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Author Topic: Sprite Develeopment for LoZ:KoT  (Read 4978 times)

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Sprite Develeopment for LoZ:KoT
« on: June 09, 2012, 04:14:27 pm »
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Me and some other people were messing around with some sprites and we started developing a sprite. So far theres only one, This is the first version, we're are making it more LoZ style in appearance.
We're going to post more sprites as they come out.

Edit: This post will have all of the Sprites that Sinkin, I, and some other people finish as they are finished.

Zdude684:

Volcanoraxus, Armored Dodongo, Kargarock, FloorMaster
Sinkin:

Volcanoraxus
Leduardo:

Dimitri
BlazeBigBang:

Forestos
« Last Edit: June 20, 2012, 05:13:00 pm by zdude684 »
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Sinkin

Team Dekunutz
Re: Sprite Develeopment for LoZ:KoT
« Reply #1 on: June 09, 2012, 05:12:54 pm »
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Awesome, I'll see if I can get the first spider sprite done today ;)
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Re: Sprite Develeopment for LoZ:KoT
« Reply #2 on: June 09, 2012, 05:39:32 pm »
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This is great. For the time before they're selected, we can post here some ideas of the sprite.
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Re: Sprite Develeopment for LoZ:KoT
« Reply #3 on: June 13, 2012, 10:22:24 pm »
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Started working on the armored dodongo.
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Re: Sprite Develeopment for LoZ:KoT
« Reply #4 on: June 18, 2012, 01:47:06 pm »
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I've added Leduardo to the list of people who are working on sprites for KoT, I also added in his Dimitri sprite to his part of the list, on the first post.


Armored Dodongo,
The Tail is still a WIP.
Which One looks better A or B?
« Last Edit: June 18, 2012, 03:08:39 pm by zdude684 »
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Re: Sprite Develeopment for LoZ:KoT
« Reply #5 on: June 18, 2012, 07:39:30 pm »
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hmm here is my take on armored dodongo and the Volcanoraxus

still wip but eh.
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Re: Sprite Develeopment for LoZ:KoT
« Reply #6 on: June 18, 2012, 07:43:10 pm »
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hmm here is my take on armored dodongo and the Volcanoraxus

still wip but eh.
Not bad, but I think the armored dodongo will end up taking a whole room or hallway if it's that size.(It's an enemy that is usually found alone or in pairs, for size refence this topic should suffice.) I also have to redo my armored dodongo, due to size issues. Mines Still Way to big. (Maybe I should use a MC Link for Size Reference.)
« Last Edit: June 18, 2012, 07:46:33 pm by zdude684 »
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Sinkin

Team Dekunutz
Re: Sprite Develeopment for LoZ:KoT
« Reply #7 on: June 18, 2012, 08:13:51 pm »
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I like the sketch of the dodongo!
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Re: Sprite Develeopment for LoZ:KoT
« Reply #8 on: June 18, 2012, 08:16:41 pm »
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I like the sketch of the dodongo!
Mine or Kren's?
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Sinkin

Team Dekunutz
Re: Sprite Develeopment for LoZ:KoT
« Reply #9 on: June 18, 2012, 09:49:23 pm »
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hmm here is my take on armored dodongo and the Volcanoraxus

still wip but eh.
I thought the legs were a bit akward and so the face, so I made a quick edit of the sketch. I think I got a better look on it.
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Re: Sprite Develeopment for LoZ:KoT
« Reply #10 on: June 18, 2012, 09:49:55 pm »
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oh I thought he was more like a boss/subboss type enemy, but yeah he is big for a normal enemy perhaps we should just edit dimitri to make it more dodongo ( since dimitri is a dodongo)
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Re: Sprite Develeopment for LoZ:KoT
« Reply #11 on: June 18, 2012, 09:51:19 pm »
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Check the topic for the dodongo's in the accepted part of the enemy board in the KoT board, it has the size of a normal dodongo and the other two as well. As for dimitri, hes a unique dodongo, so he's different than the normal ones.

Heres the new Armored dodongo sprite.
« Last Edit: June 18, 2012, 11:00:32 pm by zdude684 »
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Dimitri -update 2
« Reply #12 on: June 20, 2012, 03:38:21 am »
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Re: Dimitri -update 2
« Reply #13 on: June 20, 2012, 02:27:34 pm »
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You never stop amazing me Leduardo.
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Re: Sprite Develeopment for LoZ:KoT
« Reply #14 on: June 20, 2012, 02:29:53 pm »
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Not for nothing, but would you mind adding my horrible Forestos sprite?
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Re: Sprite Develeopment for LoZ:KoT
« Reply #15 on: June 20, 2012, 02:34:29 pm »
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done.
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Re: Sprite Develeopment for LoZ:KoT
« Reply #16 on: June 20, 2012, 02:36:05 pm »
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Thank you!
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Re: Sprite Develeopment for LoZ:KoT
« Reply #17 on: June 20, 2012, 08:09:58 pm »
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Considering the dodongo has been accepted, you can post your artwork in the proper board you know
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i love big weenies and i cannot lie

thestig

Re: Sprite Develeopment for LoZ:KoT
« Reply #18 on: June 20, 2012, 08:17:20 pm »
Gonna lock this topic for that reason, assuming everyone will submit their content properly. I'll unlock it if OP thinks otherwise so we can work with everyone migrating to the main project.
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