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Underwater diving

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SpritingBrad:
I mentioned this earlier in another post where link would be able to dive underwater to get items and stuff (And maybe even a temple? Like the water temple from TP?) I put a small mockup of how it might look. The top part has the most vegetation since the sun is hitting most of it. But, as you get deeper down into the ocean floor, there will be no plant life, just dead sand. And you might even find a huge abyss waiting for you down there. I put a small one in the mock up, but can you imagine swimming on top of a big one? Just pure darkness waiting for you bellow your feet, and perhaps if you stay too long ontop of the abyss, some king of sea creature (Big Octo?) comes out and eats you? Or maybe just some whirlpool suck you down to the depths or a tentacle gets you and drags you down. Basically telling the player NOT to go there again. What do you think?

Heartless:
Maybe some kind of overlay(light blue, transparent) and/or bubbles(besides the one Link will make) to add more depth?(no pun intended)

SpritingBrad:

--- Quote from: Heartless on July 24, 2015, 07:56:31 pm ---Maybe some kind of overlay(light blue, transparent) and/or bubbles(besides the one Link will make) to add more depth?(no pun intended)

--- End quote ---

Yes, I was thinking the same, bubbles definitely will added as a layer and a blue/water layer as well, maybe that moves a little?

Also it would be cool to see fishes swimming around and octorocks walking on the sand, crabs, lobsters, and stuff. fish from other zelda games, like the ones from PH and WW.

MG-Zero:
This would be pretty cool.  Do you have tiles for the other side of walls?

Miles07:
Question: Is Link allowed to swim in 3D space? Like, up/down/left/right/in/out, similarly to the underwater segments of the Mario & Luigi series? In that case, how can the play know where he is, besides a shadow that may or may not show up due to the "depth overlay" that is being discussed above?

Just a thought to consider.

Also, an overlay filter to produce an underwater blur effect would be good for immersion (pun not intended).

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