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Author Topic: Recently switched to custom tiles...  (Read 1585 times)

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uma

Recently switched to custom tiles...
« on: November 04, 2007, 04:37:37 pm »
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*Ignore the white blob near the trees. I just don't want to show the hero yet.*

What you all think? I wanted a classic SNES rpg feel with it, like Chrono Trigger or Seiken Densetsu 3. Obviously it's WIP and won't be finished(These were just practice so uh... I don't have a use for them).

Want? Do not want? :huh:


Edit: I recommend veiwing this against dark colors or like full screen. Its a bit dark!
« Last Edit: November 04, 2007, 04:45:02 pm by uma »
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Re: Recently switched to custom tiles...
« Reply #1 on: November 04, 2007, 04:54:49 pm »
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Looks very nice. the edges are obviously quite unpolished, and there are a few things that are sort of inconsistent with the style, but I really like the set - you've got the retro look down perfectly.
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uma

Re: Recently switched to custom tiles...
« Reply #2 on: November 04, 2007, 05:05:34 pm »
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I agree with everything you said(Especially the edges, I got super lazy on those), but the inconsistentsy(Spelling? :S).

I'm not disagreeing, I just would like some more specifics yo. :P

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Re: Recently switched to custom tiles...
« Reply #3 on: November 04, 2007, 07:11:09 pm »
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I believe he means the blue sparkles.They stick out a bit.But you probably meant them to,right?
That is one awesome tileset.I might use it some day.
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If you're wondering about the I'm Sorry, that's aimed at TFW2005, for all the good it does.

Collided Worlds on indefinite hiatus due to being in need of heavy rewrites. I am instead working on some smaller crossovers, such as a My Little Pony and Power Rangers crossover.

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uma

Re: Recently switched to custom tiles...
« Reply #4 on: November 04, 2007, 07:15:38 pm »
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Yeah, the sprakles are meant to stick out. They were just something I thought of when I was spriting everything.

I COULD give you the set, but it wouldn't be of much use... Its very incomplete.  :P
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Re: Recently switched to custom tiles...
« Reply #5 on: November 04, 2007, 08:49:59 pm »
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I really like the style and the mood, probably change the tree leaves to a different colour
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Re: Recently switched to custom tiles...
« Reply #6 on: November 04, 2007, 09:08:35 pm »
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ah i love the style, the backgrounds purpel ish tress could use som work, though i do love that grass!
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uma

Re: Recently switched to custom tiles...
« Reply #7 on: November 04, 2007, 09:35:00 pm »
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Ah, I'm glad to see people like it. In comparison, spriting tiles is easier than drawing, coloring, shading and making the backgrounds mapped for passability or impassability in Rpgmaker2003(Seriously, the impassibility thing was a !@#$% sort of)

Just WAIT until secret project drops, ma dawgs. I can assure there will be great spritework made of win and success!
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Re: Recently switched to custom tiles...
« Reply #8 on: November 04, 2007, 09:52:44 pm »
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are you the only spriter? it looks like tons of work for only you.
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uma

Re: Recently switched to custom tiles...
« Reply #9 on: November 04, 2007, 10:44:46 pm »
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I'm the only spriter, music composer, sound FX designer, special effects designer, character designer, story writter, enemy designer, designer designer and pretty much everything else. Working alone allows me more freedom, to do what ever I want to do with the story or anything else.

Spriting is easy! Especially when you own a tablet. Seriously, if I can imagine it, I can draw or sprite it.

About 1/4 of the game is planned(Or the first 3 or 4 chapters) and now about 1/10th of that is done as far as overall completion goes(Of the 1/4th that is). It's not as much work as you think, especially because I barely have to code anything.
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