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Messages - Master Yoshi

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Really good!

I'm updating all of my old work, making really good progress over the past few days.

My second daughter was born a week ago, so I'll be updating this thread sporadically.

Time for some ZFGC gravedigging.

I'm back. It's been awhile.



Feels weird to find someone trying to profit off of bastardized versions of my work.

Oh look, its this thread...  ;)

There will be more to come.

Finally corrected my Zelda sprite. Basically began from scratch on her, using the older one as a reference.

Aaaaand I'm back.

Other Projects / Re: [Demo 13] The Legend of Zelda: Horn of Balance
« on: August 19, 2012, 04:56:01 pm »
I'm sorry to see the lack of feedback you've received from such amazing work. As soon as I have a working computer again I will give the demo a try. Any chance of a video to show where you're currently at, progress wise?

Graphics / Re: OOT sprites in LTTP style
« on: May 13, 2012, 05:44:19 am »
Impressive. Not sure about the crates, but overall the ranch is very appealing.

Now redo your well.  :)

Graphics Requests/Archive / Re: a couple LTTP sprites
« on: May 13, 2012, 01:48:32 am »
Awesome, I needed these myself.

Do you have more like this? Bomb explosions, bushes being cut, rocks/pots breaking?

Graphics / Re: *sigh* A Spriting Attempt - May not be used.
« on: May 10, 2012, 03:47:27 am »
Hehe. Well I guess mine was good practice for a future Morpha attempt.

Graphics / Re: *sigh* A Spriting Attempt - May not be used.
« on: May 10, 2012, 12:45:52 am »

I wanted to play.

Graphics / Re: *sigh* A Spriting Attempt - May not be used.
« on: May 09, 2012, 11:23:44 pm »

Most likely spriting a decent base and then programming. I'd like to complete most of the overworked for exploration on a first demo. Basically have your first dungeon and then the ability to explore the earliest accessible areas in the game.

As of now my computer won't even run a gamemaker file, so I either have to fix it or purchase a new system before I can begin creating my engine. Also, I have minimal experience at it, so it will be a long process to achieve what I'm desiring.

I plan to. As of now I am just producing graphical resources that I'll need.

Here's a few recent works, but just a taste of what I've been doing.

Working on directional views for some characters, or at least side views of their heads so that they can look left and right as Link passes by them. I'm not entirely sure which characters will need side views, or walking animations... gonna have to do my research, I suppose.

Redid the Skull mask, using the dark world 'pots' that are replaced as skulls.

Redid Epona's mane, tail and back/hind area.. also whipped up a Young Link sprite to see if it fits.

Found the palette I want for the canopy, finally.

Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: May 01, 2012, 06:05:33 pm »
Compiled the Zelda 3 sprites off of the GBA ROM using YY-CHR. In the process right now of getting all the correct pallets (GBA) applied to the raw graphics. (Magenta = Done, black background = Not Done) The HUD and menu graphics are completed but on another image for now.


It's apparently all the graphics in the game except what is contained in the tile graphics and HUD/Menu graphics. Going to make normal "Compiled" versions of everything eventually. As well as offering multi-colored variants for each. Basically trying to make a usable graphics base for developers here. Spriter's Resource is an excellent site, but most graphics are not "Game Ready".

Also planning to do the same for Minish Cap graphics.

I'm also going to probably use aforementioned RAW resources for the project I'm currently making a proof of concept for. ZFGCreator, an application that aims to make easy point and click Zelda games.


Oh man, this is awesome. You cannot find half of these sprites in sheets anywhere.. especially on various enemy directions and animations. The colors are wonky, and the GBA palette, but easily fixable.

This is going to help me for reference on my project!

That is Djvenom's entirely.


Here's a look at how I progressed on this.. and you can see how sloppily/strangely I work. Hehe.

I also don't like how it looks like earrings. I may just move them to the bottom.


Lost Woods area is a WIP, also cropped so that you can't see what's extremely unfinished. I recolored the Deku Tree canopy, but as of now I am leaning towards going with what I originally had. Also redid the Kokiri Sword chest for those who wanted a stump. Oh, and I gave the Deku Tree a slight nosejob, to try and make it blend better with the overall look of the tree.

Give me some feedback on this, I want to know what you guys think.

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