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Author Topic: [Demo] "Ocarina of Time: Gb"  (Read 55424 times)

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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #80 on: May 31, 2006, 12:13:58 am »
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this is the oot remake which has the most content i've ever played. and i loved every minute of the demo
and i love how you stuck true to how oot is and especially how it sticks true to all gb zelda games and how they work, yet the oot puzzles still manage to be the same and where there was a thin line between gb zelda and oot in parts, you got it on the right side of that line (well i think so anyway)

all i can say is, i cant wait for the next demo :D, keep up the good work :)
« Last Edit: May 31, 2006, 12:19:36 am by hawthorneluke »
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Yoyoenix91

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #81 on: May 31, 2006, 01:42:53 pm »
This is an awesome demo, but when fighting Gohma, her spawn killed me too many times! I usually have to get two pillars between me and the spawn and quickly shoot them with the slingshot! Also, when I was trying to hit her eggs with the sword, she dropped an egg and it went off the screen, and she wouldn't come down until it was destroyed!



The last thing I encountered was this, and everytime it appeared, I'd wuickly have to click "Ok" so the game screen wouldn't minimize. Does anyone know how to fix this?


Awesome Demo!
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #82 on: June 01, 2006, 10:21:03 pm »
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Quote
Also, when I was trying to hit her eggs with the sword, she dropped an egg and it went off the screen, and she wouldn't come down until it was destroyed!
This also happened to me.
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Yoyoenix91

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #83 on: June 01, 2006, 11:04:14 pm »
Quote
Also, when I was trying to hit her eggs with the sword, she dropped an egg and it went off the screen, and she wouldn't come down until it was destroyed!
This also happened to me.
Well, at least I'm not the only one with the problem. Can anyone explain to me the error I get every few minutes ingame?
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TeRaByTe88

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #84 on: June 04, 2006, 05:20:16 am »
Updated link for Oot 8-bit music
The project name is "Triforce", and it will be a remix of the entire Oot soundtrack in NES/GB music chip. Its by some guy named Spamtron.

Knightmare, if you want your OotGB remix to be authentically GB sounding, ask him if you can use these... cuz these would sound awesome In OotGB

Link:
http://www.guerination.com/triforce.php
 
« Last Edit: June 04, 2006, 05:23:15 am by TeRaByTe88 »
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #85 on: June 05, 2006, 08:11:41 am »
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...isnt it obvious he cant use MP3s... that would REALLY slow down the game. nice music tho :P
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TeRaByTe88

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #86 on: June 05, 2006, 07:27:57 pm »
hmm if i'm not mistaken TRM used mp3s for oot2d... I could be wrong though
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #87 on: June 05, 2006, 10:06:30 pm »
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hmm if i'm not mistaken TRM used mp3s for oot2d... I could be wrong though
IIRC, TRM's demos used midis.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #88 on: June 05, 2006, 10:08:43 pm »
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Correct, I only use .midi.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #89 on: June 06, 2006, 07:06:18 pm »
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...isnt it obvious he cant use MP3s... that would REALLY slow down the game. nice music tho :P
mp3's slow the game down? :S, or do you mean make the filsize bigger so it takes longer to download?
how about having the game downloaded with midis as default, but have a seperate mp3 pack downloadable too? :P
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #90 on: June 09, 2006, 06:22:14 pm »
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awesome game it makes me wanna do things to my self heeheehee

this is the best attempt to make a oot remake ive seen even if it is in gba form.The GBAness makes it better =D
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #91 on: June 09, 2006, 06:49:13 pm »
 I would like to know what programming language did you use for this game?
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #92 on: June 09, 2006, 06:57:26 pm »
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it's supposed to be gb colour style, not gba style, otherwise it'd have many, many more colours and i'm guessing its made in gamemaker
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #93 on: June 09, 2006, 06:58:20 pm »
 Well what language would that be, C or C++ , or something similar?
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #94 on: June 09, 2006, 09:37:11 pm »
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Gamemaker doesn't use C or C++
It has it's own code library (I think)

And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D
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Uknown_Game_Fan

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #95 on: June 09, 2006, 09:41:00 pm »
Gamemaker doesn't use C or C++
It has it's own code library (I think)

And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D

No there was one project that was almost finished. It used lttp sprites and It had 2 temples left. But nintendo shut it down.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #96 on: June 09, 2006, 09:55:36 pm »
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Gamemaker doesn't use C or C++
It has it's own code library (I think)

And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D

lies! ghoma killed me like 3 times before i killed her, never happened on the n64 though :P
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #97 on: June 10, 2006, 12:05:20 am »
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Gamemaker doesn't use C or C++
It has it's own code library (I think)

And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D

No there was one project that was almost finished. It used lttp sprites and It had 2 temples left. But nintendo shut it down.
Nintendo can't do !@#$% to us game makers unless we try to sell it.
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pxl_moon (dotyue)

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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #98 on: June 10, 2006, 06:12:52 am »
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Gamemaker doesn't use C or C++
It has it's own code library (I think)

And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D

No there was one project that was almost finished. It used lttp sprites and It had 2 temples left. But nintendo shut it down.
Nintendo can't do poo to us game makers unless we try to sell it.


its still copyrighted material, btw: they can !@#$% us when we dont write that we have not any permission from them and that the games seres is by them
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~~Resources~~
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Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
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Ocarina of Time: Deku Caca
~Other~
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #99 on: June 10, 2006, 10:33:39 am »
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they could, but they havent. and why would they want to close someone small attempt at a fan game thats doing them no harm?
but there was a mmo that you had to pay to play, that used zelda sprtes which nintendo contacted and now they use custom sprites (graal online, i believe)
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