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Author Topic: Recruiting people for the Celestial Clock  (Read 11796 times)

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Recruiting people for the Celestial Clock
« on: July 16, 2012, 07:51:20 pm »
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Me (BlazeBigBang) and Shadow, are working on the design for the Celestial Clock. We have the basic design, but we need people to help us with puzzles for the dungeon. We'll keep revising the topic until the 28th July, or until we get, at least, 6 more persons. Anyone interested, comment or contact me (BlazeBigBang) or Shadow.
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Crim

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Re: Recruiting people for the Celestial Clock
« Reply #1 on: July 17, 2012, 04:42:06 am »
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what is celestial clock if i may ask? and what would be used to make said puzzles?
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  • Crim is Pro!
Re: Recruiting people for the Celestial Clock
« Reply #2 on: July 17, 2012, 12:53:16 pm »
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Is the last dungeon, and the player would have all the cogs an items. So, if you want to help, ask Shadow or me what is the base that we have.
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Re: Recruiting people for the Celestial Clock
« Reply #3 on: July 17, 2012, 08:20:19 pm »
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Crim, please read the design doc thread if you're interested in contributing.

Also, keep in mind that this dungeon requires the cogs to open, which Ganondorf steals from Link.  So part of the dungeon may involve you getting the cogs back so you can use them.
« Last Edit: July 17, 2012, 08:21:58 pm by MG-Zero »
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i love big weenies and i cannot lie
Re: Recruiting people for the Celestial Clock
« Reply #4 on: July 17, 2012, 09:27:26 pm »
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Also, keep in mind that this dungeon requires the cogs to open, which Ganondorf steals from Link.  So part of the dungeon may involve you getting the cogs back so you can use them.

'Kay. We'll have it mind to make the puzzles. Maybe a kind of puzzle that is activated when the Cog is placed in someplace, and when retrieved it stops.
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Re: Recruiting people for the Celestial Clock
« Reply #5 on: July 24, 2012, 09:52:27 pm »
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Maybe the whole dungeon should be on clogs, rotating rooms.

E.g Inorder to progress to a chest you may have to rotate the rooms staircase so that it is alligned with the path in the room next door. The whole room/rooms rotate :P
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Mirby

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Re: Recruiting people for the Celestial Clock
« Reply #6 on: July 25, 2012, 08:11:34 am »
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Hahaha I still have my original design for this that I made in Paint.
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Seriously though hope what comes of this version is worthy of the series. XD
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Re: Recruiting people for the Celestial Clock
« Reply #7 on: July 25, 2012, 12:43:35 pm »
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Hahaha I still have my original design for this that I made in Paint.
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Seriously though hope what comes of this version is worthy of the series. XD

Actually, we thought something like that.
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Mirby

Drifter
Re: Recruiting people for the Celestial Clock
« Reply #8 on: July 25, 2012, 06:53:02 pm »
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Hahaha I still have my original design for this that I made in Paint.
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Seriously though hope what comes of this version is worthy of the series. XD

Actually, we thought something like that.
Not surprised. Just thought I'd share it though. XD
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thestig

Re: Recruiting people for the Celestial Clock
« Reply #9 on: July 25, 2012, 10:54:11 pm »
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!
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Re: Recruiting people for the Celestial Clock
« Reply #10 on: July 25, 2012, 10:57:19 pm »
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I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!

Having some feedback comes handy. Anyway, we need people who helps us with the layout.
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Re: Recruiting people for the Celestial Clock
« Reply #11 on: July 26, 2012, 12:39:25 am »
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you should just post it here and everyone will help.
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Mirby

Drifter
Re: Recruiting people for the Celestial Clock
« Reply #12 on: July 26, 2012, 06:43:28 am »
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I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!
Actually that's what I was thinking when I made that old-ass design up there XD
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I like-like it :D
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thestig

Re: Recruiting people for the Celestial Clock
« Reply #13 on: July 26, 2012, 06:06:13 pm »
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!
Actually that's what I was thinking when I made that old-ass design up there XD
Ha. Hivemind must mean it's a good idea, then!
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Mirby

Drifter
Re: Recruiting people for the Celestial Clock
« Reply #14 on: July 26, 2012, 07:16:58 pm »
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I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!
Actually that's what I was thinking when I made that old-ass design up there XD
Ha. Hivemind must mean it's a good idea, then!
Hivemind from 6 years ago you mean? XD
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I like-like it :D
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thestig

Re: Recruiting people for the Celestial Clock
« Reply #15 on: July 26, 2012, 07:19:14 pm »
;p I suppose so. But anyhow, Blaze who is all confirmed in regards to working on your version of the Celestial Clock?
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Re: Recruiting people for the Celestial Clock
« Reply #16 on: July 27, 2012, 02:11:49 am »
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Sorry, what? I didn't understand. What we have until now are four floors. The first floor with twelve doors, with each of the numbers above. The mini-dungeons of each door will be related to getting the cogs, solving puzzles with the items and with the clock gears, and all that kind of things.

The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).

And the third floor will be long, and as Link moves through the floor, Link will be teleported to a little-tiny-mini-dungeon related to each of the Temples, in order, and after, a fight against the boss of each temple (this was suggested by Shadow, zdude in that days). After doing all that, Link will have to stand on a clock hand, that will begin spinn faster, and faster, and then begins to slow down and appears on the fourth floor. Then the battle against Sykes.
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Starforsaken101

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Re: Recruiting people for the Celestial Clock
« Reply #17 on: July 27, 2012, 02:18:09 am »
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Sorry, what? I didn't understand. What we have until now are four floors. The first floor with twelve doors, with each of the numbers above. The mini-dungeons of each door will be related to getting the cogs, solving puzzles with the items and with the clock gears, and all that kind of things.

The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).

And the third floor will be long, and as Link moves through the floor, Link will be teleported to a little-tiny-mini-dungeon related to each of the Temples, in order, and after, a fight against the boss of each temple (this was suggested by Shadow, zdude in that days). After doing all that, Link will have to stand on a clock hand, that will begin spinn faster, and faster, and then begins to slow down and appears on the fourth floor. Then the battle against Sykes.

He was asking who is taking part of the design so far.

I like the zodiac theme!
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Mirby

Drifter
Re: Recruiting people for the Celestial Clock
« Reply #18 on: July 27, 2012, 02:59:05 am »
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The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).
There's a dungeon in Golden Sun: Dark Dawn like this that might be good to get some ideas from. I believe it was Craggy Peak Ruins.
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Re: Recruiting people for the Celestial Clock
« Reply #19 on: July 27, 2012, 12:24:45 pm »
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The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).
There's a dungeon in Golden Sun: Dark Dawn like this that might be good to get some ideas from. I believe it was Craggy Peak Ruins.

I wonder from where did I take the idea  ;)
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