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Topics - Martijn dh

Pages: 1 2 3 [4]
61
As the title mentions. I'm looking for the sprites used when link picks up an item while he's facing south (in Alttp).

I've added the sprite sheet (from spriter resources) that I'm working with. As you can see it's somewhat useless to try and fix the specific sprites. And I haven't found these specific sprites on the other sites I use, thus the request.

Anybody willing to help out?

62
Audio / Looking for a soundeffect for my Lttp Engine
« on: May 09, 2009, 07:54:31 am »
In the attachment is the sound of link standing on a pressure plate. I'm looking for a sound you'd hear when you step of the pressure plate (if it needs continues pressure).

I do not believe it was in Alttp and even if it is, I can't find it. Nor was I able to find another sound to be used in it's stead.

Anyone on here have a solution? Maybe a custom sound based on the attachment?

63
LTTP & FSA / [Solved] More Alttp requests
« on: May 02, 2009, 07:28:23 am »
Hello again. This weekend I have another particular request for you all. I make it a point to only request that which I haven't been able to find on my own, so it's only the one this time.

1) Floor indications.
Check the post below for an example. You'll see the one screenshot that I was able to find that has it (in the top right corner). I'm looking for the letter F and the numbers 2 through 6 to go with this.



64
LTTP & FSA / [Solved] Looking for some more Alttp (style) sprites
« on: April 13, 2009, 09:17:52 am »
The request have been updated. If you can help please do, because I can really use the help I can get in the spriting department. Most sprites are easy enough to find, it's the specific once that are really scarce.

1) The effect of Link running through shallow water (Custom).
When running normally you see small dust clouds behind link to enforce the idea of running. I'm looking for the equivalent of that while he's in the water. I've looked everywhere and couldn't even find a usefull screenshot.

I could also use a custom equivalent of that while running in the grass, but that isn't as much of a priority as the other requests I'm making.

2) Full sword swing animations.
From facing left/right in the startposition and from facing up.

3) Dungeon carpet (custom sprite needed).
Down below is an example room to give you an instant idea of how and where I want to use it. In the middle of the room there are different colored tiles around the large chest. This is the quick fix I'm using right now but it looks absolutely awful in other rooms, so that isn't going to work.

I'm working with blocks in multiples of 8x8. The example shows a rectangular "carpet". I also want to use other shapes, so I'll need inside and outside bends.

Hopefully a helpful screenshot:

65
Recruitment / [Reqruiting] Looking for tester(s)
« on: April 11, 2009, 11:17:47 am »
As the title mentions, I'm looking for one or more testers. Depending on your preference it could just be for this one demo or as a more periodic thing. Your choice. I'm looking for constructive feedback on gameplay, glitches, performance and level design.

Below are links to the project (with screenshots etc.) and the download. Be advised though that the demo is not yet finished, which is also why I'm reluctant about posting the download link in the WIP topic.

The current file holds 6 inside rooms. This is not the extent of what I've done, but further rooms are not yet (fully) completed. You know, masking walls adding doors/ stairs etc. In the comming weeks I'll expand on the number of rooms and features so people wanting to test more than just the demo below should make a mentioning in a reply or through a PB/Email.

Some final mentioning.
-The black sqaure immediately inside serves as a test for falling down to another area.
-The character's full sword swing animation will be adjusted in the futher regardless.

WIP topic:
http://www.zfgc.com/forum/index.php?topic=33701.0

Download (8,48 mb):
http://www.savefile.com/files/2051862

66
LTTP & FSA / [SOLVED] In need of specific Alttp sprites
« on: March 27, 2009, 07:44:28 pm »
And with that all the sprites I've requested have been posted. Talk about quick.

67
Zelda Projects / Horn of Balance
« on: March 21, 2009, 12:14:36 pm »
To current development | To old fangaming days

Horn of Balance

Weekly updates:
Twitter - https://twitter.com/HornofBalance
Mastodom - https://mastodon.gamedev.place/@HornofBalance

Weekly updates and devlogs:
Discord - https://discord.gg/redHXyZ2Gc
ZFGC forum - you're looking at it

(Bi) monthly updates:
Reddit - follow me @: u/HornofBalance
Gamemaker forums - https://forum.gamemaker.io/index.ph...e-zelda-style-topdown-action-adventure.45087/
Mailinglist - Just send me your emailadress


  MORE COMING SOON! 


Back to the top




Old fangaming days


  Index 



  Demo 

Download
Demo version: 0.25.11
File Size: 25,61 MB (Zipped)
Download (Mediafire): https://www.mediafire.com/file/reoml9ix5lwxd4d/Zelda+0+25+11.zip/file

Creator notes:
- This demo included 2 overworlds, 5 dungeons (+intro cave) and many more smaller locations.
- Shortcuts exist to access late game additions without playing through the whole game again. Calling a new file "boss1", "boss2" or "cape" will start you out at (or with) that specific content.
- While still far from complete, you CAN reach all the way until the credits screen.

Default controls*:
D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)

* The controls can be personalized in the options menu at the start of the game.
* Native gamepad controls can be enabled in the options menu as well.

Additional differences in v25 compared to v24:
Show content
* Added autosaves (every screen transition)
* Added native gamepad support (= enabled in the options menu)
* Added a final boss fight
* Added 2 new enemies: variant bat and variant wall master
* Seperated damage stats for thrown objects and for bounced back projectiles
* Fixed all known errors
* A ton of tweaks and fixes



  Story 

<a href="http://www.youtube.com/watch?v=R52YwD-rvmo" target="_blank">http://www.youtube.com/watch?v=R52YwD-rvmo</a>

The tale starts off with Link as he is living with his uncle deep in the vast western forest of Hyrule. His uncle, a well-known blacksmith, took him in as his apprentice a long time ago. They spent weeks crafting a beautiful ceremonial blade. Elegant and perfectly balanced, it was truly their best work to date.

It was announced that princess Zelda would soon be of age and wed, so a festival was at hand in her honor. They packed all their belongings and set out for the city with the intent of presenting their blade as a gift.

Upon arriving at the borders of the city of Hyrule, Link and his uncle encountered soldiers everywhere. By decree of the king anyone coming to the festival looking the least bit suspicious was to be arrested. Carrying his blade, Link's uncle was apprehended. Link, being left behind, followed the soldiers into the city.

Link started asking around if there was a way to help his uncle out, but found that no one was willing to help. Everybody was reluctant to even speak with him. It was as if they were all scared of being arrested themselves.

Several soldiers passed, escorting princess Zelda. Link recognized her and attempted to get her attention. The guards took note and stopped him from getting closer, but the princess stepped in and quietly spoke to Link: "I do not know you, but you should not ask my help. I am but a mere prisoner, waiting for her arranged marriage..."

Little options were left to Link. Something had to be done...



  Enemies 

- Popo
- Ropa
- Anti-Faerie
- Pol's Voice
- Yellow Slime
- Wall Cannon
- Turtle
- Stall
- Gibo
- Medusa block
- Spiked block
- Trickbox
- Deadrock
- Beamos
- Armos
- Vulture
- Rope / Stalrope
- Leever
- Buzz Blob / Cukeman
- Hardhat Beetle
- Sandman
- Wizzrobe / Undead wizzrobe
- Cannonball
- Flying Tile
- Zol
- Eyegore
- Stalfos
- Deibadora
- Bari
- Goriya
- Large spiked block
- Octorok / Slarok
- Spiked roll
- Tektite
- Soldiers
- Guruguru bar
- Lanmola
- Sanmola
- Spark
- Wall lasers
- Winder (RIGHT VERSION NEW IN DEMO 26)
- Snapdragon
- River Zora / Ku
- Sandcrab
- Kodongo
- Wallmaster
- Stalfos head
- Mini Moldorm
- Bunny Beam
- Cucco / Undead Cucco
- Arrow trap
- Boulder trap
- Hokkubokku
- Helmasaurus
- Tarosu soldiers
- Undead kees



  Bosses 

Dungeon A0: Boss 
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Dungeon A1: Subboss 
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Dungeon A1: Boss 
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Dungeon A2: Boss 
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Dungeon A3: Boss 
Show content

Dungeon B4: Boss 
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Dungeon B5: Boss 
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Dungeon B9: Final boss 
Show content
(NEW IN DEMO 25)



  Items 

- Boomerang
- Book of Mudora
- Bug-Catching Net
- Lanterns
- Magic Mirror
- Firerod
- Icerod
- Rod of Medu
- Cane of Byrna
- Cane of Somaria
- Bombs
- Magician's Cape
- Bombos Medallion
- Ether Medallion
- Quake Medallion
- Hookshot
- Bow and Arrows
- Shovels
- Bottles
- Pegasus Boots
- Gloves
- Magic Hammer
- Magic Powder
- Ocarina



  Screenshots 





  Videos 

<a href="http://www.youtube.com/watch?v=Q6bQuObwECI" target="_blank">http://www.youtube.com/watch?v=Q6bQuObwECI</a>



  Creators 

Creator
Martijndh

Previous contributions
FrozenFire - Sprites: subboss 1 / Tester / Video recording / Music
BlazeBigBang - Sprites: additional character animations
Dervilacus - Sprites: additional character animations
Theforeshadower - Video recording
NotAlphaMan - Research / Tester
King Tetiro - Sprites: Murray
Gonken - Sprites: Molgera boss
DeathTailsz - Tester
Sahittam - Tester
Atom - Tester
Wobmiar - Tester
Miles07 - Tester

* The project has been going on since 2008 Q4 and I lost the teamlisting 2013 Q2-ish so it's possible that I've missed somebody. Let me know if that is the case so I can give due credit!



  Demo history 

Code: [Select]
Demo 0.10.08 - Downloads Mediafire: 140, Size 10 MB - <2010-11>
Demo 0.11.00 - Downloads Mediafire: 182, Size 10 MB - <2011-06>
Demo 0.12.02 - Downloads Mediafire: 1562, Size 11 MB - <2011-10>
Demo 0.13.00 - Downloads Mediafire: 181, Size 15 MB - <2012-08>
Demo 0.14.01 - Downloads Mediafire: 1262, Size 19 MB - <2012-11>
Demo 0.15.00 - Downloads Mediafire: 345, Size 18 MB - <2013-01>
Demo 0.16.01 - Downloads Mediafire: 510, Size 18 MB - <2013-11>
Demo 0.17.08 - Downloads Mediafire: 890, Size 20 MB - <2014-07>
Demo 0.18.09 - Downloads Mediafire: 120, Size 21 MB - <2017-01>
Demo 0.19.40 - Downloads Mediafire: 151, Size 19 MB - <2017-10>
Demo 0.20.18 - Downloads Mediafire: 540, Downloads Dropbox: unknown, Size 19 MB - <2018-08>
Demo 0.21.100 - Downloads Mediafire: 190, Downloads Dropbox: unknown, Size 19 MB - <2019-10>
Demo 0.22.74 - Downloads Mediafire: 153, Size 20 MB - <2020-06>
Demo 0.23.00 - Downloads Mediafire: 83, Size 24 MB - <2021-04>
Demo SAGE 2021 - Downloads Mediafire: 627, Size 26 MB - <2021-08>
Demo 0.25.11 - Downloads Mediafire: ongoing, Size 26 MB - <2021-09>

Updates in older versions
Demo 24
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- Added overworld map
- Added new item: Ocarina
- Added fast travel creatures to work with the ocarina
- Tweaked soldier's tomb dungeon a little for better flow
- Tweaked mining town dungeon and enemies a lot for better flow
- Enchanted boomerang can be called back on demand
- Health warning has been significantly lessened
- Dying respawns you with more health
- Hammers and thrown objects now have their own damage stats
- Upgraded to the latest Gamemaker version
- Cleaned up the coding practices more
Demo 23
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-Added a fully finished new dungeon: Mining town
-Added new boss and (custom) NPC's to starting area
-Added new 8 enemies (including Cucco's !)
-Upgraded to latest version of GameMaker Studio 2
   (and spend months fixing the damage)
-Items and enemies now effected by water / pits
-Added special ore and pressure plates
-Added conveyor belts to transport items through walls and to other rooms
   (conveyor belts now also effect items and can change directions)
-Added scene at the end of the game
-Added a ton of fixes, tweaks and smaller additions
Demo 22
Show content
Added two new bosses
Added new item: Magician's Cape (= which is not like in the original)
Added new enemy: Bunny Beam
Expanded dungeon B05 into a mini-dungeon
Various coding improvements, tweaks and bugfixes
Demo 21
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Build an entirely new lightworld
Added equally big dark overworld
Added (magic mirror) warping between worlds
Added placeholder dungeons for the dark world
Added more heart pieces to find and collect

Added tunic upgrades
Added more scenes
Added more shops
Added more NPC's
Added chest mini game
Added more idle animations
Added devil shrine for the magic upgrade
Added bomb/arrow capacity upgrades (as chest contents)
Altered contents of all secret dungeon chests
Added option to hookshot yourself towards wooden poles

Added a ton of dark world variations for existing things like:
   trees, digging, water, character effects and so on
Added new terrain types: poisous water & desert quicksand

Upgraded to latest version of GameMaker Studio 2
   (and spend months fixing the damage)
Made a ton of (extensive) performance related updated
Fully redid all tileset usage

And a ton of smaller tweak, fixes and additions
Demo 20
Show content
* Added new dungeon: Underwater Prison
* Added ability for (some) NPC's to follow you
* Added ability to dive for items and/or under bridges
* Added the raising and lowering of water levels
* Added room transitions for when swimming
* Added cracked blocks
* Added cell doors

* Added context sensitive actions display to HUD (which can be disabled)
* Polished several aspects of the last dungeon: Heimgartner Mansion
* Slightly polished starting cave
* Tweaked various enemy stats

* Made a ton of (major) changes for a massive performance boost
* Fixed various mechanics that had broken over time
* Far more playtesting then with the last release

* Lots of smaller tweaks, performance increases and bugfixes



  Known issues 

Some keyboards are unable to register the following key combination: Left+Up+G
If this situation applies for you and it bothers you then you can alter the controls in the option screen (found on the starting screen).

If you've found more issues then please report them in this topic or contact me about it directly.

Click here to view on the site.

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