i have a suggestion, maybe being able to change the controlls. people with controllers would like to play this game with their controllers. that would be shweet.
isnt there a program to set keyboard input to a gaming pad?
I can host it for you if you like, and I can put it on my main site under downloads if you wish.
i have a suggestion, maybe being able to change the controlls. people with controllers would like to play this game with their controllers. that would be shweet.
isnt there a program to set keyboard input to a gaming pad?
Yes there is, it's called JoyToKey.
I tried that program on this game with one of my gamepads
and it works fine.
And I will have customizable controls in the next demo.
And about sprites disappearing after opening a chest or something, I think that's gamemaker error(It happens with all my fullscreen games) It should only happen if you alt+tab while the game is open, so don't do it.QuoteI can host it for you if you like, and I can put it on my main site under downloads if you wish.
Please do :)
I get stuck in a wall O_o...where? o_O
awesome demo
Demo 3.1 is the exact same as the demo I have had for a month.... Exept the one I have is called OoT GB demo 3b3.1 and 3b are different.
dont release a demo every time a dungeon is finished, i suggest you wait until you get up to the master sword to release another demo.
Also, what does the "Hard Mode" do? Just add more ennemies?I haven't finished playing completely through on Hard Mode yet, but I believe with it on it just takes more hits to kill enemies.
It realy is, when you finaly finish it it will be 20 times as good a TRM's OoT2D :) :) :) :) ;) ;) ;) ;) :D :D :D :D ;D ;D ;D ;DWe can't know that yet, can we? We'll just have to wait and see... Anyways, once again, good luck
pfff... it's nice but very buggy dude, maybe you need to RECOLLOR the sprites before you make a fan . those sprites suckwha? i found it to be the most un-glitchy zelda fangmae ive ever played...
EDIT: sorry knightmare, i didn't mean it unpleasant. it's just an advice
pfff... it's nice but very buggy dude,
pfff... it's nice but very buggy dude, maybe you need to RECOLLOR the sprites before you make a fangame. those sprites suckDragon, before you comment like that I suggest to try to make a UN-BUGGY, AWESOME SPRITE OoTGB. Then I might take your suggestion into thinking.
EDIT: sorry knightmare, i didn't mean it unpleasant. it's just an advice
(http://img.photobucket.com/albums/v105/moooooooooo/wtf.png)
wtf o.O; i dont remember this place in oot...... kewl new area!
That would be the Forest Stage. If you wear various masks while standing there (I presume on the little tile right below Link seen here), you will get various effects. The Skull Mask will get your Deku Stick carrying capacity upgraded by 10, the Mask of Truth will get your Deku Nut carrying capacity upgraded by 10, and the other masks will get one of three random reactions: the Deku Scrubs will leave you Rupees, they will spit Deku Nuts at you, or they will stare at you quizzically.I never went to it..... i just thought the masks were for selling o.o;
(BTW: the second Deku Stick upgrade is to be had from a Deku Scrub in the screen beyond the Skull Kid, and the second Deku Nut upgrade is to be had from a Deku Scrub at the bottom of a hole beneath a bombable boulder in the Lost Woods.)
pfff... it's nice but very buggy dude,
Where was it buggy? If you tell me, I could fix it.
This is looking as great as always. Now I know this is off topic, but I just noticed the other day that you only live like an hour's drive away from me Knightmare! O__oMaybe you could go over to his house to do some betaa testing? XD
^ Teh own! That's great music man, good find!Seconded. I can't stop listening to it.
0.00000000000000E+0000
3.00000000000000E+0000
3.00000000000000E+0000 // Life
0.00000000000000E+0000 // Item Equipped to A Button
0.00000000000000E+0000 // Item Equipped to S Button
0.00000000000000E+0000 // Item Equipped to D Button
0.00000000000000E+0000
0.00000000000000E+0000 // Deku Stick Amount
0.00000000000000E+0000 // Deku Nut Amount
0.00000000000000E+0000 // Bomb Amount
0.00000000000000E+0000 // Arrow Amount
0.00000000000000E+0000 // Deku Seed Amount
0.00000000000000E+0000 // Seed Bag 2 (Holds 40)
0.00000000000000E+0000 // Bombchu Amount
0.00000000000000E+0000 // Rupees
2.10000000000000E+0001
3.00000000000000E+0000 // Heart Containers
0.00000000000000E+0000 // Magic Beans
0.00000000000000E+0000 // Bottle 1
0.00000000000000E+0000 // Bottle 2
0.00000000000000E+0000 // Bottle 3
0.00000000000000E+0000 // Bottle 4
0.00000000000000E+0000 // Bombs
0.00000000000000E+0000 // Bombchu
0.00000000000000E+0000 // Boomerang
0.00000000000000E+0000 // Fairy Bow
0.00000000000000E+0000 // Fairy Slingshot
0.00000000000000E+0000 // Ocarina of Time
0.00000000000000E+0000
0.00000000000000E+0000 // Long Shot
0.00000000000000E+0000 // Light Arrow
0.00000000000000E+0000 // Fire Arrow
0.00000000000000E+0000 // Ice Arrow
0.00000000000000E+0000 // Megaton Hammer
0.00000000000000E+0000 // Din's Fire
0.00000000000000E+0000 // Farore's Wind
0.00000000000000E+0000 // Deku Nuts
0.00000000000000E+0000 // Deku Stick
0.00000000000000E+0000 // Lens of Truth
0.00000000000000E+0000 // Zelda's Lullaby
0.00000000000000E+0000 // Epona's Song
0.00000000000000E+0000 // Saria's Song
0.00000000000000E+0000 // Son's Song
0.00000000000000E+0000 // Song of Time
0.00000000000000E+0000 // Song of Storms
0.00000000000000E+0000 // Minuet of Forest
0.00000000000000E+0000 // Bolero of Fire
0.00000000000000E+0000 // Serenade of Water
0.00000000000000E+0000 // Requiem of Spirit
0.00000000000000E+0000 // Nocturne of Shadow
0.00000000000000E+0000 // Prelude of Light
0.00000000000000E+0000 // Light Medallion
0.00000000000000E+0000 // Forest Medallion
0.00000000000000E+0000 // Fire Medallion
0.00000000000000E+0000 // Water Medallion
0.00000000000000E+0000 // Shadow Medallion
0.00000000000000E+0000 // Spirit Medallion
0.00000000000000E+0000 // Stone of Agony
0.00000000000000E+0000 // Gerudo's Card
0.00000000000000E+0000 // Kokiri's Emerald
0.00000000000000E+0000 // Goron's Ruby
0.00000000000000E+0000 // Zora's Sapphire
0.00000000000000E+0000 // Kokiri Sword
0.00000000000000E+0000 // Master Sword
0.00000000000000E+0000 // Biggoron's Sword
0.00000000000000E+0000 // Deku Shield
0.00000000000000E+0000 // Hylian Shield
0.00000000000000E+0000 // Mirror Shield
0.00000000000000E+0000 // Goron Tunic
0.00000000000000E+0000 // Zora Tunic
0.00000000000000E+0000 // Iron Boots
0.00000000000000E+0000 // Hover Boots
0.00000000000000E+0000 // Potion 1 Contents
0.00000000000000E+0000 // Potion 2 Contents
0.00000000000000E+0000 // Potion 3 Contents
0.00000000000000E+0000 // Potion 4 Contents
0.00000000000000E+0000 // Magic Bean Amount
0.00000000000000E+0000 // Gold Skulltula Amount
0.00000000000000E+0000 // Heart Pieces
0.00000000000000E+0000 // Scale (Silver, Gold)
0.00000000000000E+0000 // Lifting (Goron's Bracelet, Silver Gauntlets, Gold Gauntlets)
0.00000000000000E+0000
0.00000000000000E+0000
Daniel // Name
start // kokiriforest; dekutree
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
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0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
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0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
0.00000000000000E+0000
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Yeah. The funny thing is that I can use cheat engine to view bits of code in the memory.Thats possible? I wonder if Invincibull would continue on with his game if he could get his Gmd back. Can it decrypt Gm6s?
Also, through use of programs, I can completely decrypt OOTGB back into its GMD form - but I wouldn't exploit this.
I would like to see that. I hope that !@#$% that took his computer rots in hell.Yeah. The funny thing is that I can use cheat engine to view bits of code in the memory.Thats possible? I wonder if Invincibull would continue on with his game if he could get his Gmd back. Can it decrypt Gm6s?
Also, through use of programs, I can completely decrypt OOTGB back into its GMD form - but I wouldn't exploit this.
Also, when I was trying to hit her eggs with the sword, she dropped an egg and it went off the screen, and she wouldn't come down until it was destroyed!This also happened to me.
Well, at least I'm not the only one with the problem. Can anyone explain to me the error I get every few minutes ingame?QuoteAlso, when I was trying to hit her eggs with the sword, she dropped an egg and it went off the screen, and she wouldn't come down until it was destroyed!This also happened to me.
hmm if i'm not mistaken TRM used mp3s for oot2d... I could be wrong thoughIIRC, TRM's demos used midis.
...isnt it obvious he cant use MP3s... that would REALLY slow down the game. nice music tho :Pmp3's slow the game down? :S, or do you mean make the filsize bigger so it takes longer to download?
Gamemaker doesn't use C or C++
It has it's own code library (I think)
And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D
Gamemaker doesn't use C or C++
It has it's own code library (I think)
And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D
Nintendo can't do !@#$% to us game makers unless we try to sell it.Gamemaker doesn't use C or C++
It has it's own code library (I think)
And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D
No there was one project that was almost finished. It used lttp sprites and It had 2 temples left. But nintendo shut it down.
Nintendo can't do poo to us game makers unless we try to sell it.Gamemaker doesn't use C or C++
It has it's own code library (I think)
And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D
No there was one project that was almost finished. It used lttp sprites and It had 2 temples left. But nintendo shut it down.
Knightmare hasn't been seen in a long time.possibly working hard on ootgb?
I was just going up against Ghoma and she got stuck on the ceiling and nothing I did could get her down weird...ok, ur computer has a graphics problem, because on some computers it doesn't show ghoma's shadow. you are supposed to shoot the shadow and ghoma falls down, then you slice her.
How are you supposed to beat Ghoma anyway she nearly always goes right back up before you do anything, and when she doesn't my seeds go right through her as if I never had shot her or she isn't there.
is this game making any mroe progress at all?yah, last time i checked like 3 months ago, there was the same amount of screens and everything :(
Hi Guys!If you're so new to game design, you wouldn't be able to make heads or tails of the game's source anyways.
I've seen the demo a few days ago...
and...
IT'S SO DAMN !@#$% AWSOME!!!
well...
doesn't anyone have the .gm6 file of it?
please, I could need it, because of the text engine, and opening...
and I have problems with creating the right HUD...
I don't know why, but the Icons never appear on the same place...
as you see, I'm quite a noob...
but about the demo:
I think that you really should change the controls a bit...
it doesn't feel right with having to equip the sword to a button to slash...
I know it's gameboy feeling, but it doesn't match OoT...
____________________
far to much points ...
... ^^
...text engine, and opening...
and I have problems with creating the right HUD...
I don't know why, but the Icons never appear on the same place...
Piers quit WW-GB and I think Knightmare isn't even on these forums anymore, I haven't seen him in a while.He visited the forum today and yesterday and the day before that.
I haven't seen him in a while.
Has anyone else noticed that 3 out of four of his mirrors are down?sorry wat do you mean?
i think i know why the file size is so big. If you are using MP3's in the making of this, use MIDI's instead because MP3's take up space in GM Games.He uses MIDIs...
Ok, so err...Pssst, I'll help continue Oot:Gb
Sorry about not updating or posting here in such a long time. Truth is, I've been slowly losing interest in making this game, and I have hardly made any progress since the last demo.
Although I don't want to cancel this since I already put so much work into it, this game is now on hold for awhile.
The good news is, you have something new to look forward to. I've been working on an original zelda game for the past few months. I should have a playable demo (with at least one dungeon, hopefully two) by Z3 (whenever that is).
I might continue Oot:Gb after I finish that >_>.
The new game isn't too long, so it shouldn't take too long to make.
for a zelda fangame its really said, especially when you got the oot demo so goodYup, it's the fartherest accomplished ever.
exist the possibility to create this game for GB, i mean, ".gb" to play in the emulator??Unfortunately not, I'm afraid. It's made with Game Maker (http://www.gamemaker.nl/), and it'll only ever be able to work on your PC.
Thank you
exist the possibility to create this game for GB, i mean, ".gb" to play in the emulator??Unfortunately not, I'm afraid. It's made with Game Maker (http://www.gamemaker.nl/), and it'll only ever be able to work on your PC.
Thank you