Projects > Other Projects

[Finished] Mega Man III Gameboy - Dustman Stage

(1/1)

Theforeshadower:





Mega Man III (UNITY)
One of the required courses for a game design class was a retro project of anything dating back roughly 1995 or earlier.  We had to have a partner.  My partner wanted to do something Mega Man related but he had virtually little coding experience.  I suggested Mega Man on Gameboy.  He wanted a charged buster and some flair so we settled on Mega Man III.

We then chose Dustman as the level we were to recreate.  I coded everything involving Mega Man, the HUD, everything not Dustman(title,game over, etc), and probably a good 60% of everything else since I had to clean up after my partner.

Anyway, it was a treat.

It runs in your web browser:
https://mplode.itch.io/mega-man-iii-unity

Controls:
WASD or Arrow Keys
Z or K to fire a weapon
X or L to jump/slide

Enter is Start/Pause


Not everything is there nor was everything supposed to be there.  For a 95% grade, we just needed to implement 1 full level with everything more or less working except a boss.  The extra 5% is anything above that: weapons, bosses, titles, etc.  I think we nailed it.


Mariotag:
I die when I go off the right side of the screen?
Probably just some Mega Man shenanigans, but really nice job!

Theforeshadower:
Interesting.  Creating the WebGL output from Unity always breaks something that works great in the in-editor runner.  It's been a headache.

Navigation

[0] Message Index


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Go to full version