ZFGC
Resources => Graphics Requests/Archive => Graphics => LTTP & FSA => Topic started by: Jelleye on April 06, 2006, 10:27:12 am
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I finished spriting a normal Stalchild. I did a lott of "research" for this one as you can see on the sheet itself. It's perfectly in the ALTTP Style (atleast it should be. But, I had to make the animations less smooth, use less shades, remove pillowshading, use much contrast to do that, but it looks really ALTTP-ish now :P . Here it is:
Sheet:
(http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stalchild/Stalchild_Extended.png)
Animated:
Up: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stalchild/Stalchild_Up.gif)
Right: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stalchild/Stalchild_Right.gif)
Left: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stalchild/Stalchild_Left.gif)
Down: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stalchild/Stalchild_Down.gif)
Hit: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stalchild/Stalchild_Hit.gif)
Tell me what you think about it :)
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Face could need some work... (doesn't look like a skull) OK for the rest.
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Thanks :D . I wonder how the sprites would look ingame. Maybe I should start making AI's now ...
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This one looks much better than the last one you made, good work!
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Thanks, I'm trying to get better and better :P .
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Make the head goes one pixel down when he walks
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I'l try that next :P . But most enemies from ALTTP (yep, I studied them all day long yesterday :P ) don't move there heads because you won't notice when their moveing ingame anyway. I also used some of my sprites ingame, to test everything and you don't even notice any animations at all :( . But yeah, may be cool when putting them on websites :P .