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Author Topic: Ripping TP Models  (Read 4672 times)

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Re: Ripping TP Models
« Reply #20 on: June 21, 2007, 04:19:50 pm »
  • Hookshot to the Future!
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The small Items are taking longer than I anticipated please be patient. Also BTK = Model animation BTP = Texture Animations I.E Blinking I don't see what so difficult about that.

EDIT:
From what I hear Thakis is taking SarahHarp's example and finding a way to effectively export animations. We can only hope that he pulls it off. (Also Despite his name Sarah is a male)

REV you only have ARC file 15% decoded and decompressed? wow I have mine fully decoded/decompressed. Only took 15 minutes once i associated .arc files to yaz0 (ignoring AlAnm for obvious reasons) and .rarc to rarcdump
thats just a signature thats old :P dont update it lol :P
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Re: Ripping TP Models
« Reply #21 on: June 21, 2007, 09:40:12 pm »
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Oh, LOL.

*UPDATE*
I thought i found Ganons cape but it turned out to be a mesh with a bad texture. I'm having issues finding all of the items so i'm postponing another release until I have a large collection. REV do you mind looking for the cape also? that would really help.
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Re: Ripping TP Models
« Reply #22 on: June 21, 2007, 10:13:37 pm »
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i havent been doing this in awhile , becuase i cant rip the bones , and animation i dont want it :P

but im playing PH lol :P no time for any of my pc stuff :P
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Re: Ripping TP Models
« Reply #23 on: June 22, 2007, 08:34:58 pm »
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Heh, How is PH anyway? Fun? worth getting a DS? meh
*UPDATE well sort of*
Since i'm using my laptop to rip the models i'm having a little speed issue, but once i get my PC back up and running It should go much faster. (The whole thing is pretty much fried! I need $250 dollars to get it fixed)
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Re: Ripping TP Models
« Reply #24 on: June 22, 2007, 08:47:00 pm »
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Heh, How is PH anyway? Fun? worth getting a DS? meh
*UPDATE well sort of*
Since i'm using my laptop to rip the models i'm having a little speed issue, but once i get my PC back up and running It should go much faster. (The whole thing is pretty much fried! I need $250 dollars to get it fixed)

That's because Jesus hates you =D
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Re: Ripping TP Models
« Reply #25 on: June 22, 2007, 08:48:23 pm »
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lol, I knew that was going to bite me in the ass someday =D
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Re: Ripping TP Models
« Reply #26 on: June 24, 2007, 05:06:20 pm »
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The TP text-box would be nice.
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Re: Ripping TP Models
« Reply #27 on: June 26, 2007, 03:10:48 am »
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GAH, .bti's are so difficult to tell apart but i'll look for it.
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Re: Ripping TP Models
« Reply #28 on: June 27, 2007, 08:40:13 am »
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I don't mean to overwhelm you, but could you rip the Young Goron, bottle, and the lanturn? Thanks.

~Piks
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Re: Ripping TP Models
« Reply #29 on: June 27, 2007, 08:52:18 am »
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GAH, .bti's are so difficult to tell apart but i'll look for it.

Batch convert them with btidump (select a bunch of them and drag them to the icon) then use Paint Shop Pro Browse (or an equivalent function for your software) to sort through them.

I know they're all in different ARCs, but still. Might work.

Oh, and in case you ever rip through Wind Waker, the Wind Waker HUD is in "msg" (outside of "object").
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Re: Ripping TP Models
« Reply #30 on: July 26, 2007, 06:02:35 pm »
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Alright here is an update on my progress (sure has been a long time XD) I found the message box BUT it's only in gray scale with no alpha channel. I've taken a rather long break from looking for the models but i'm back at it and my item pack will be uploaded in a few days.
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sweetfreek

Re: Ripping TP Models
« Reply #31 on: September 04, 2007, 08:17:36 am »
I'm looking for Ilia, Agetha (Ageha), Iza, and Coro.

To my knowledge (limited it may be) these have not been released yet. Supposedly, Ilia is out there somewhere, but I've yet to find her model.
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