ZFGC CP > Artwork

King of Thieves Graphics Resource Index

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thestig:
Hi all, I feel that there's an important need for us to start building a great index of resources from Minish Cap or anything Minish Cap styled, for King of Thieves. The site's resource system simply is too horrible for reliably sorting information out(it does to some extent, but it does a terrible job at it). It would be preferred if the resource you submit is ripped by yourself. If the resource was obtained from another source, please specify the source and modify it accordingly to meet the submission guidelines. That being said, I want to announce some requirements for these resources. First and foremost, the file format is PNG no questions asked. Anything besides PNG will be rejected. If the resource contains tiles or animation frames, please provide details of the cell size + padding(at least 1px of padding) in your post. We want to keep the resource usable for the game engine, so it wouldn't be a good idea to stick the metadata into the image itself.

* Format: PNG
* Category: Includes, but is not limited to the following --  Link: Usable Objects(swinging,etc), Event Animations(rolling, walking, etc). Tiles: Hyrule Field, Forest, Lake, Mountain, Cave, Dungeon Indoor, Dungeon Outdoor, etc. NPC: Event Animations. (If there's a category not listed here, just try your best and improvise. We'll add it as we go along)
* Metadata: If applicable, specify cell size + padding(there has to be at least 1px of padding if tiles/animation cells exist)
* Tool: If you're ripping your own resources, please use Windy's VBA-M Ripping Tool to aid you in the ripping process.
* Be organized.A few important key things to keep in mind in regards to the VBA-M Config.

* Use real colors, not Gameboy Colors. (Go to Options>Gameboy)
* Disable ALL filters and make sure Nearest Neighbor is set for both OpenGL and Direct3D. (Go to Options>Video>Render API)Post formats don't really matter, just so as long as the format's sane, everything should be fine.  I, or any KoT Team Member will review your post in this topic and add the resource to the index. Please keep in mind that this index is strictly for any artwork. Good luck!
HUD Elements

* Minish Cap HUD
Minish Cap HUD Elements
Submitted By: Niek
Click here to view the resources
Tiles

* Outdoor
Minish Forest Tiles
Submitted by: MG-Zero
Contents: Rather decent rip of the forest(Minish) tiles from Minish Cap. Each tile has a 1px padding applied to it, though.
Click here to view the resources

Graveyard Tiles
Submitted by: Dark-Hylian
Contents: Pretty good rip of the outdoor section of the Graveyard. Animation frames are accounted for!
Click here to view the resources

Alternative Graveyard Tiles
Submitted by: Shadow
Contents: Fairly decent rip of the graveyard tiles. They could be optimized better, though.
Click here to view the resources

Field Tile Set(s)
Submitted by: Dark-Hylian
Contents: A variation of the Hyrule Field tileset. If other sets are found, I'll add em here.
Click here to view the resources

Alternative Minish Cap Forest Tile(s)
Submitted by: Shadow
Contents: Random assortment of the various forest tiles. Needs to be properly separated and organized.
Click here to view the resources
Click here to view the resources

Mountain Tiles
Submitted by: Shadow
Contents: Assortment of the various mountain tiles from Minish Cap. Needs to be optimized! ;p
Click here to view the resources

Swamp Tiles
Submitted by: Shadow
Contents: The swamp tiles! Unoptimized, sadly.
Click here to view the resources
Click here to view the resourcesIndoor

* Dungeon

Custom Minish Cap Dungeon Tiles
Submitted by: Shane
Resources by: Linkus
Contents: Three indoor dungeon tilesets.
Click here to view the resources

Darkwood Shrine Tiles
Submitted by: Darklight
Contents: Contains a highly organized set of static and animated tiles. One of the best rips you will ever find.
Click here to view the resources

Dark Hyrule Castle Tiles
Submitted by: Shadow
Contents: Somewhat unoptimized albeit organized Dark Hyrule Castle sets.
http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11133

Unoptimized / Random Assortment of Dungeon Tiles
Submitted by: Shadow
Contents: Seems to be a dump of random dungeon tiles. Needs to be separated and properly organized.
Click here to view the resources
Click here to view the resources
* Friendly / Non-Dungeon

Link's House Tiles
Submitted by: MG-Zero
Contents: Highly optimized version of Link's House, with each tiles group in logical blocks.
Click here to view the resources

Hyrule Castle Tiles
Submitted by: MG-Zero
Contents: Unoptimized, but a decent rip of Hyrule Castle's tiles. It wouldn't be hard to optimize this for anyone who wants to take a shot at it.
Click here to view the resources
Misc.

* Environmental

Lava Tiles
Submitted by: Shadow
Contents: Lava tiles from Minish Cap, with all of the animation frames included! Rather nice.
Click here to view the resources



* Random

Random
Submitted by: Shadow
Contents: Seems like random outdoor / indoor tiles into one set. Hmm.
Click here to view the resources
Contents: Overworld tiles.
Click here to view the resources
Click here to view the resources
Contents: "Town" tiles?
Click here to view the resources

Shane:
Linkus from PureZC made not just one but three awesome dungeon sets that we could use.

While the floor isn't totally MC, we could use the wall set and it's doors since they are MC quality IMO. I'll leave them here as an attachment.

* ~ Shane

Dimensions: 8x8

BlazeBigBang:
Shane, do you mind if I use the last one?

Shane:
Sure, go ahead. Linkus kindly submitted these for public use, so there is no harm using them at all. =)
~ Shane

Zaeranos:
I ripped these myself. The maps aren't optimized tilesets, but enough to work with on maps and such.

Maps: http://zfgc.com/index.php/resources/items/view/172
HUD & Menu stuff: http://zfgc.com/index.php/resources/items/view/195

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