Well, here comes the question. I have a script in my upcoming RPG, which takes care of textboxes. It writes one gradually, like in
Zelda, and when the textbox is full, you can press Z to continue onto the next textbox, until the textbox is finished.
You can only have one textbox at a time.
The textboxes also have a little bit at the top showing the character speaking, as in
Final Fantasy.
Now, here's my problem. When I call the script, here's what my code looks like:
draw_textbox("Hiya. Here's a little textbox sample. Of course, this isn't used in the game, it's just an example for Connection :P.",0.8,0,0,"cb43569#Human")
It works perfectly, and looks awesome in the game
! But, if I want multiple characters to say lines, I'd want to write it like this:
draw_textbox("What about that particular one... Dragons' Wrath?",0.8,0,0,"Wulfr#Unknown")
draw_textbox("Dragons' Wrath? They think... that it was the masters of destruction, sir.",0.8,0,0,"Pent#Unknown")
But... obviously, they overlap... how can I make the second textbox ONLY appear when the first has disappeared? How can I make command #2 only occur after command #1?
I'm confused...
Dayjo: Set the message icon to GM6