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King of Thieves / Re: A silly little update
« on: September 19, 2014, 05:22:09 pm »
Is that XNA and C# I see?

i can't believe they've already announced gen VI, i'm gonna cum from the excitement, fennekin looks cool as a fire starter, and the new legendaries are very imposing.
In terms of Pokemon X/Y, finally. Finally something mostly new and 3D and stuff. I'm actually excited for this.
that's exactly what i think, don't you feel you're going to cum too? (just kidding)
She's a girl, you dumbass.
You do realize that people of both genders can perform that action, right?
Anyway this is shaping up to be quite an inappropriate conversation...
That's totally right, didn't you know that blaze?? i think you should study more
I think you equally need to study how to talk to a woman.
That is all.
-Star used low kick.
-It's supper effective!
Nail in the coffin for the Final Fantasy series?
We're long passed that. I think the grave has been dug up, the zombie horse thrown out and beaten.
1. The dark gray square is the character, the light gray triangle is the slope - the character is moving down.
2. Think of the character as being in two halves. The blue is the left side, the purple is the right side.
A. In this scenario, the character hits something when going down, it can't uncollide itself from the slope by
just moving to the left, so it has to back up. It knows to try to move left because its blue left side did
not originally collide with anything. However, when moving left, it still has to check if something else is
to the left.
B. In this scenario, the character hits the slope on just its right side. If the character moves to the left
it can uncollide with the slope - it doesn't have to go back. If it did go back and to the left this would
look like it was "stair stepping".
It can only move to the left though if no other obstacle is there.
A diagram is attached.
I am busy with other stuff (I might be able to help out more later but I don't know) but here are two things that I find useful when doing collisions:
2. Checking for two collisions on each side of the object, storing what those were into variables.
If moving down and you run into a slope on the left side and nothing on the right side, you're going to try to move to the right right. The further collision code then just has to check if it can be outside of what the left side collided with if it tries to move right. If not then it might try to move back and to the right, and if that doesn't work it just moves back.
if place_free(x + m,y + n) //(m and n are calculated based on the angle and the distance intend to travel)
{
x = x + m;
y = y + n;
}
Even more worthy of being on the dragon's mantle.
And if it helps more, Dragon pokemon are weak to ice. Good work on your characters btw blaze. Are they going to be for a game or something?
EDIT: And That Dragonite wishes for a clean and graceful match
Haha, dude I know dragon pokemon are weak to ice, I've played Pokemon my entire life. And actually, I don't have any "ice-bender". Not yet
EDIT: the King of Gardenia tells me that the winner will get the Gaia Sword. Good Luck
Man, why do I get to play against the hardest ones.
If it helps, I did not intentionally do this. It just kinda happened.
Howdy folks, sorry I haven't been updating it lately. Some bad stuff has happened lately. (The family dog was diagnosed with cancer related with a leg lump and so I had to look after it whilst the leg is healing). So I've been delaying game development as well as other stuff.
I will be working on this today though! I do very apologise for the massive delay
EDIT:
Well that Celadon City was a big fat lie of a rumour. It turns out he had taken the ship to Lilycove City in Hoenn. Where he met "That Dragonete With The Pretty Pink Bow". So they spent the day together and there could be something blossoming.
Oh yes...And that stupid boy and his friends had to stop and stare...
(Staff Note : I couldn't find an Edit button for some reason.)
This is so cute ^_^
*facepalm* not putting in a charger? What the hell Nintendo?