turns into a larger one, of finding and retrieving the Master
Sword, then to catastrophic proportions where you have to re-imprison Ganon once again. This quest
will expand through, twist, and redefine three different periods of time, the past, present, and
future, and, as you find out, the only place you can defeat Ganon is in the present. The ending
(which I shall not divulge here) includes a very unexpected plot twist.
Basically, the game revolves around a massive overworld in three differing stages of flooding,
depending on the time. Throughout the game there are temples where you can move forewards or
backwards through time, and then can access different parts of Hyrule. Though not as eerie or
limited timewise as Majora's Mask, there is an aura of doom or foreboding that seems to hang
over you, once you discover that Hyrule is doomed should it ever see the light of day again.
FeaturesIt has three massive overworlds, a myrid of new items, several villages to explore, over 12 dungeons (designed by A.S.), amazing music (by Josef Falkensk??ld), and a complex storyline that will keep you thinking.
Current ProgressI'm not so good at estimating percentages, but let's say around 15% done. Maybe.
Screenshots Production Team- Obsequious Eye - Manager, Programmer, Tiler
- Josef Falkensk??ld - Music (as of yet, overworld themes)
- Alluvial Sphinx - Dungeon Design, storyline development (past the base plotline)
- Open slots (programmer, Spriter)
I will not be putting in credits until the demo because I'm not sure what will stay and what will go, and what new things will be introduced up until then.You may notice a few drastic changes graphicswise if I decided I like something a bit better, or it seems to fit better. However, if you really want to be mentioned now, just tell me, and I'll put that in this post.
People who wished to me mentioned now:
- Laigonaz - Day/Night Engine
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