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Author Topic: Zelda ALTTP3D [Testing WW Outset Island]  (Read 46221 times)

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Re: Zelda ALTTP3D [random screen july 18]
« Reply #100 on: December 06, 2013, 05:12:37 am »
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It has been a long time since I had updates, well.. I have been slowly working on it.. more than I wished.. but it is still going on
I have been testing random stuff.. I recently tried a terrain generator... I think I overused it and created a HUGE open land.. and.. I loved it.. I spent a lot of toime going nowhere.. because.. it feels so damn exciting... like if you are traveling on your quest.. I dn't know if it is convenient to use such a huge world.. but it reminds me of the great adventure I had with ALTTP as a kid...
don't mind the little heart on the corner.. is a placeholder for some stuff I am testing.. :P
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Re: Zelda ALTTP3D [random screen dec 5]
« Reply #101 on: December 06, 2013, 05:12:09 pm »
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Looking at that, it feels more like Ocarina of Time far more than A Link to the Past.
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Re: Zelda ALTTP3D [random screen dec 5]
« Reply #102 on: December 06, 2013, 06:11:23 pm »
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To me that looks really good, and well since oot was the 3D version that was heavily based on LTTP i think that means you are heading in the right track. Glad to see you didnt abandon this, cant wait to see more, as this was always an excitement to see more of.
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Re: Zelda ALTTP3D [Testing WW Hyrule castle]
« Reply #103 on: December 11, 2013, 06:50:29 pm »
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I was tired of testing the game on a horrible incomplete area.. so.. I found a great rip of Hyrule castle from WW to play in it.. and.. let me say.. it feels.. AWESOME!!! some camera issues here and there.. and the stairs doesn't work as they should.. but... as a placeholder it is amazing...!!! it gives a better idea of how it will feel inside the dungeons!!! Hope you love it as much as I do!


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Re: Zelda ALTTP3D [Testing WW Hyrule castle]
« Reply #104 on: December 11, 2013, 08:26:12 pm »
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What do you think you're doing LttP Link? You're in the wrong timeline, get back to the correct one, silly!
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Re: Zelda ALTTP3D [Testing WW Hyrule castle]
« Reply #105 on: December 12, 2013, 12:08:15 am »
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Wow that really looks very good, and is starting to look very nice and clean.
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Re: Zelda ALTTP3D [Testing WW Outset Island]
« Reply #106 on: December 14, 2013, 11:09:52 pm »
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I think I will try to use WW rips as a base to build ALTTP Hyrule... the models and textures are beautiful... I wished I had more time and patience to work on it myself.. but.. I like this one! Nintendo rocks!
Thanks everyone for the comments and criticism!
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Re: Zelda ALTTP3D [Testing WW Outset Island]
« Reply #107 on: December 15, 2013, 12:36:14 pm »
  • Speedrunner, mainly of fan games.
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Heh, that actually works so well that, at first glance, I thought Link was WW Link.
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DIFTOW

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Re: Zelda ALTTP3D [Testing WW Outset Island]
« Reply #108 on: December 18, 2013, 08:33:17 pm »
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Is this engine custom or if not, what are you using?

I'd recommend recruiting a 3D modeller to create content for you instead of using TWW rips, since that is seen as a greater violation of copyright to Nintendo than a free fan-game by itself.
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Re: Zelda ALTTP3D [Testing WW Outset Island]
« Reply #109 on: December 18, 2013, 11:05:32 pm »
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Id say as long as the levels are custom if he just uses WW textures it should be fine
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DIFTOW

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Re: Zelda ALTTP3D [Testing WW Outset Island]
« Reply #110 on: December 18, 2013, 11:21:43 pm »
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Id say as long as the levels are custom if he just uses WW textures it should be fine

Well that will certainly be alot less risky, but there is a texture pack for OOT roms done in TWW style that he could reuse for his project.
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