ZFGC CP > World Design

Recruiting people for the Celestial Clock

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masterpaul:
Maybe the whole dungeon should be on clogs, rotating rooms.

E.g Inorder to progress to a chest you may have to rotate the rooms staircase so that it is alligned with the path in the room next door. The whole room/rooms rotate :P

Mirby:
Hahaha I still have my original design for this that I made in Paint.
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Seriously though hope what comes of this version is worthy of the series. XD

BlazeBigBang:

--- Quote from: Mirby on July 25, 2012, 08:11:34 am ---Hahaha I still have my original design for this that I made in Paint.
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Seriously though hope what comes of this version is worthy of the series. XD

--- End quote ---

Actually, we thought something like that.

Mirby:

--- Quote from: BlazeBigBang on July 25, 2012, 12:43:35 pm ---
--- Quote from: Mirby on July 25, 2012, 08:11:34 am ---Hahaha I still have my original design for this that I made in Paint.
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Seriously though hope what comes of this version is worthy of the series. XD

--- End quote ---

Actually, we thought something like that.

--- End quote ---
Not surprised. Just thought I'd share it though. XD

thestig:
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!

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