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Updates / Re: ZFGC Activity
« on: February 08, 2015, 03:47:57 am »
Go Go Zelda Fun Gam Central!
Who needs three screens to sit down a game? I mean come on now, let's get for real. Take notice on how much space that takes up on a desk. In addition, it's not like you're actually observing at all three screens at once. You'd only be able to focus on one at a time with your retina. This is probably a love/hate ordeal where there's a split balance...I seriously just cannot grasp why this would be necessary in the world of gaming.
Im not making any money off of this project it is fan made for the fans free to all based off of my free online comic http://moffett1990.deviantart.com/gallery/42865389 all the characters are OCs , im not claiming any rights to Db DBZ DBGT just like the af animations or absalon
NOW HIRING!!!!!!
Map Designer
Effect Designer
Music Designer
Programming Director
Player Programer
Main System Programer
Game System Programer
Tool Design/Programer
3D Animation Designer (Rocs cape, Pegasus boots, fire/ice rod)
Credits Manager
REPLY IF YOU WANT TO BE ONE OF THE ABOVE! or pm
WILL GET CREDIT AND SPECIAL THANKS FOR!!!
Anyways, i got the entire storyline finished and all secret locations planned out.
However, to test new and old objects compiled from wind waker i had to test with the original wind waker test room.
Im also working on an onile guide, and as soon as the games finished ill make a video walk-through on YouTube.
Im not so sure about demo's but i'll think about it.
ALSO, another thing if there is anyone good with converting design sketches to concept art, please PM me as soon as possible! You will get full Credit if you do!
Im not afraid to admit that i cant do it
Sword Evolution
Royal Blade
From the tournament
Hero's Sword
From Jake
Sonata Blade
From the Northern Temple
Requiem Sword
From the Southern Temple
Serenade Blade
From the Western Temple
Elegy Blade
From the Eastern Temple
Master Sword
From the God's Trial
Shield Evolution
Wooden Shield
From the Tournament
Hero's Shield
From Jake
Armored Shield
From the Rito Shop
Mirror Shield
From the Dark World Dungeons (Not a temple but it is required)
Actually, Fissure, we're planning on making a blog sort of thing for the new CMS.
Actually, this reminds me of the old shareware concept of the early 90s.
Get Episode/Act 1 of many games - Jazz Jackrabbit, Wolfenstein 3D, Doom, Commander Keen, etc.
If you want the full game, pay for it.
I think it is something that true gamers won't embrace these days, but the casual audience will. DLC is fine and should remain as it is. Some of it gets ridiculous, but it still serves the purpose that expansions used to serve.
It's mostly about showing off anymore these days.
"Yo. you get the new maps yet? No? You suck lolol"
"you have this character downloaded? No? OMG you are missing out lol"
There are few games I own where the DLC has been worth it. Off the top of my head, Oblivion(Shivering Isles and Knights of the Nine). That DLC added to the actual content of the game. Map packs, characters, cars, etc. just give the impression of new content. I have bought map packs for CoD then always felt like a jackass because everyone plays it for like 2 weeks, then go back to the older, better maps.
I dunno, went off on a small soap box. If people really want to pay to have content unlocked on games, more power to them. That will change the industry in a way that will make most people about mid 20s and older go "lolwhat?".
I won't support it. The only EA games I have bought recently(talking past few years) are NHL 09 and Dead Space 1 and 2, Battlefield BC 2...That's it, so they really won't lose much from me if they adapt this policy in the worse way.
Only time will tell.
That's kind of old news fissure.
"We are building into all of our games the ability to pay for things along the way; to get to a higher level, to buy a new characters; to buy a truck or gun or whatever it might be," Jorgensen said. "And consumers are enjoying and embracing that way of business."
I'll just leave this here.
Ehh, this doesn't impress me. Most high-end GPUs today are capable of twice that number of floating point ops.