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Resources => Graphics => Topic started by: Faldomar on August 14, 2011, 09:25:31 pm

Title: Tutorial on how to Shade properly.
Post by: Faldomar on August 14, 2011, 09:25:31 pm
I'm basically a newbie at doing these kind of things, but I'm trying to make a picture look rounded with a darker lower half like if the lighting was above it. I'm not sure on how many colors I'd need to do this and what other skills I'd need to make it look proper. If you need any other information in order to help me, just ask, I'm keeping an eye on this topic while I work on my image.
Title: Re: Tutorial on how to Shade properly.
Post by: Max. on August 15, 2011, 12:19:23 am
One thing that might help people advise you:

What are you shading? A painting? A graphite drawing? Pixel art? Tiles for a game? etc...

other than that, I can only give you obvious advice, at about the middle, make a sort of u like, and from the point on, have it get darker from there toward the bottom, and lighter towards the top... if you're shading a sphere.
Title: Re: Tutorial on how to Shade properly.
Post by: Faldomar on August 15, 2011, 02:47:10 am
Pixel art for a Hook Shot. It's meant mainly for a logo, and it's gonna be behind text, but I wanted it to look rounded like how it would be normally.
Title: Re: Tutorial on how to Shade properly.
Post by: Mitsu on August 15, 2011, 02:49:21 am
Shading is really hard to get right.  Rather, it's easy to shade something with a single light source in the middle of a completely empty space, but that never happens.  There are always multiple light sources, and then there's reflected light.  The best way to learn to shade is to study objects in several different lighting arrangements.

Edit - sneaking in and posting before me, eh?  Pixel arts not as much fun :(
Title: Re: Tutorial on how to Shade properly.
Post by: Sinkin on August 15, 2011, 09:00:43 am
http://spriters-resource.com/community/showthread.php?tid=13868

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