ZFGC CP > Side Quests

[Submission]Black Book, Where to Look?

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Kami:
Name: Black Book, Where to Look?
Person who gives the sidequest: Nigel, once his shop is finished and opened.
Description: You will go and look in a secret part of the sheikah temple that is a seperate mini-dungeon within the main dungeon, for a rare book in which he has been looking desperatly around hyrule for. He will give you the key that will unlock the door for the entrance of the mini-dungeon. He won't know where exactly it is but he'll say that he's heard rumors about it being somewhere in death valley. The mini-dungeon is inaccesible until Nigel gives you the key. He wants the book to finish an ancient sheikah book collection. You'll have to clear the mini-boss which is a unique darknut know as the Heretic Darknut, who used to be a captian, it has used the book and has gained powers that make him stronger than a normal Darknut Captain. He has the book, but that book is now useless, but it still is valuable so he keeps it.

Reward: A safe to store extra rupees(A safe to put you rupees which then allows you to carry more after deposting them into the safe) If you finish within a certain amount of time, Nigel will pay you 50 rupees.

Kami:
Added in a little more info.

MG-Zero:
So how does the player go about finding the hidden dungeon?  Are they given a map, or perhaps some item that reacts with the entrance?

Kami:
The key will glow when near the door, it will glow brighter the closer you get. Once your right in front of the door, the key will be pulled into the door and the door will open itself.

Zaeranos:
The sidequest itself is a good idea. The only problem that I have is that the mini-dungeon is inside the dungeon. I kinda dislike the idea. To me a dungeon is some sort of isolated level. If there is an unopenable door in the dungeon, than the player will go through the dungeon over and over to find the item that unlocks it. I think this kind of teasing leads to much frustration wit the player, which is never good. Not to mention that players will not quickly revisit a dungeon to see what never before secrets it still holds.

Your sidequest is good, but I feel that mini-dungeon entrance is better placed on the overworld.

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