ZFGC CP > Artwork

King of Thieves Graphics Resource Index

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MG-Zero:
Yea, they'll have to be optimized and spaced.  Perhaps we can have a tool built into the engine to do this :)

Kami:
I unearthed alot of tiles.
Edit: I seperated them from the zip file.

thestig:

--- Quote from: MG-Zero on June 25, 2012, 05:56:20 pm ---Yea, they'll have to be optimized and spaced.  Perhaps we can have a tool built into the engine to do this :)

--- End quote ---
We already have half the functionality needed to do this.

Wasabi:
Just so you guys are aware, I've re-ripped the entire forest temple from MC because all the tilesets I've found are incomplete or just not good :P I'm in the process of building a tileset from it.
Also, if people would rip them in layers that would help :P

Also I'll note that the tiles are actually 8x8, but the majority are alligned in 16x16 groups of four. There are exceptions though, especially when it comes to the small mossy/green patches in the dungeon.

thestig:
Right on, Darklight. I guess this means we'll be going through these resources and improving them, so they're both optimized and formatted properly. I mean there's animated tiles that aren't even ripped properly. (not anyone's fault, just pointing that out)

That being said, expect updates soon.

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