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Messages - Ailos

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1
Graphics Requests/Archive / Re: [Request] Tail Cave MC style
« on: March 14, 2016, 07:50:56 pm »
Okay that's impressive are you the original creator or you found it?

I think i can draw some inspiration from it to make the actual dungeon

2
Graphics Requests/Archive / [Solved] Tail Cave MC style
« on: March 11, 2016, 07:09:54 pm »
I am working on recreating the area around the Tail Cave and i need a few custom tiles and sprites for the area



these are the things i need:
first is the tail cave entrance it should fit the part below
then i need those statues if possible separated in two layers the pillar like thing at the bottom and then the statue

3
I've attached the files with the tiles i've got sorry for them being a mess but i didn't have much time left

and here's what i was doing with those tiles http://i.imgur.com/qPx4d4D.png

if there are any tiles missing from this file let me know and i'll find em

4
I can probably try to work something out using existing tiles in TMC i will go and start gathering the castle tiles to see if something like that can be done if it works out i'll work on a small example you would just need to get/make the towers marking wich season it belongs to

Do you want it 1:1? because based on my experience on remaking stuff from the gbc series the tiles are too big on TMC style to even fit so i pretty much had to redo the screens to 240x160 pixels or 15x10 tiles

5
Graphics Requests/Archive / Re: MC Styled Tree Trunk Entrance [?]
« on: January 23, 2016, 07:25:35 pm »
I had to make a few plaette edits to your version but it's great and it just fits the layout i made

6
Graphics Requests/Archive / [Solved] MC Styled Tree Trunk Entrance
« on: January 23, 2016, 01:57:27 am »
Hello i am searching for something of the likes of this

To fit into something like this
it does not have to be that exact same size it can be from 32x32 to 24x24

Also i am looking for someone who can help me work on custom sprites i am willing to offer him/her a pay to make sprites it does not have to be like a full time job i just explain what sprites i need and we put a price on them that's it send me a pm if anyone's interested

7
Graphics Requests/Archive / Re: [Solved] MC styled Bow Wow and Marin
« on: January 03, 2016, 04:44:03 am »
Alright i think i will use the one on minish cap as on the manual says it's a "domestic animal"

8
Graphics Requests/Archive / Re: MC styled Bow Wow
« on: December 31, 2015, 09:06:32 pm »
Thanks a lot for these sprites  :)

Your Bow Wow looks really good, as for the one in Four Swords it looks smaller and would suit the ones inside the house i should try to beat FS to rip those sprites

I will add your name to a credits section for the project that i'm working on

Also do you know if there's anything like this?

9
Graphics Requests/Archive / [Solved] MC styled Bow Wow and Marin
« on: December 31, 2015, 07:36:21 am »
From Link's Awakening including the chainlinks

Also if possible a modified sprite of Marin with the MC style, it would probably have to be based on Malon

10
Graphics Requests/Archive / Re: [Request] MC styled telephone booth
« on: October 20, 2015, 10:01:22 pm »
oh my god they're amazing, thank you.
Sorry for the really late reply i've been really busy at work lately

You can check what i'm working on over at this link: Link's Awakening Minish Style
I will put your name on the credits below

11
Graphics Requests/Archive / [Solved] MC styled telephone booth
« on: October 01, 2015, 08:18:30 pm »
i've been trying to make my own but all my attempts look like crap  :'(

i just need the sprite that sits on top of the telephone booths on link's awakening for a project i'm working on

12
Graphics / Re: Zelda Link's Awakening: MC style
« on: February 28, 2015, 04:46:33 am »
I've stopped working on this project want to read more go to first post

13
Graphics / Re: Zelda Link's Awakening: MC style
« on: February 21, 2015, 04:11:01 am »
So i've still been working on this (and i notice there's not that many reads unless someone replies -.-')
and i was thinking about the original layout on the madame meow meow's house and well i had to try and see how it looked and ask some people before i modify the map that way so here it is


Original From Link's Awakening



Original One i made first                  Alternate one i had just made
(forgot to add the part on top of the door but that can be done in no time)
-So the good things about the new screen are that the original purpose of the house was so you would go behind it and the other one had so much wasted space on the back but looks neat

Let me know wich one is better and if you like the new one better i'll add it on the next update

14
Graphics / Re: Zelda Link's Awakening: MC style
« on: January 22, 2015, 07:03:04 pm »
I've been working on more screens of the village, most of the work for the layout is done just gotta add some houses as they're the important part that has to fit on most of the screens, the detailing of the whole village is going to be finished once i'm done with the current screens (all but the bird statue).

Now then, i have a lot of problems right now as with the map, one day stopped analyzed and noticed how much stuff is not possible to do with the sprites i have

by the way i'm still trying to figure out how to fit a screen where you can find the first heart piece, so here are two images of what it could turn out to be


15
Graphics / Re: Zelda Link's Awakening: MC style
« on: January 08, 2015, 06:37:03 am »
Hi Leduardo i saw your posts before somewhere else i think it was your custom zelda sprites :D awesome work you were doing.

I'm about to upload some new screens it's just that i don't want to upload unfinished stuff :/ and the detailing takes some much time and effort D; gonna try to make a space in my schedule to go back to work on the maps

EDIT: i've finished matching about 5 screens but i don't really have much time to finish the others (might upload the unfinished screens after all :/ will fix soon™)


as it can be noticed pretty easily only about 3 screens have details on the ground but the tree matching on my single screen files has been applied so only have to add the details and replace it on this image

EDIT2: 2 a.m. and i can't finish the first screen i think i'll go sleep and get back to this on the morning

16
Graphics / Zelda Link's Awakening: MC style -Abandoned-
« on: December 30, 2014, 05:02:52 am »
I've stopped working on this as for the lack of any response from the community, i've posted the same thing over 3 different forums with no response whatsoever and i kinda feel like it's not worth it to continue working on it if it's that way there's no motivation for me to keep doing this.
All the progress made will just stay here as for the files i got will remaing untouched until i decide what to do with them, this will be the last edit on this post.

Last updated: 27/02/2015 11:10 p.m.

Full Map Progress: 6.25%-16/256 screens were done
Mabe Village V1.12

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Changelog:
V1.12
-Added the missing detailing on the fisherman's house

Ukuku Praire V0.1

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Changelog:

-Added 6 new screens
-Basic Grass Layout
-Ripped some new sprites
-Made the tree basic layout for areas such as: Koholit Praire and the South of the Village

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