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ZFGC CP => King of Thieves => World Design => Topic started by: BlazeBigBang on July 16, 2012, 07:51:20 pm

Title: Recruiting people for the Celestial Clock
Post by: BlazeBigBang on July 16, 2012, 07:51:20 pm
Me (BlazeBigBang) and Shadow, are working on the design for the Celestial Clock. We have the basic design, but we need people to help us with puzzles for the dungeon. We'll keep revising the topic until the 28th July, or until we get, at least, 6 more persons. Anyone interested, comment or contact me (BlazeBigBang) or Shadow.
Title: Re: Recruiting people for the Celestial Clock
Post by: Crim on July 17, 2012, 04:42:06 am
what is celestial clock if i may ask? and what would be used to make said puzzles?
Title: Re: Recruiting people for the Celestial Clock
Post by: BlazeBigBang on July 17, 2012, 12:53:16 pm
Is the last dungeon, and the player would have all the cogs an items. So, if you want to help, ask Shadow or me what is the base that we have.
Title: Re: Recruiting people for the Celestial Clock
Post by: MG-Zero on July 17, 2012, 08:20:19 pm
Crim, please read the design doc thread if you're interested in contributing.

Also, keep in mind that this dungeon requires the cogs to open, which Ganondorf steals from Link.  So part of the dungeon may involve you getting the cogs back so you can use them.
Title: Re: Recruiting people for the Celestial Clock
Post by: BlazeBigBang on July 17, 2012, 09:27:26 pm
Also, keep in mind that this dungeon requires the cogs to open, which Ganondorf steals from Link.  So part of the dungeon may involve you getting the cogs back so you can use them.

'Kay. We'll have it mind to make the puzzles. Maybe a kind of puzzle that is activated when the Cog is placed in someplace, and when retrieved it stops.
Title: Re: Recruiting people for the Celestial Clock
Post by: masterpaul on July 24, 2012, 09:52:27 pm
Maybe the whole dungeon should be on clogs, rotating rooms.

E.g Inorder to progress to a chest you may have to rotate the rooms staircase so that it is alligned with the path in the room next door. The whole room/rooms rotate :P
Title: Re: Recruiting people for the Celestial Clock
Post by: Mirby on July 25, 2012, 08:11:34 am
Hahaha I still have my original design for this that I made in Paint.
Show content
(http://i5.photobucket.com/albums/y194/dakirbymaster/tcc.jpg)

Seriously though hope what comes of this version is worthy of the series. XD
Title: Re: Recruiting people for the Celestial Clock
Post by: BlazeBigBang on July 25, 2012, 12:43:35 pm
Hahaha I still have my original design for this that I made in Paint.
Show content
(http://i5.photobucket.com/albums/y194/dakirbymaster/tcc.jpg)

Seriously though hope what comes of this version is worthy of the series. XD

Actually, we thought something like that.
Title: Re: Recruiting people for the Celestial Clock
Post by: Mirby on July 25, 2012, 06:53:02 pm
Hahaha I still have my original design for this that I made in Paint.
Show content
(http://i5.photobucket.com/albums/y194/dakirbymaster/tcc.jpg)

Seriously though hope what comes of this version is worthy of the series. XD

Actually, we thought something like that.
Not surprised. Just thought I'd share it though. XD
Title: Re: Recruiting people for the Celestial Clock
Post by: thestig on July 25, 2012, 10:54:11 pm
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!
Title: Re: Recruiting people for the Celestial Clock
Post by: BlazeBigBang on July 25, 2012, 10:57:19 pm
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!

Having some feedback comes handy. Anyway, we need people who helps us with the layout.
Title: Re: Recruiting people for the Celestial Clock
Post by: Kren on July 26, 2012, 12:39:25 am
you should just post it here and everyone will help.
Title: Re: Recruiting people for the Celestial Clock
Post by: Mirby on July 26, 2012, 06:43:28 am
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!
Actually that's what I was thinking when I made that old-ass design up there XD
Title: Re: Recruiting people for the Celestial Clock
Post by: thestig on July 26, 2012, 06:06:13 pm
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!
Actually that's what I was thinking when I made that old-ass design up there XD
Ha. Hivemind must mean it's a good idea, then!
Title: Re: Recruiting people for the Celestial Clock
Post by: Mirby on July 26, 2012, 07:16:58 pm
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!
Actually that's what I was thinking when I made that old-ass design up there XD
Ha. Hivemind must mean it's a good idea, then!
Hivemind from 6 years ago you mean? XD
Title: Re: Recruiting people for the Celestial Clock
Post by: thestig on July 26, 2012, 07:19:14 pm
;p I suppose so. But anyhow, Blaze who is all confirmed in regards to working on your version of the Celestial Clock?
Title: Re: Recruiting people for the Celestial Clock
Post by: BlazeBigBang on July 27, 2012, 02:11:49 am
Sorry, what? I didn't understand. What we have until now are four floors. The first floor with twelve doors, with each of the numbers above. The mini-dungeons of each door will be related to getting the cogs, solving puzzles with the items and with the clock gears, and all that kind of things.

The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).

And the third floor will be long, and as Link moves through the floor, Link will be teleported to a little-tiny-mini-dungeon related to each of the Temples, in order, and after, a fight against the boss of each temple (this was suggested by Shadow, zdude in that days). After doing all that, Link will have to stand on a clock hand, that will begin spinn faster, and faster, and then begins to slow down and appears on the fourth floor. Then the battle against Sykes.
Title: Re: Recruiting people for the Celestial Clock
Post by: Starforsaken101 on July 27, 2012, 02:18:09 am
Sorry, what? I didn't understand. What we have until now are four floors. The first floor with twelve doors, with each of the numbers above. The mini-dungeons of each door will be related to getting the cogs, solving puzzles with the items and with the clock gears, and all that kind of things.

The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).

And the third floor will be long, and as Link moves through the floor, Link will be teleported to a little-tiny-mini-dungeon related to each of the Temples, in order, and after, a fight against the boss of each temple (this was suggested by Shadow, zdude in that days). After doing all that, Link will have to stand on a clock hand, that will begin spinn faster, and faster, and then begins to slow down and appears on the fourth floor. Then the battle against Sykes.

He was asking who is taking part of the design so far.

I like the zodiac theme!
Title: Re: Recruiting people for the Celestial Clock
Post by: Mirby on July 27, 2012, 02:59:05 am
The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).
There's a dungeon in Golden Sun: Dark Dawn like this that might be good to get some ideas from. I believe it was Craggy Peak Ruins.
Title: Re: Recruiting people for the Celestial Clock
Post by: BlazeBigBang on July 27, 2012, 12:24:45 pm
The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).
There's a dungeon in Golden Sun: Dark Dawn like this that might be good to get some ideas from. I believe it was Craggy Peak Ruins.

I wonder from where did I take the idea  ;)
Title: Re: Recruiting people for the Celestial Clock
Post by: Kienamaru on July 28, 2012, 12:05:34 pm
(For the short version, skip down to the second to last paragraph)

I remember the Temple of Ancients... here's my view on this.

Dungeon seems unique, but cliche. The whole clock and Zodiac thing is perfect as is. However, my problem comes with floor 3. Mini dungeons of each dungeon is lame in itself as an idea. What gets worse than that is having to refight bosses that you already beat right before you... fight a boss. Which likely has multiple forms. This has been seen in too many Zelda games and non Zelda games.

Example of mini dungeons...
Majora's Mask (moon children)
OoT (Ganon's Castle)
Wind Waker (Ganon's Castle) even had the boss refights.

Examples of Boss refights...
Twilight princess (Zant)
WW (ganon's stuff)

Example of multi form bosses...
Just kidding, all but Skyward sword pretty much did that.

What I'm getting at is try something less cliche, no one likes to fight all the bosses that they beat ages ago. If I were you I would do something that involves mastery of your items.

For instance, a series of rooms that requires you to use a single item to progress to the next one. Whether it's a matter of skill or timing I dunno, but it would be something fresh for Zelda. Use dungeon items in an entirely new setting. Testing your memory instead of cloning a past experience. If combat is a serious must, then each room could have a miniboss corresponding to a specific item as well.
Title: Re: Recruiting people for the Celestial Clock
Post by: Kami on July 28, 2012, 03:17:44 pm
The only things duplicated in the dungeon are the Boss Refight areas, but even then it's only the layout.
The mini-dungeons are completely different layouts and have the main theme of the area(Celestial clock).

The place where it shows the doors to the temple bosses, you go through the door and enter a with the doors respected boss.

This is a quick explaination of what we have sofar and may change.
Title: Re: Recruiting people for the Celestial Clock
Post by: BlazeBigBang on July 28, 2012, 03:21:18 pm
I was thinking on reducing his HP on 50%.

EDIT: also, in OoT, in Ganon's Castle, that was NOTHING compared with this.
Title: Re: Recruiting people for the Celestial Clock
Post by: Zaeranos on July 29, 2012, 08:44:49 am
Blaze as I said with my answer to your PM earlier. The game is a community effort. Thus posting your current work is fine. Other members of the community can make suggestions which you can then adapt into the final design. It is a community project and community input is encouraged. There is no need for secretcy and make a spectacular contribution.



I have to agree with Kienamaru. Fighting previous bosses in the final dungeon is not much fun, especially because the accepted friendly NPC Seare also offers a boss rush mini-game afterwards. However making some singular tough enemies to fight like bosses is a good idea. You could perhaps make some additional boss characters or miniboss characters special o this dungeon. For example the these characters can refer to the main races in the game, for example: Sykes (for the Hylians), a giant mad scrub (for the deku), twinrova (for the gerudo's).
Title: Re: Recruiting people for the Celestial Clock
Post by: Starforsaken101 on July 29, 2012, 12:12:50 pm
Blaze as I said with my answer to your PM earlier. The game is a community effort. Thus posting your current work is fine. Other members of the community can make suggestions which you can then adapt into the final design. It is a community project and community input is encouraged. There is no need for secretcy and make a spectacular contribution.



I have to agree with Kienamaru. Fighting previous bosses in the final dungeon is not much fun, especially because the accepted friendly NPC Seare also offers a boss rush mini-game afterwards. However making some singular tough enemies to fight like bosses is a good idea. You could perhaps make some additional boss characters or miniboss characters special o this dungeon. For example the these characters can refer to the main races in the game, for example: Sykes (for the Hylians), a giant mad scrub (for the deku), twinrova (for the gerudo's).

I agree with Niek. Shadow, Blaze, you two don't seem to be accepting any input given to you in this thread. Kienamaru said something with quite an amount of depth and you disregarded what he said completely. Please consider everyone's opinion.

I happen to agree with Kienamaru and Niek: fighting previous bosses is a huge pain and I never liked doing it in videogames.
Title: Re: Recruiting people for the Celestial Clock
Post by: BlazeBigBang on July 29, 2012, 02:54:40 pm
Sorry, we were just trying to show what we had and how did we think it. What we need the most are the puzzles for the 24 mini-little-tiny-dungeons.
Title: Re: Recruiting people for the Celestial Clock
Post by: Kami on July 29, 2012, 02:55:17 pm
Blaze as I said with my answer to your PM earlier. The game is a community effort. Thus posting your current work is fine. Other members of the community can make suggestions which you can then adapt into the final design. It is a community project and community input is encouraged. There is no need for secretcy and make a spectacular contribution.



I have to agree with Kienamaru. Fighting previous bosses in the final dungeon is not much fun, especially because the accepted friendly NPC Seare also offers a boss rush mini-game afterwards. However making some singular tough enemies to fight like bosses is a good idea. You could perhaps make some additional boss characters or miniboss characters special o this dungeon. For example the these characters can refer to the main races in the game, for example: Sykes (for the Hylians), a giant mad scrub (for the deku), twinrova (for the gerudo's).

I agree with Niek. Shadow, Blaze, you two don't seem to be accepting any input given to you in this thread. Kienamaru said something with quite an amount of depth and you disregarded what he said completely. Please consider everyone's opinion.

I happen to agree with Kienamaru and Niek: fighting previous bosses is a huge pain and I never liked doing it in videogames.
I've changed my response to a quick expaination of what we have so far, I don't mind change.
I appologise for if it seemed like I didn't like the input or if it seemed like I didn't want the design to change.

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