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[Submission] Goron Village

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Max.:
So, idea for Goron Village's layout. I picture it on the side of a canyon, which they have dig out over years of mining. So you'd go through a short tunnel and come outside onto the canyon via the cave at the bottom of the village.

The Gorons have a network of steam tunnels under the village (I think the bottom left building access it and if for maintenance), which powers the machinery in the buildings. That's why there's so many smokestacks with steam coming out of them on the buildings and occasionally, coming out of the ground sort of like thermal vents.

The grey bridge things are minecart tracks, and although no carts are running since mining was shut down, Link can walk across them as bridges. Enemies, particularly rock wasps, live on the far side of the canyon.

Ideas?

SpritingBrad:
NICE! But I have an issue with it. Where is the entrance to the village? I mean, the door on the bottom left takes you to the canyon that takes you to the minecarts? Right? I was imagining it to be in four levels, outside there are doors in different levels where you can get a treasure chest. We can add a tall wall on the bottom with he doors in different levels, but overall I like it!
Or is the entrance on one of those caves that you added? that there is a separate map where you go before entering the village itself?

I added an attachment so you can see the entrancs and their levels.

SpritingBrad:
I edited the concept a little and I think that I fixed the errors mentioned before. What do you think?
The cave on the west will take you to a cave system with monsters and such before taking you outside to the canyon where the rollercoaster is.
(I made this quickly)

I will start spriting this soon!

Max.:
The lack of doors on the bottom wasn't an error, I meant to do it that way. So, I did this design like this because I was imagining the village to be outside of the mountain, on the edge of a canyon. The door on the bottom left, which you circled and wrote "cave system that takes you outside", is right, and that cave system would also be the way to get to the cavern entrances higher on the mountain. It would probably help if I designed and added in that to the map also.

Your edit to this isn't bad, and is actually really clever how you copied and pasted the walls, it looks surprisingly good XD
The thing is though, it adds in very much useless space, there's a ton of empty space at the bottom that has nothing much going on, it'd like to avoid things like that.

Later I'll put together another design that incorporates the tunnels to get to the village and takes into account the higher parts of the mountain.


Also, let's be a bit more specific talking about areas, I'm getting confused. We've got the village, here. There's the mountain, which has the east side, which is where you head up to Goron mountain, and the west side, which has the lava and mine carts. And the top, which you get to from the east side. When we say canyon, there are kind of several canyons so it gets confusing.

Let's hold off on sprinting this until we get the design planned out completely, the are still many other areas to sprite. Hyrule town's remaining interiors, miscellaneous interiors from the field and. Kokori forest and the swamp, etc.

SpritingBrad:

--- Quote from: Donotfeedthemax on October 31, 2015, 04:59:30 pm ---The lack of doors on the bottom wasn't an error, I meant to do it that way. So, I did this design like this because I was imagining the village to be outside of the mountain, on the edge of a canyon. The door on the bottom left, which you circled and wrote "cave system that takes you outside", is right, and that cave system would also be the way to get to the cavern entrances higher on the mountain. It would probably help if I designed and added in that to the map also.

Your edit to this isn't bad, and is actually really clever how you copied and pasted the walls, it looks surprisingly good XD
The thing is though, it adds in very much useless space, there's a ton of empty space at the bottom that has nothing much going on, it'd like to avoid things like that.

Later I'll put together another design that incorporates the tunnels to get to the village and takes into account the higher parts of the mountain.


Also, let's be a bit more specific talking about areas, I'm getting confused. We've got the village, here. There's the mountain, which has the east side, which is where you head up to Goron mountain, and the west side, which has the lava and mine carts. And the top, which you get to from the east side. When we say canyon, there are kind of several canyons so it gets confusing.

Let's hold off on sprinting this until we get the design planned out completely, the are still many other areas to sprite. Hyrule town's remaining interiors, miscellaneous interiors from the field and. Kokori forest and the swamp, etc.

--- End quote ---

I imagined it to be inside the mountain, not outside. :P With the canyon inside and stuff.
But the cave system idea where there are higher levels that take you to the other doorways is a good idea. (Since they are Gorons :P)
So if you want to redesign it go ahead, but I like the design we have already. Just design the cave system so we can see how to get there!

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