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ZFGC.com => Updates => Topic started by: Hoffy on January 07, 2008, 07:13:03 am

Title: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Hoffy on January 07, 2008, 07:13:03 am
A Hoffy Review:
The Legend of Zelda: Twilight Princess


(http://img175.imageshack.us/img175/6474/twilightprincessboxartym6.gif)

Developer: Nintendo EAD
Publisher: Nintendo
Release Date:
Wii:
USA: November 19, 2006
AUST: December 7, 2006
GameCube:
USA: December 11, 2006
AUST: December 19, 2006
Genre: Action/Adventure
Rating: T (ESRB), M (OFLC)
Platform: Nintendo Wii, Nintendo GameCube
Players: 1


The wait for Nintendo's epic "spiritual sequel" to the highly acclaimed Ocarina of Time dates all the way back to the year 2000, during Nintendo's then-annual Space World expo. It was at this time when Nintendo was working to making preparations for their sixth-generation severely-misunderstood purple box, the GameCube. Nintendo hyped the console with several gameplay videos ranging from charming shots of Super Mario 128 (as it was dubbed) and Luigi's Mansion, to stunning clips of Metroid Prime, and the cream of the crop, a realistically detailed Legend of Zelda. The movie, depicting Ganondorf and Link in a fierce sword fight, lasted only ten seconds - nowhere near enough footage to keep dedicated fans satisfied. It seemed fans would have to wait the usual development period of about three years before they got their hands on this "mature" Zelda... or would they?

When 2001 rolled around, Nintendo revealed that Link might not be as grown-up as everyone thought he would be in his next console outing, with the controversial Wind Waker. In the span of a few minutes, fans' hopes of an Ocarina of Time 2 were decimated, splattered and coloured brightly. While the Wind Waker's art was particularly unique and beautiful, bringing the world of Zelda to life in a completely new way, it wasn't exactly the style some of us we're hoping for, and it certainly wasn't the style everyone was expecting. The Wind Waker was then released in 2003 to much critical acclaim.

(http://www.ganonstower.com/zeldagcn2/wtpz8.jpg)
Link defends his lunch money. The nerd.

After exploring over forty islands upon a vast sea, collecting heart pieces and nautical charts, gamers had taken their Wind Waker discs out of their GameCubes. Zelda fans were willing to accept that the next Zelda game would be a fair few years away, and may or may not be released on the Nintendo GameCube. It was during the E3 of 2004 when Nintendo surprisingly revealed the Zelda game we had all been waiting for. Dark, epic and possibly bloody, the then-untitled realistic Zelda had fans of the series in tears of happiness. Finally, grown-up Link was back, and he was ready to kick some ass. Later named Twilight Princess, the game would go on to be one of the most anticipated in Zelda (and video game) history. After many delays, trailers and interviews, smiles, tears and tantrums, Twilight Princess was released in 2006 as not only a swan song to the Nintendo GameCube, but as a brilliant launch game to the Nintendo Wii. But questions still remain - is this the best Zelda ever made? Which is better: GameCube or Wii version? Is it better than Ocarina of Time? Hoffy investigates.

Gameplay:
GCN: 9.5
Wii: 9.5

The Legend of Zelda: Twilight Princess was developed from the ground-up for the Nintendo GameCube, but development on a Nintendo Wii version initiated later in the development cycle. Obviously the GameCube version plays much like all other Zelda games, particularly The Wind Waker, whereas the Wii version takes advantage of Nintendo's new remote control, including motion sensing capabilities. Please note that this reviewer was lucky enough to play through both versions of Nintendo's quest entirely (read: AoDC sent me the GameCube version), and his analysis of the comparison of these controls is based on approximately 50 hours of playtime in each version. Now enough of that third-person crap, let's start with the Wii controls.

(http://www.ganonstower.com/zeldagcn2/wtpz6.jpg)
Twilight Princess gives Mario Galaxy a run for it's money.

If you've played through Nintendo's monstrous action/adventure quest already, then you'll know that there isn't a particular button used for various sword swings, and instead, you perform your deadly slices by shaking the Wii remote. It can be said here and now that you won't tire yourself out unless you really get into the sword fighting - but, there's no need to be that over-active unless you enjoy risking personal injury or the life of nearby furniture. While mimicking Link's sword with the Wii remote feels very intuitive at first, eventually it just seems like a replacement for pushing a button. There's also a lack of one-on-one motion control, meaning the direction you swing the Wii remote isn't necessarily the direction Link swings his Ordon Sword. It can then be concluded that pushing a button would have been the better of the two options, but the remote is so responsive and it's such an effortless task that wagging the remote around doesn't feel tacked on or gimmicky. Where the Wii remote really shines is in the shooting mechanics. Throughout the quest you find both a slingshot and a bow, in which players are required to aim at the screen to fire their projectiles. Aiming is a pixel-perfect task; Nintendo have really outdone themselves in making firing arrows a satisfying experience. Sending an arrow through a Moblin's skull never felt so good before. Apart from aiming and swinging, there are several other small mini-games and items that require the use of the motion control, and it all feels very intuitive. Control in the game is very tight, and all of the older features from previous Zelda games have been mapped well to the Wii remote's setup, including Z-targeting as well as four assignable item buttons.

"This is Zelda in it's absolute entirety, and it is, without a doubt, the perfect Zelda in terms of gameplay."

Now for the GameCube version. Obviously, Twilight Princess on the GameCube plays much like it's older brother, the third 3D instalment in the series, The Wind Waker. Anyone who played through the enormous sea voyage thoroughly will already understand completely how Twilight Princess plays on the 'Cube. You combine the B-button and the joystick for various sword swipes, you tap the A-button for context sensitive actions, and you use the L-trigger to target suspicious objects, friendly locales, or not-so-friendly monsters. Unlike The Wind Waker however, you only have two, not three buttons to equip items - X and Y. Instead, players will use the Z-button to call on the game's cunning new sidekick, Midna - but more on her later. The lack of assignable buttons doesn't really cause any issues while playing, as opening the inventory and equipping one of your many items is a breeze. The GameCube version also has several features the Wii version lacks. Players favouring this traditional setup will be able to take advantage of the C-stick for free camera control. Although control is somewhat limited compared to Wind Waker's free camera, it is especially handy in certain dungeons. Unfortunately, manual shield control was absent from both versions of Twilight Princess, but the GameCube version offers the next best thing, with a "shield attack" assigned to the right shoulder button (unlike the Wii version which used a dodgy nunchuk thrust). In short, both control schemes have their ups and downs, and in the end you should choose based on whether you want a completely new experience, or if you'd like to stick to the traditional scheme and how the game was supposed to be played.

(http://www.ganonstower.com/zeldagcn2/wtpz39.jpg)
Ah yeah. I forgot horses could fly like that.

Early on in the game, Link is captured and thrown into the "Twilight Realm", a version of Hyrule that has been engulfed in perpetual dusk. It is also within this realm where Link is transformed into his alter ego, a wolf. After catching up with the mysterious character Midna, Link must learn to take control of his animal senses and abilities, as well as Midna's magic. Games in The Legend of Zelda franchise hold a tradition of introducing a new major gameplay feature that effects the overall theme of the game and the tasks at hand in weird and wonderful ways. In A Link to the Past players were required to warp between two parallel worlds, in Majora's Mask Link had to collect masks and harness their transformation abilities to reach new places and solve puzzles, and in the Wind Waker gamers conducted the Gods with a legendary baton to change the wind direction, among other things. It's strange to think that Nintendo completely ignored a new gameplay element for Twilight Princess, but this seems to be the case. The alternate universe idea has been done in several of the series' games, animal senses are basically a type of Lens of Truth, and the character transformation was the salient point of Majora's Mask. Even though Twilight Princess offers relatively nothing new regarding gameplay, what it does offer is a truly refined version of the Zelda formula. All aspects of previous Zelda games somehow make their way into this one. Controlling your horse, Epona, is a much more pleasing experience than it was in Ocarina of Time. Horseback battles are especially plentiful, as players are required to use sword and bow on horseback while riding across the enormous fields. In the corner of the overworld, players can stumble upon a fishing pond in which to take up old hobbies from Ocarina - you can fish for hours and hours if you want to collect all of the different types. Using the Wii remote during the fishing mini-game is a particularly pleasing experience, and if this feature catches your eye, the Wii version is definitely for you. And of course, controlling the wolf feels great as well. This is Zelda in it's absolute entirety, and it is, without a doubt, the perfect Zelda in terms of gameplay. That in itself is a reason not to miss out on this gem - just don't get into Twilight Princess expecting anything new.

"What you'll find here is an exceptionally detailed world, bringing a new life to Hyrule's culture, nature and mythology."

The Legend of Zelda: Twilight Princess is definitely the largest game Nintendo have ever developed. It's no surprise considering the game was in development for almost four years, that the amount of content in this game is truly staggering. The quest itself can last about 20 hours without sidequests, meaning you'll have to courageously raid Hyrule's nine gargantuan dungeons, each of which can take from an hour to two hours to complete (excluding the last two). In terms of side-quests, the moment you step into the Hyrulean universe, you'll have to round up a total of 45 Heart Pieces to extend your life energy, search the world's corners for 24 golden bugs, hunt down 60 souls from 60 poes (now in Grim Reaper form) and then you've got about a bazillion overworld and dungeon treasure chests to open. With side-quests, this adventure can last from 50 to 60 hours. Fifty to sixty. The world of Hyrule is exceptionally detailed and astonishingly humongous, around the size of about three of Ocarina's Hyrules. Add to that Link's gajillion items and upgrades and you've got yourself one fine Zelda game indeed. One last gripe however, the difficulty. It doesn't make sense that Nintendo would develop a mature Zelda aimed at older gamers and lower the difficulty to that of a child's game. While the game is certainly harder than The Wind Waker, it's not hard enough. It's time to say goodbye to the quarter-heart, Nintendo. It's odd to think that a creepy demonic titan or a deadly aquatic eel can barely touch me at all. Is it that Link's too overpowered? I don't know.

(http://www.ganonstower.com/zeldagcn2/wtpz12.jpg)
Excuse me ma'am, you dropped this!

Graphics:
GCN: 9.5
Wii: 8.5

It's a shame Twilight Princess wasn't released in 2005, because a perfect ten would have been the suitable number for this category. The simple fact of the matter is, Twilight Princess is a really, really pretty GameCube game. The Wii isn't incredibly capable compared to other next-generation consoles, but there's no doubt it can produce graphics even slightly better than what you see here. The game looks outdated, plain and simple. That's not to say that Twilight Princess is a particularly ugly game, not at all. What you'll find here is an exceptionally detailed world, bringing a new life to Hyrule's culture, nature and mythology. The houses in Ordon Village detail how the Hyruleans live, as do the Ordonian's fashion sense. The knights of Hyrule Castle use rather unique weaponry, the Goron's tattoos bring a meaning to their laws and way of life, even the plants in the Faron Woods have got something to say to the imagination. And let's not forget about the Twilight Realm, a creative and surreal world unlike anything you've ever seen. It should be noted to Zelda fanatics that Hyrule in the Wii version is actually mirrored, and that the land of the rising Triforce represents Ocarina of Time Hyrule in the GameCube edition. Some environments might look a bit ugly, there are plenty of framerate issues in the GameCube version, and it might not be the beautiful cel-shaded style of Wind Waker's, but Twilight Princess is a game that proves that great art won't ruin the score in the graphics department. The Wii version also supports 16:9 widescreen mode. Don't forgot your component cables!

"The Legend of Zelda: Twilight Princess is the first game in the series to really take the story aspects of the game seriously."

Sound:
GCN: 8.5
Wii: 8.5

First of all, Twilight Princess does indeed sound terrific. This game sports a brilliant original score. There are a number of different themes playing for the game's several unique areas, and then you've got pieces for individual boss battles (listen in for boss five) and for the quest's many cutscenes. Midna's theme is absolutely brilliant; it will definitely pull on your heart strings. But here's where Twilight Princess missed out: a lack of an orchestra. Twilight Princess is a large-scale game, and the best way to complement a large-scale game is with large-scale recorded sound only provided by strings, percussion, brass and whatever else. I can't help but feel slightly disappointed when listening to the game's opening theme with it's synthesized choir. MIDIs don't sound all that bad, and Nintendo have done well in composing them, but if Super Mario Galaxy can do it, Twilight Princess should too. Voice acting may not have been vital in this Zelda, as reading the on-screen dialogue is almost like reading a book. But there's no denying that there's a lot of emotion in the character's text, and at some points, it would rather be heard than read. Link should stay mute, of course, but voice acting should be considered next time. Oh, and there's also plenty of grunts and cries and the like, and Midna basically has her own gibberish. The Wii remote speaker is also particularly immersing.

(http://www.ganonstower.com/zeldagcn2/wtpz2.jpg)
Princess Zelda forgets to show up on this date. Not such a stud now are we, Link?

Story: 9.0
Across the many plains of Hyrule, outside a deep forest lies the village of Ordon. A small community specialising in livestock and farming, the local goat wrangler just so happens to be everyone's favourite Hylian hero, Link. When the village guard, the talented swordsman Rusl is handed the duty of formally delivering an Ordon Shield to Hyrule's Royal Family, Rusl suggests handing the job to Link and his trusty steed, the chestnut Epona. Ready to embark on a wondrous journey, Link's plans are soon halted when a gang of Moblins invade the village. The bandits knock out Link and kidnap the village's children, including Link's close friend Ilia. When Link comes to, he runs for help, only to discover a bizarre curtain of darkness surrounding the nearby wood. Link then finds himself pulled into this bizarre force.

The Legend of Zelda: Twilight Princess is the first game in the series to really take the story aspects of the game seriously. Whether this is a substitute for not offering any new gameplay features is unknown, but the truth is, just like the gameplay, the story is very much refined. Seriously, this is one well-devised tale. As you progress through the quest the plot is going to evolve in ways you've never imagined a Zelda game would. There are dozens of dramatic cutscenes, unique personalities, some excellent character development and even a scene which contemplates what would happen if Link turned evil. It's still the same simple idea of a young man leaving his home to save the princess and defeat evil, but the events that occur in between these common themes is unlike anything Nintendo have done before. There are some minor issues like the current situation sometimes being a little bit vague, characters developing too early on in the game and a butchered role for Ganondorf and Princess Zelda, and the game doesn't exactly feel as epic as it was portrayed to have been in 2004, but when you get over these small things, you realise just how excellent the story is. Midna's story, Midna's character, Midna's life is exceptional, and if you haven't yet played through the game entirely, you should, if only to spend some time with the best character Nintendo has ever conceived. You might not cry at the end, but you might just consider thinking about it.

(http://www.ganonstower.com/zeldagcn2/wtpz40.jpg)
Excuse me ma'am, you dropped this!

Overall:
GCN: 9.5
Wii: 9.0

(http://www.zfgc.com/forum/Smileys/takam/tup.gif) Top-notch gameplay, Wii's Hero's Bow, epic story, Midna rocks.
(http://www.zfgc.com/forum/Smileys/takam/tdown.gif) No orchestra, no new gameplay elements, GCN framerate issues, slightly outdated graphics.
What's left to say about The Legend of Zelda: Twilight Princess? Well, a fair bit, actually. But I've rambled on for long enough and I've barely touched the surface of what this game is like. I understand a lot of people will disagree with the score of 9.5 - I realise Twilight Princess is far from the perfect game. Compared to when the three other 3D Zelda games launched, Twilight Princess would have to be the least impressive. If perhaps it received a quieter release in 2005 for the GameCube only, things would have been a bit different. But with that said, Twilight Princess is still an outstounding game. The developers added a lot of content, a lot of attention to detail, the gameplay has been very much refined, the story is mostly brilliant... well, I've already gone over this. So to answer the three questions at the beginning of the review: it is the best Zelda game developed, the GameCube version is superior, and it is not better than Ocarina of Time... did I just say it was the best Zelda but not better than Ocarina? Yeah, that's what I said, and that's what I mean. Enough arguments though, if you haven't played this game already, buy it and play it. If you have played this game already, play it again, because you know you want to. It's Zelda, for Din's sake.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: शेफाली on January 07, 2008, 07:25:01 am
I disagree that "wagging the remote around doesn't feel tacked on or gimmicky". That's EXACTLY what it feels like. And the "motion sensing" was a !@#$% reason for them to mirror the entire game so Link would be right handed, when he doesn't respond to your actions anyway.

I didn't read the entire review, but I'm sure I'd disagree with a lot of things based on the score you gave it, because the game was sub-par in my opinion. Not awful, but not great. (the Wii version is !@#$% though)
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Hoffy on January 07, 2008, 07:30:20 am
I disagree that "wagging the remote around doesn't feel tacked on or gimmicky". That's EXACTLY what it feels like. And the "motion sensing" was a !@#$% reason for them to mirror the entire game so Link would be right handed, when he doesn't respond to your actions anyway.

I didn't read the entire review, but I'm sure I'd disagree with a lot of things based on the score you gave it, because the game was sub-par in my opinion. Not awful, but not great. (the Wii version is !@#$% though)
Yeah, well, I noted responses like this in my conclusion. I also noted the GameCube version as being the better of the two copies, as it was the way the game was intended to be, and Hyrule wasn't mirrored and it actually resembled Ocarina's Hyrule in some way, which kind of made me appreciate it more.

I wasn't happy with Twilight Princess until I played the GameCube version. It's a good thing it was released, otherwise I would have given the Wii version an 8.5. Considering the GameCube version is there, I mixed the scores. Big deal.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Swoftu on January 07, 2008, 07:32:12 am
8.8


The only thing I really enjoyed about TP was the music... and the awesome fetish porn of Midna.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: CelestialEsper on January 07, 2008, 08:51:51 am
I gotta say, the lag between sword motions and the on-screen swingin is oh-so noticeable. Godfather could do it. Why did your game lag, Nintendo?

Oh, and the Wii version did add bloom lighting. The Wii can also do more than "slightly better" graphics.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Kylink on January 07, 2008, 01:32:17 pm
I loved the little notes under the pictures. Very detailed and very extensive, I agree with you completely!

I give your review a 9.5/10 (I dropped a .5 because this is like a year after it came out. :-\ )
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Garoth Moulinoski on January 07, 2008, 01:35:52 pm
I liked Twilight Princess. >_> On the Wii. >_>

Still, the GCN version is making curious ever since I read on Puppet Games Board that the GCN version is not mirrored (or mirrored, whichever way you want to go about it) and Link is left-handed again!
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Vandavil on January 07, 2008, 02:16:13 pm
I liked Twilight Princess. >_> On the Wii. >_>

Still, the GCN version is making curious ever since I read on Puppet Games Board that the GCN version is not mirrored (or mirrored, whichever way you want to go about it) and Link is left-handed again!

GCN is the normal one, where link is left handed. Wii version is mirrored for right handed people.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: MG-Zero on January 07, 2008, 02:27:12 pm
Quote
I gotta say, the lag between sword motions and the on-screen swingin is oh-so noticeable.

did you play on an lcd tv? =\  Because I didn't notice any lag.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: a Hint of Lime on January 07, 2008, 04:04:30 pm
Quote
This game sports a brilliant original score.
Not at all.  It was !@#$%.  Not real instruments-- and the majority of the songs were just "remixes" of OoT songs.

The gameplay itself?  on the Wii it had no camera control, which is a huge mistake-- everything else was exactly the same as WW.  The story?  There practically was no story-- you notice how there are only like 2 people who you can like... talk to?  You're in a huge bustling city, yet the whole game you feel completely alone.  And the plot is usual zelda plot-- nothing new here.  Take a little bit of LttP and a little bit of OoT, and you have TP. 
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Kyubi on January 07, 2008, 04:12:40 pm
Quote
I gotta say, the lag between sword motions and the on-screen swingin is oh-so noticeable.

did you play on an lcd tv? =\  Because I didn't notice any lag.

Same here.

I liked Twilight Princess. >_> On the Wii. >_>

Still, the GCN version is making curious ever since I read on Puppet Games Board that the GCN version is not mirrored (or mirrored, whichever way you want to go about it) and Link is left-handed again!

Yeah, I thought it was awesome, myself- I don't see what exactly's so wrong with it. Although if it's meant to be Hyrule from OoT, why is the entrance to Kakariko north of where you start, and not East? The castle should be at the very North of Hyrule, not the middle. Sure, you have Lake Hylia and Gerudo Desert in relatively the same places, but I never really saw the resemblance. I don't really understand why Kakariko's 100% different in every way, either, and how Goron City is now non-existant. It just doesn't make sense. Still, taking the game for what it is, and not trying to link it to the other games, it's damn good.

Quote
This game sports a brilliant original score.
Not at all.  It was !@#$%.  Not real instruments-- and the majority of the songs were just "remixes" of OoT songs.

The gameplay itself?  on the Wii it had no camera control, which is a huge mistake-- everything else was exactly the same as WW.  The story?  There practically was no story-- you notice how there are only like 2 people who you can like... talk to?  You're in a huge bustling city, yet the whole game you feel completely alone.  And the plot is usual zelda plot-- nothing new here.  Take a little bit of LttP and a little bit of OoT, and you have TP. 

olo it's not real instuments or completely original it's !@#$%! The same thing wasn't said about Mario Galaxy. And to be honest, I couldn't give a !@#$% if the music's fully orchestrated or not it still sounds the same. And Limey, Hyrule town's never like that. You can talk to a good amount and variety of people, there's a lot to do, and the how the hell are you completely alone the whole game? Yeah, Link's relationships with other characters are completely absent, aren't they? And why would you want to be surrounded be people all the time in a quest that's supposed to be dark? This isn't supposed to be Oblivion. And I'm sure you wouldn't be saying the same thing if it was on 360.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Ness on January 07, 2008, 04:29:24 pm
This game was so much better than TP but that being said it was one of the worse zeldas, though there never terrible. Also why does everybody like Midna she's pretty much Navi in imp form?
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Dantztron 3030 on January 07, 2008, 04:29:49 pm
Personally I was extremely disappointed with TP. The early trailer led me to believe it would be a huge change of pace for the series...it wasn't. Is it a fun game? Absolutely, most of the dungeons are a blast to play. But it didn't breathe new life into the series like the previous three big games had (WW, MM, and OoT.) Also I thought the increased size of the world was somewhat redundant; you really do feel alone for almost the entire game.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Kyubi on January 07, 2008, 04:44:04 pm
This game was so much better than TP but that being said it was one of the worse zeldas, though there never terrible. Also why does everybody like Midna she's pretty much Navi in imp form?

Rule 34 works well for her, man. And lol TP was better than TP.  XD

Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: gm112 on January 07, 2008, 11:34:59 pm
While all of you seem to hate Twilight Princess, I actually like it a lot. Good review, Hoffy :). You were very detailed with your opinions and backed them up. I also liked the screenshots you've included.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Domo on January 07, 2008, 11:41:59 pm
Good review, you hit on most of the things I would mention, both negative and positive.  One things that I would have mentioned was the camera control during battles on Epona was a pain in the ass for me, (I played the Cube version...maybe I'm the only one who had that problem though).  I'd give the game a rating somewhere in the range of 8.5.  I think I would have enjoyed the game much more if had not been for the high expectations caused by all the hype and the long development time.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: bertfallen on January 07, 2008, 11:42:46 pm
And I'm sure you wouldn't be saying the same thing if it was on 360.

Resorting to that just really summed up your whole arguement.
I haven't actually played this but considering I've played OoT I dont think I really need too.

I wish Nintendo would try something new for a Zelda storyline...okay theres LA. But c'mon, Princess being kidnapped? Seen it like a hundred times coming from Nintendo what with Mario games using the same storyline...
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: शेफाली on January 07, 2008, 11:42:50 pm
I liked Twilight Princess. >_> On the Wii. >_>

Still, the GCN version is making curious ever since I read on Puppet Games Board that the GCN version is not mirrored (or mirrored, whichever way you want to go about it) and Link is left-handed again!

GCN is the normal one, where link is left handed. Wii version is mirrored for right handed people.

CORRECTION: "Wii version was mirrored for no good reason at all."

Like I already said, and Hoffy mentioned, swinging the Wiimote is just a replacement for pressing a button; it doesn't really duplicate your movement. Link could swing his sword with his foot and I could hold the Wiimote in my mouth, and it'd make no difference.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Hoffy on January 07, 2008, 11:44:26 pm
A lot of you seem to disagree with me. I guess that means I'm a good reviewer XD

Quote
This game sports a brilliant original score.
Not at all.  It was !@#$%.  Not real instruments-- and the majority of the songs were just "remixes" of OoT songs.

The gameplay itself?  on the Wii it had no camera control, which is a huge mistake-- everything else was exactly the same as WW.  The story?  There practically was no story-- you notice how there are only like 2 people who you can like... talk to?  You're in a huge bustling city, yet the whole game you feel completely alone.  And the plot is usual zelda plot-- nothing new here.  Take a little bit of LttP and a little bit of OoT, and you have TP. 
The game had it's share of original pieces though. All of the dungeons, Hyrule Field, most boss battles, Midna's theme, the Faron Woods, Lake Hylia (was particularly nice), Ordon Village, Kakariko Village, Castle Town, pretty much all of the pieces playing in cutscenes and whatever I've missed. It's not all original, no, there's a few songs from Ocarina of Time (though the only ones I can think of are Sacred Grove, Death Mountain, Zora's Domain and a few character themes) but it was still very nice use of MIDIs. I'll admit the Twilight Realm sounded like crap and Ordon Village was annoying too, and I'll also admit this game had the worst score out of the 3D Zelda, but that's why I gave it an 8.5. It still sounds pretty good, and there are original pieces, but there was no orchestra to give the series a new feeling in terms of audio.

Yes, the Wii version lacked camera control. The GameCube version had it. Play the GCN version, it was better.

Limey, you didn't read anything I said on the story. "It's still the same simple idea of a young man leaving his home to save the princess and defeat evil, but the events that occur in between these common themes is unlike anything Nintendo have done before." And that's absolutely true. The cutscenes mean a lot more this time. I understand there was no NPC interaction, I noted that, but I actually enjoyed this story more than all other Zelda games (apart from Wind Waker's). The plot is nothing like OoT or ALttP. The "go to three dungeons and collect three things then got to more dungeons collect more things" is basically all that is similar. I don't remember the Navi having a detailed backstory, I don't remember the Kokiri ever getting kidnapped by a gang of Moblins. I don't remember ever seeing a character in a Zelda game realise she/he has to be brave to work through the hard times, not at all.

I hated TP too when I played it on Wii. When I played it on the Cube, I enjoyed basically every second of it. And that's why I gave it a 9.5.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: bertfallen on January 07, 2008, 11:44:27 pm
Link could swing his sword with his foot and I could hold the Wiimote in my mouth, and it'd make no difference.

Not true!!!

You'd look like a tit.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Domo on January 08, 2008, 12:18:14 am
This game was so much better than TP but that being said it was one of the worse zeldas, though there never terrible. Also why does everybody like Midna she's pretty much Navi in imp form?

Rule 34 works well for her, man. And lol TP was better than TP.  XD


XD lol i meant it's better than OOT.

WTF??  Duplicate accounts?  I thought you were brothers, but....posting under each others accounts?  Seems a bit fishy.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: redding on January 08, 2008, 12:24:08 am
Id have to say I disagree, Zelda:TP is no where near as good as OOT, MM or TWW. Sure it has great graphics, but its way too linear, pretty much you can't break out of the normal pattern to do something in a different order because the 50 million cut scenes dictate where you go next.
Too much of the lacking story was told through cut scenes, rather than gameplay as it has been in previous 3d titles. Don't get me wrong, I love the cut scene, but just not as many as TP had.

Also, it felt a lot more lonely than previous 3d zeldas, pretty much you just explored by your self, what I mean is, in OOT and after, you went to different towns that were filled with people who you had to interact with in order to complete the next objective. In this game Ordon is the only town like that, and you leave that at the start. Kakariko is deserted and only has the shamen and the bomb guy plus some kids. Zoras domain is small, and you don't really need to talk to anyone there, the Goron place has a few people, but its nothing like it was in OOT. But thats all, the desert, the hidden village, the sky, the sacred forest, have maybe 1 person to talk with at max, but they arent central like they used to be.

Over all, a dissapointing game, nintendo tried to fit too much in, but in the end sacrificed a lot of the classic zelda elements. Hyrule field was large, but it was empty. The story left all these loose ends which were never addressed, but ignored in the end.


EDIT: You got a ruppee, its worth 5. Ok thats fine hearing the first time you find a rupee, but not almost every time afterwoods, what was with that, was it a mistake because everytime i found a rupee on the ground that was bigger than 1 rupee, it would say "you got a blue ruppee worth 5, yellow worth 10 and so on" it actually got me scared of collecting rupees and i started ignoring them in the end.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: redding on January 08, 2008, 12:27:50 am
This game was so much better than TP but that being said it was one of the worse zeldas, though there never terrible. Also why does everybody like Midna she's pretty much Navi in imp form?

Rule 34 works well for her, man. And lol TP was better than TP.  XD


XD lol i meant it's better than OOT.

WTF??  Duplicate accounts?  I thought you were brothers, but....posting under each others accounts?  Seems a bit fishy.
Probably just forgot he was signed into his "brothers account"
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: शेफाली on January 08, 2008, 12:29:35 am
EDIT: You got a ruppee, its worth 5. Ok thats fine hearing the first time you find a rupee, but not almost every time afterwoods, what was with that, was it a mistake because everytime i found a rupee on the ground that was bigger than 1 rupee, it would say "you got a blue ruppee worth 5, yellow worth 10 and so on" it actually got me scared of collecting rupees and i started ignoring them in the end.
I think you only get that message for the first rupee you find every time you reset the game. I'm not sure though; it's been a while.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Hoffy on January 08, 2008, 12:32:59 am
Id have to say I disagree, Zelda:TP is no where near as good as OOT, MM or TWW. Sure it has great graphics, but its way too linear, pretty much you can't break out of the normal pattern to do something in a different order because the 50 million cut scenes dictate where you go next.
Too much of the lacking story was told through cut scenes, rather than gameplay as it has been in previous 3d titles. Don't get me wrong, I love the cut scene, but just not as many as TP had.

Also, it felt a lot more lonely than previous 3d zeldas, pretty much you just explored by your self, what I mean is, in OOT and after, you went to different towns that were filled with people who you had to interact with in order to complete the next objective. In this game Ordon is the only town like that, and you leave that at the start. Kakariko is deserted and only has the shamen and the bomb guy plus some kids. Zoras domain is small, and you don't really need to talk to anyone there, the Goron place has a few people, but its nothing like it was in OOT. But thats all, the desert, the hidden village, the sky, the sacred forest, have maybe 1 person to talk with at max, but they arent central like they used to be.

Over all, a dissapointing game, nintendo tried to fit too much in, but in the end sacrificed a lot of the classic zelda elements. Hyrule field was large, but it was empty. The story left all these loose ends which were never addressed, but ignored in the end.
Okay, I realise now why I enjoyed this game so much.

Because I'm such a sucker for Zelda, I like to take my time. In taking my time, during both of my playthroughs of Twilight Princess, I visited Kakariko Village, Ordon Village and Castle Town between the dungeons... not always all three, but I did regularly check up on Kakariko to see how the kids were going. I was regularly interacting with characters, because they usually have something new to say. This stuff wasn't forced on me like the cutscenes, I just did it. This made Hyrule seem less empty for me, and I can understand what it would be like for someone who didn't waste time.

Also, I did not say Twilight Princess was better than OoT, MM and TWW. Actually, if you read my review, I said it was the least impressive out of the four 3D games. Yes, I said it was the best in terms of gameplay, but I didn't say it was the best overall game. Please take note of such things before you criticise me.

Though a lot of you do have a point. I realise now I may have rated the story too high considering how many flaws I also noted. I think I might lower that score.

EDIT: You got a ruppee, its worth 5. Ok thats fine hearing the first time you find a rupee, but not almost every time afterwoods, what was with that, was it a mistake because everytime i found a rupee on the ground that was bigger than 1 rupee, it would say "you got a blue ruppee worth 5, yellow worth 10 and so on" it actually got me scared of collecting rupees and i started ignoring them in the end.
I think you only get that message for the first rupee you find every time you reset the game. I'm not sure though; it's been a while.
Yes, that was it.




Also, don't think I'm "selling out" to you guys just because I changed the scores. I feel better about these scores anyway. I think they back-up my argument a little more.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: redding on January 08, 2008, 12:43:28 am
Id have to say I disagree, Zelda:TP is no where near as good as OOT, MM or TWW. Sure it has great graphics, but its way too linear, pretty much you can't break out of the normal pattern to do something in a different order because the 50 million cut scenes dictate where you go next.
Too much of the lacking story was told through cut scenes, rather than gameplay as it has been in previous 3d titles. Don't get me wrong, I love the cut scene, but just not as many as TP had.

Also, it felt a lot more lonely than previous 3d zeldas, pretty much you just explored by your self, what I mean is, in OOT and after, you went to different towns that were filled with people who you had to interact with in order to complete the next objective. In this game Ordon is the only town like that, and you leave that at the start. Kakariko is deserted and only has the shamen and the bomb guy plus some kids. Zoras domain is small, and you don't really need to talk to anyone there, the Goron place has a few people, but its nothing like it was in OOT. But thats all, the desert, the hidden village, the sky, the sacred forest, have maybe 1 person to talk with at max, but they arent central like they used to be.

Over all, a dissapointing game, nintendo tried to fit too much in, but in the end sacrificed a lot of the classic zelda elements. Hyrule field was large, but it was empty. The story left all these loose ends which were never addressed, but ignored in the end.
Okay, I realise now why I enjoyed this game so much.

Because I'm such a sucker for Zelda, I like to take my time. In taking my time, during both of my playthroughs of Twilight Princess, I visited Kakariko Village, Ordon Village and Castle Town between the dungeons... not always all three, but I did regularly check up on Kakariko to see how the kids were going. I was regularly interacting with characters, because they usually have something new to say. This stuff wasn't forced on me like the cutscenes, I just did it. This made Hyrule seem less empty for me, and I can understand what it would be like for someone who didn't waste time.

Also, I did not say Twilight Princess was better than OoT, MM and TWW. Actually, if you read my review, I said it was the least impressive out of the four 3D games. Yes, I said it was the best in terms of gameplay, but I didn't say it was the best overall game. Please take note of such things before you criticise me.

Though a lot of you do have a point. I realise now I may have rated the story too high considering how many flaws I also noted. I think I might lower that score.
I'm "selling out" to you guys just because I changed the scores. I feel better about these scores anyway. I think they back-up my argument a little more.
Sorry, wasn't meaning to attack your review like that. Its definately not a bad game, and I guess we do have similar opinions on it then.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Hoffy on January 08, 2008, 12:46:41 am
That's not a problem. I love writing reviews, and I love the feedback you guys provide whenever I do. I'd just rather that feedback come from actually reading the review.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Ness on January 08, 2008, 12:57:08 am
This game was so much better than TP but that being said it was one of the worse zeldas, though there never terrible. Also why does everybody like Midna she's pretty much Navi in imp form?

Rule 34 works well for her, man. And lol TP was better than TP.  XD


XD lol i meant it's better than OOT.

WTF??  Duplicate accounts?  I thought you were brothers, but....posting under each others accounts?  Seems a bit fishy.
Probably just forgot he was signed into his "brothers account"
Yeah i didn't even realize i was on my brothers account.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Garoth Moulinoski on January 08, 2008, 03:02:07 am
While all of you seem to hate Twilight Princess, I actually like it a lot. Good review, Hoffy :). You were very detailed with your opinions and backed them up. I also liked the screenshots you've included.

Not I. Although I would have liked it if the Wii version had stayed unmirrored, or at least given its players a choice. I'm left-handed (although I use my right hand for the Wii... and virtually everything else) but if I needed to play TP with my left-hand to fully integrate to Zelda... I'd do it. >_>
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: AoDC on January 08, 2008, 05:05:25 am
I can't believe you didn't thank me for sending my full paid for TP to you free of charge O_O.

+Rep for a great review.
-Rep for read above. =(.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Dracon on January 08, 2008, 05:08:48 am
Your reviews are so professional. Keep them coming.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: FISSURE on January 08, 2008, 05:09:16 am
I can't believe you didn't thank me for sending my full paid for TP to you free of charge O_O.

+Rep for a great review.
-Rep for read above. =(.

If you send me a free game, i will definitely be sure and thank you :D D
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: CelestialEsper on January 08, 2008, 05:34:06 am
Quote
I gotta say, the lag between sword motions and the on-screen swingin is oh-so noticeable.

did you play on an lcd tv? =\  Because I didn't notice any lag.

I played on an HD CRT Sanyo. And I've played on an old CRT that was SD. Noticeable lag on both. Maybe my Wii is mentally retarded? =/
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Hoffy on January 08, 2008, 05:36:36 am
Your reviews are so professional. Keep them coming.
Thank you :).

I can't believe you didn't thank me for sending my full paid for TP to you free of charge O_O.

+Rep for a great review.
-Rep for read above. =(.
Ah !@#$% >_<. Seriously AoDC, when I started writing the review, I was like "will thank AoDC somewhere" but then I just forgot O___o. Now I feel bad. I suppose I'm done with the game now. If you like, I can send it back?
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: redding on January 08, 2008, 05:53:24 am
Your reviews are so professional. Keep them coming.
Thank you :).

I can't believe you didn't thank me for sending my full paid for TP to you free of charge O_O.

+Rep for a great review.
-Rep for read above. =(.
Ah !@#$% >_<. Seriously AoDC, when I started writing the review, I was like "will thank AoDC somewhere" but then I just forgot O___o. Now I feel bad. I suppose I'm done with the game now. If you like, I can send it back?
wait hoffy, are you the old member Hero of Fire? Back in the day at zfgc? Sort of just clicked with me as hof was the acronym for hero of fire, and yeh so on.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Hoffy on January 08, 2008, 05:56:04 am
Your reviews are so professional. Keep them coming.
Thank you :).

I can't believe you didn't thank me for sending my full paid for TP to you free of charge O_O.

+Rep for a great review.
-Rep for read above. =(.
Ah !@#$% >_<. Seriously AoDC, when I started writing the review, I was like "will thank AoDC somewhere" but then I just forgot O___o. Now I feel bad. I suppose I'm done with the game now. If you like, I can send it back?
wait hoffy, are you the old member Hero of Fire? Back in the day at zfgc? Sort of just clicked with me as hof was the acronym for hero of fire, and yeh so on.
Yes, I actually am Hero of Fire :P. Basically Hero of Fire = HoF = Hoffy. Sorry if I was a bit rude to you before, Redding, you're still one of my favourite Australian members :).
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: redding on January 08, 2008, 05:58:32 am
Your reviews are so professional. Keep them coming.
Thank you :).

I can't believe you didn't thank me for sending my full paid for TP to you free of charge O_O.

+Rep for a great review.
-Rep for read above. =(.
Ah !@#$% >_<. Seriously AoDC, when I started writing the review, I was like "will thank AoDC somewhere" but then I just forgot O___o. Now I feel bad. I suppose I'm done with the game now. If you like, I can send it back?
wait hoffy, are you the old member Hero of Fire? Back in the day at zfgc? Sort of just clicked with me as hof was the acronym for hero of fire, and yeh so on.
Yes, I actually am Hero of Fire :P. Basically Hero of Fire = HoF = Hoffy. Sorry if I was a bit rude to you before, Redding, you're still one of my favourite Australian members :).
haha nah no worries, sorry that i was with my comments, its a very thorough review, and awesome that you've written such a thing.
Yeh youd be one of my favourite aussie members here too, good to see theres still a few, despite me being absent a couple of years.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Wasabi on January 08, 2008, 06:03:45 am
woot! go us aussies! XD
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Moon_child on January 08, 2008, 08:40:23 am
As a reviewer you should NOT EVER, change your rating score because of opinions of other people.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Hoffy on January 08, 2008, 08:57:11 am
As a reviewer you should NOT EVER, change your rating score because of opinions of other people.
I realise this when I did it. I didn't change the review scores as much as I split them up as separate Wii and GameCube scores, as I thought it would better back up my opinions. No one actually told me to do it, and I also realise that when the review is submitted, there's no going back.

It's a good thing this is an internet forum and not a real publication :P. Thanks for the advice, though.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: AoDC on January 08, 2008, 09:08:36 am
Ah !@#$% >_<. Seriously AoDC, when I started writing the review, I was like "will thank AoDC somewhere" but then I just forgot O___o. Now I feel bad. I suppose I'm done with the game now. If you like, I can send it back?
I wasn't angry or anything, just surprised. Don't send it back, you're a huge Zelda fan and deserve it more than me.

If you send me a free game, i will definitely be sure and thank you :D D
asl ???
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: .TakaM on January 08, 2008, 09:28:14 am
As a reviewer you should NOT EVER, change your rating score because of opinions of other people.
Sure, not as an effort to please people.

But a review is just an opinion, and any healthy opinion grows and changes.
And most of the time opinions are changed and formed through discussion with other people and their opinions.


and personally, twilight princess- worst zelda game so far.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: bertfallen on January 08, 2008, 12:58:56 pm
As a reviewer you should NOT EVER, change your rating score because of opinions of other people.

Yeah...which is why Gamespot is !@#$%.

Anyways. I was gonna post a few of my reviews. But in comparison to yours well...Its like comparing the entire Encyclopedia Britannica to a game Manual  :-\
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Ness on January 08, 2008, 02:56:03 pm
It's funny how Hoffy makes a review and then people get angry and are like, "no TP sucks!".
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Moon_child on January 08, 2008, 03:06:59 pm
As a reviewer you should NOT EVER, change your rating score because of opinions of other people.
Sure, not as an effort to please people.

But a review is just an opinion, and any healthy opinion grows and changes.
And most of the time opinions are changed and formed through discussion with other people and their opinions.


and personally, twilight princess- worst zelda game so far.
What things do you not like in Twilight Princess that makes you say it's the worst Zelda game so far?
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: imfletcher on January 08, 2008, 03:29:14 pm
I haven't read the whole topic, but I must say, I rank TP as the second best Zelda game (right behind MM). People complain about the linear nature and all that, but it doesn't bug me at all, I just love the pacing. The story moves along at a steady rate and the gameplay is completely refined. If it had better character interaction it may very well have been the single best Zelda game, but unfortunately it fell flat in that department. I really don't know why people say it's so bad, I mean, games don't get much better than this.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: Dantztron 3030 on January 08, 2008, 04:43:58 pm
I haven't read the whole topic, but I must say, I rank TP as the second best Zelda game (right behind MM). People complain about the linear nature and all that, but it doesn't bug me at all, I just love the pacing. The story moves along at a steady rate and the gameplay is completely refined. If it had better character interaction it may very well have been the single best Zelda game, but unfortunately it fell flat in that department. I really don't know why people say it's so bad, I mean, games don't get much better than this.

For me it's not that TP was bad...on the contrary, it's an extremely polished game that is a blast to play. It's just compared to other gems of the Zelda series that threw radical innovation into the scheme of things (like the ocean in WW or the time in MM) the game doesn't do anything new. It's simply classic Zelda, which is great...but disappointing too.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Hoffy on January 08, 2008, 09:09:53 pm
As a reviewer you should NOT EVER, change your rating score because of opinions of other people.

Yeah...which is why Gamespot is !@#$%.

Anyways. I was gonna post a few of my reviews. But in comparison to yours well...Its like comparing the entire Encyclopedia Britannica to a game Manual  :-\
Hmm, you should. I'd love it if someone wrote reviews around here besides myself. It doesn't matter if you don't go to any effort with the presentation or the length, just so long as you get the point across.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: bertfallen on January 08, 2008, 09:10:51 pm
As a reviewer you should NOT EVER, change your rating score because of opinions of other people.

Yeah...which is why Gamespot is !@#$%.

Anyways. I was gonna post a few of my reviews. But in comparison to yours well...Its like comparing the entire Encyclopedia Britannica to a game Manual  :-\
Hmm, you should. I'd love it if someone wrote reviews around here besides myself. It doesn't matter if you don't go to any effort with the presentation or the length, just so long as you get the point across.
I've got about 2 done. I'll sort them out and then post them...that is if I can find my other one O_o
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess. *SCORES UPDATED*
Post by: .TakaM on January 08, 2008, 11:19:24 pm
As a reviewer you should NOT EVER, change your rating score because of opinions of other people.
Sure, not as an effort to please people.

But a review is just an opinion, and any healthy opinion grows and changes.
And most of the time opinions are changed and formed through discussion with other people and their opinions.


and personally, twilight princess- worst zelda game so far.
What things do you not like in Twilight Princess that makes you say it's the worst Zelda game so far?
the game was 100% fan service, or what I'd like to call: anti-fan service.
Made specifically because every douche was still complaining about WW and MM, they wanted a dark game, but not as dark as MM, still fun, but not as fun as WW, they wanted OOT again.
And that's what nintendo made.

Every time I played TP I just got pissed off at how much they caved and made a piece of !@#$% game, there was absolutely nothing interesting in the game, it was just the standard zelda design that didn't get expanded to.
Too many stupid worthless weapons, too many dungeons, no characters, no culture, worthless world, easily the worst zelda game

imo
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: gm112 on January 08, 2008, 11:22:49 pm
I think there was sort of a wild west/middle aged theme culture put into the Zelda game. The dungeon number was just the same as its always been in Zelda games last time I've checked. But then again, I do agree how it lacked new features. For how much time Nintendo had to make this game, I think it should have at least had more to it :P.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Malon on January 08, 2008, 11:22:56 pm
Quote
Every time I played TP I just got pissed off at how much they caved and made a piece of !@#$% game, there was absolutely nothing interesting in the game, it was just the standard zelda design that didn't get expanded to.
Too many stupid worthless weapons, too many dungeons, no characters, no culture, worthless world, easily the worst zelda game

Oh my god! Thank you! Finally someone understands why i hate TP. I actually sold mine because of a bug.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Hoffy on January 08, 2008, 11:29:48 pm
What bothered me most about Twilight Princess (and what I noted in my review) was that the game lacked the "new gameplay feature" that Zelda games usually come with. Basically every Zelda since A Link to the Past has included some kind of wacky gameplay element that affects the game and makes it seem different. Twilight Princess lacked this, which really bothered me.

A Link to the Past: Parallel Worlds
Link's Awakening: Portability?
Ocarina of Time: Ocarina, Future, 3D
Majora's Mask: Masks, Transformation, Time Limit
Oracle of Ages: Past
Oracle of Seasons: Seasons
Four Swords: Four players
The Wind Waker: Sailing, Wind Waker
Four Swords Adventures: Shadow Battle, GBA connection
The Minish Cap: Kinstones, Shrinking
Twilight Princess: ???
New Wii Zelda: PROFIT!

But it doesn't seem to bother a lot of you, for some reason :P.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: gm112 on January 08, 2008, 11:56:11 pm
To be honest, that's the only thing that bothers me in TP. The lack of new features =\.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: FISSURE on January 09, 2008, 12:04:12 am
What bothered me most about Twilight Princess (and what I noted in my review) was that the game lacked the "new gameplay feature" that Zelda games usually come with. Basically every Zelda since A Link to the Past has included some kind of wacky gameplay element that affects the game and makes it seem different. Twilight Princess lacked this, which really bothered me.

A Link to the Past: Parallel Worlds
Link's Awakening: Portability?
Ocarina of Time: Ocarina, Future, 3D
Majora's Mask: Masks, Transformation, Time Limit
Oracle of Ages: Past
Oracle of Seasons: Seasons
Four Swords: Four players
The Wind Waker: Sailing, Wind Waker
Four Swords Adventures: Shadow Battle, GBA connection
The Minish Cap: Kinstones, Shrinking
Twilight Princess: ???
New Wii Zelda: PROFIT!

But it doesn't seem to bother a lot of you, for some reason :P.

It has tacked on controls on the Wii version, thats different.

It also has naked midna :D:D
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Balrog on January 09, 2008, 03:18:36 am
I am getting sick of people complaining that they don't like games because of the massive hype.

I am also getting sick of people saying games are better because they brought innovation. While this is important, I believe that a game that uses these things better is still better.

Also sentimentality. Sure a game might seem like it was better (and it might have been by comparison of how fun it was) but play the games again. many of these games do seem to have lost their luster and become fairly dated.

Also realize that the circumstances under which you are playing the game also change the effect. I had a great time playing FFVII, Ocarina, Banjo-kazooie etc because I was playing with a group of friends. Now I play them alone and I like new games better.

I do think TP is genuinely better than ocarina.

On a smaller note the only zelda game that I feel is till fantastic is LA.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Ness on January 09, 2008, 06:37:51 am
What bothered me most about Twilight Princess (and what I noted in my review) was that the game lacked the "new gameplay feature" that Zelda games usually come with. Basically every Zelda since A Link to the Past has included some kind of wacky gameplay element that affects the game and makes it seem different. Twilight Princess lacked this, which really bothered me.

A Link to the Past: Parallel Worlds
Link's Awakening: Portability?
Ocarina of Time: Ocarina, Future, 3D
Majora's Mask: Masks, Transformation, Time Limit
Oracle of Ages: Past
Oracle of Seasons: Seasons
Four Swords: Four players
The Wind Waker: Sailing, Wind Waker
Four Swords Adventures: Shadow Battle, GBA connection
The Minish Cap: Kinstones, Shrinking
Twilight Princess: ???
New Wii Zelda: PROFIT!

But it doesn't seem to bother a lot of you, for some reason :P.
You forgot that Phantom Hourglass has innovative control scheme, and online.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Domo on January 09, 2008, 06:50:14 am
What bothered me most about Twilight Princess (and what I noted in my review) was that the game lacked the "new gameplay feature" that Zelda games usually come with. Basically every Zelda since A Link to the Past has included some kind of wacky gameplay element that affects the game and makes it seem different. Twilight Princess lacked this, which really bothered me.

A Link to the Past: Parallel Worlds
Link's Awakening: Portability?
Ocarina of Time: Ocarina, Future, 3D
Majora's Mask: Masks, Transformation, Time Limit
Oracle of Ages: Past
Oracle of Seasons: Seasons
Four Swords: Four players
The Wind Waker: Sailing, Wind Waker
Four Swords Adventures: Shadow Battle, GBA connection
The Minish Cap: Kinstones, Shrinking
Twilight Princess: ???
New Wii Zelda: PROFIT!

But it doesn't seem to bother a lot of you, for some reason :P.
You forgot that Phantom Hourglass has innovative control scheme, and online.

True, but I'm pretty sure he got his point across nonetheless.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Ness on January 09, 2008, 06:53:51 am
What bothered me most about Twilight Princess (and what I noted in my review) was that the game lacked the "new gameplay feature" that Zelda games usually come with. Basically every Zelda since A Link to the Past has included some kind of wacky gameplay element that affects the game and makes it seem different. Twilight Princess lacked this, which really bothered me.

A Link to the Past: Parallel Worlds
Link's Awakening: Portability?
Ocarina of Time: Ocarina, Future, 3D
Majora's Mask: Masks, Transformation, Time Limit
Oracle of Ages: Past
Oracle of Seasons: Seasons
Four Swords: Four players
The Wind Waker: Sailing, Wind Waker
Four Swords Adventures: Shadow Battle, GBA connection
The Minish Cap: Kinstones, Shrinking
Twilight Princess: ???
New Wii Zelda: PROFIT!

But it doesn't seem to bother a lot of you, for some reason :P.
You forgot that Phantom Hourglass has innovative control scheme, and online.

True, but I'm pretty sure he got his point across nonetheless.
Yeah your probably right

btw Domo your avy kinda scares me. :-\
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Domo on January 09, 2008, 07:03:17 am
btw Domo your avy kinda scares me. :-\
I know, isn't it great? Wilford Brimley is the man, his diabeetis testin' supplies can help you live a better life!
[/off-topic]

Hoffy, you said you'd like to see more users posting reviews right?  I've been meaning to write a review of Ratchet & Clank Future as well as a preliminary review of the PS3.  Is that cool with you?  I'm not trying to "steal your thunder" or whatever that expression is.
[/partial off-topic]
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Hoffy on January 09, 2008, 08:41:54 am
btw Domo your avy kinda scares me. :-\
I know, isn't it great? Wilford Brimley is the man, his diabeetis testin' supplies can help you live a better life!
[/off-topic]

Hoffy, you said you'd like to see more users posting reviews right?  I've been meaning to write a review of Ratchet & Clank Future as well as a preliminary review of the PS3.  Is that cool with you?  I'm not trying to "steal your thunder" or whatever that expression is.
[/partial off-topic]
That'd be great. It'd be especially awesome if you could present it the way I do :D.

But if you don't want to, that's cool too.

Maybe if I get enough people into the "review scene" we can start doing those discussion-type reviews over MSN, or other IM service (that is, if people have played the same game).
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: .TakaM on January 09, 2008, 10:06:06 am
you should try a podcast video style review, I'll join in the discussion if you'd like, we can discuss the game n !@#$%, then decide a score.
Slap on some video footage to relate with whatever we're discussing and BYAAH
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Wasabi on January 09, 2008, 12:24:58 pm
nice idea... the ZFG community should review more games.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Dantztron 3030 on January 09, 2008, 06:16:53 pm
you should try a podcast video style review, I'll join in the discussion if you'd like, we can discuss the game n !@#$%, then decide a score.
Slap on some video footage to relate with whatever we're discussing and BYAAH

Dude, I'm down too. Also voice podcasts are good.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: Hammer Bro. Mike on January 09, 2008, 10:35:02 pm
Twilight Princess seemed like a better title before it came out. Earlier screenshots like the Hyrule Castle Town with the brown looked neat, but that's just me. I don't see why Nintendo had to mirror the Wii Version. All they would've really have to do is, in the game, it asks if you would preferred to be left-handed or right-handed. With that method, people who are left handed who play hold the Wii Remote in the left hand can play like that. They could have done that for the Gamecube Version as well if anybody prefers left or right, but Link is a left-handed guy, so that kinda ruins the whole purpose.

The graphics may look outdated because the game was released in 2006 and the game still looked the same since it a trailer was revealed in 2004. The graphics may not have looked outdated in 2006, but it's 2008 now. New games have come out with impressive graphics so that's something to look into.

The game is definitely less than 20 hours without side-quests. The game with side-quests is 30-40 hours. It's not a 50+ hour game. If you're n00b, then it is a 50+ hour game for you. The first time I beat it, I did it in 36 hours. The second time, I beat it in 18 hours. If you skipped all the skip-able cutscenes, it would probably take off 5-10 hours. Well again, that's just me. The music does sound great but if it were orchestrated, then it would have been top-notch. Super Mario Galaxy's music was orchestrated, I don't see why Nintendo doesn't do that for the next Zelda for Wii.

The storyline seemed so good when you first played through it. After my second time, it seemed too boring. All your doing is collecting fused pieces for Midna, then after, you find pieces of a mirror and after that, you suddenly get fused pieces back. I think it was too generic of a story. The Twilight Realm was really annoying when you can find the tears of light. You had to search everywhere and you couldn't even warp so you had to run everywhere, well, for the Lanayru Province.

Gameplay-wise, still the same, but it never gets old. I've only played the Wii Version, but I'm pretty sure it would be the same but with TWW-styled controls. Now, this is where the game annoys me. There are practically no sidequests in this game. The whole game is basically dungeon to dungeon. Majora's Mask and The Wind Waker are the masters of Zelda sidequests since they had so many. Twilight Princess however only has a few. The Hawkeye is the most useless item in the game. You don't even need it to beat the game and it doesn't fit into any dungeon or anywhere else in the game. Magic Armor is only needed to survive a few rooms in the cave trials (forget the name) in the Gerudo Desert. Collecting Poes is a waste of time but it can be fun at time. Fishing is one of the best parts in the game. It's all worthwhile because it's Fishing.

Lastly, the overworld. When Nintendo surprised us saying that there would be 5 different sections of Hyrule Field, I'm sure a lot of people were excited. But after seeing everything, you might have noticed that the the overworld is huge but with nothing to do. Take the Eldin Province of Hyrule. It's just a big area with water, fence, and nothing else. In Ocarina of Time, Hyrule Field actually had a bunch of hidden thing, but with this giant Hyrule Field in this game, all you do is run (or ride) through and observe the scenery. Well, that's what I think about this game. Oh yeah, the game was originally supposed to be more in depth and harder but Nintendo changed that due to the new "core" audience with the Wii now. I'm sure I could made my own topic but I thought you guys could have more thoughts to think about. I'm sure some of you may agree and disagree but face the facts or myths, the game just isn't as good of an experience like Ocarina of Time, in my opinion.
Title: Re: A Hoffy Review: The Legend of Zelda: Twilight Princess.
Post by: .TakaM on January 10, 2008, 01:00:09 am
I don't see why Nintendo had to mirror the Wii Version. All they would've really have to do is, in the game, it asks if you would preferred to be left-handed or right-handed. With that method, people who are left handed who play hold the Wii Remote in the left hand can play like that. They could have done that for the Gamecube Version as well if anybody prefers left or right, but Link is a left-handed guy, so that kinda ruins the whole purpose.
since most people are right handed with the wii remote, they decided link should be right handed so it would feel more natural to play.
now, you simply cannot just flip link, and not flip the world, think about it, you can't have a right handed link in a world designed for a left handed link.
Think about all the cutscene animations they'd have to re make, think about simple !@#$% like opening the doors, I doubt any serious problems would've been caused, but the easiest, smartest, and best way to avoid any problems was to flip the world too.
And you know perfectly well that having the world flipped doesn't matter anyways.

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