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Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: October 01, 2014, 11:55:04 am »I'm just dropping in here to say that this project kicks some serious ass.
Carry on
I agree.
I'm just dropping in here to say that this project kicks some serious ass.
Carry on
While it's a decent suggestion, you might want to do your research before claiming that every Zelda game shows the sword button in the HUD. Link to the Past and Adventure of Link off the top of my head do not have this. At that point you may as well assume the user is dumb and put every single possible action on the screen and flood it.
The menu looks alright, but the HUD is not going to work. No matter how much you shift it around. The icons of the buttons are way to big and just obstruct the view. I also think that a mini map in a 2D game does not fit. In 3D games the minimap is used for navigation, because it is possbile to get lost when the camera turns around in all the action. In a 2D game you can´t get lost, because the view is fixed and up will always be up. Thus it only obstructs the view, especially when it is completely opaque like yours.
I disagree. I honestly liked the old HUD better. It was nice and it just shaped up. I think the HUD was never a problem to begin with, it was nicely shaped. ^_^
If you look at the recent videos I've made, there is a new HUD. At the time when I modified both engines and put them together, I had to pick which HUD to use; like which HUD object to display/use in game.
Plus the new HUD was easier to add/remove coding o the point I made it mimic how LTTP had that drag down menu. dlbrooks33 had the code already there, but I modified it whenever I felt like adding or changing something.
The recent HUD had been updated and a secondary meter was added under the fatigue meter, it represents the energy Link gets from collecting Sol Fragments.
This is a random video I made in the past showing you what it use to look like, vs now, which I haven't posted any screens of it on wiki yet.
That was rude. I don't I want to continue being a user here if I am going to get that disrespect.
Also, to sirbrownie, thank you for validating my opinion about the controls.
...what? If you think this is me being disrespectful and rude, you don't...know me. You don't ever want to see me be rude because I guarantee you it will make you feel pitiful, and I don't like doing that to people without reason.
I want to clarify: your opinion on controls is valid. I was just pointing out that the developer's controls are equally valid. I'm trying to inform you that this is a standard and it works as well. Personally, I feel like these controls for this type of game work better because, as a right-handed person, I rest my right hand either on my mouse or on the right side of my keyboard and the left hand on the left side of the keyboard. Hence why wasd + space (thumb resting on space) works naturally for me. It was awkward at first, yes, but things like this come with time. I could not play with arrow keys.
Bring the problem up directly with me next time, alright? I'm a very cute, bubbly, adult woman who likes games, programming (oh hey I'm a game developer btw what up), and probably a lot of other really fun things that make people happy so don't feel scared to confront me.
WASD + space bar is used in several games. Just fyi.
Also why would you put two bullet points if they're exactly the same thing?
The whole game can be played with your XBox 360 controller now, just connect it before you have started the game. Have a try, here are the controls:
Might you switch around the item set on X to make the sword set to X instead? In GC era Zelda games you would have the items set to X & Y which were closer to the locations of Y and B on an Xbox controller. Not to mention, X is the standard attack button on nearly all Xbox action games.
The site looks really nice I do like the color scheme. However I think the font (the actual text, not the banners) is too small (as I have poor vision and it kind of hurts my eyes to read it). Other than not being able to reply to any current, or make any new posts. The site looks great!! ^_^
Hello dear Zelda fans and gamers!
Long time no see! Our team has been busy in real life lately, and we had to take a break from working on Project Zelda Engine! Thus, we didn't had time to resume work on it!
But we are back now! We decided to take down our old PZE Official Web Site because its domain (host) was premium (it was not free, required a monthly fee) to keep it on. So we created a new PZE official site on a free domain! All thanks to Chakanevil for his hard work!
People can now visit us here, on our new PZE Official Web Site, at:
www.p-z-e.net
I read your comments, and I shall assure you, what Mirby said is true - there have been no legal issues or whatever behind the closure of our old PZE site. The closure was done for financial reasons (we cannot afford paying every month money to premium servers).
Now the new website is up, and we can't wait to hear your opinions about the new look and layout used for the new website!
Share your opinions with us!
Edit: as for the www.rpgrevolution.com site, I have bad news. The site is shut down forever! People can read the message regarding the fate of the site in the RPGRevolution's facebook fan page of at:
https://www.facebook.com/rpgrevolution