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Other Projects / Re: Horn of Balance
« on: May 29, 2023, 08:01:06 am »
Here's a first ever: video gameplay of the new gauntlet items I'm currently implementing.
Now, would it have been simpler and faster to just stick with a rod or something to produce fire? Yes. But! Linden is so young and excitable. Of course the only option available is to produce fireballs with the most badass pose that comes to mind.
As a general update:
I've been heavily focusing on character animations these last few weeks. My goal is to get it all fully completed before moving on to the other aspects again, as I've more or less gotten into a good flow at the moment. Most of it will not be visible in the next demo, but it IS all critical progress for the final game. Special effects and sound effects will have to follow later due to scheduling, but I'm quite excited to be nearing full completion of one of the game's core aspects.
I'll leave it at that for now, with hopefully more good news next weekend.
Video:
https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/448/354/883/067/744/original/5e80d73c6e06625a.mp4
Progress report:
Now, would it have been simpler and faster to just stick with a rod or something to produce fire? Yes. But! Linden is so young and excitable. Of course the only option available is to produce fireballs with the most badass pose that comes to mind.

As a general update:
I've been heavily focusing on character animations these last few weeks. My goal is to get it all fully completed before moving on to the other aspects again, as I've more or less gotten into a good flow at the moment. Most of it will not be visible in the next demo, but it IS all critical progress for the final game. Special effects and sound effects will have to follow later due to scheduling, but I'm quite excited to be nearing full completion of one of the game's core aspects.

I'll leave it at that for now, with hopefully more good news next weekend.
Video:
https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/448/354/883/067/744/original/5e80d73c6e06625a.mp4
Progress report:
Code: [Select]
v0.27.27 (20 mei 2023)
* Fixed hardcoded hero name in welcome text. (How I missed that before is beyond me)
v0.27.28 (21 mei 2023)
* Created new character animations for swimming
* Created new character animations for diving
* Created new character animations for getting out of the water
* Next demo will have one less nest and 3/4th health at the start
* Sword charging for special attack now requires the sword to be awakened
v0.27.29 (22 mei 2023)
* Implemented new character animations for swimming
* Implemented new character animations for diving
* Added extra drowning effect
* Implemented new character animations for getting out of the water
v0.27.30 (23 mei 2023)
* Animated magical books
* Created character summoning sprites
* Implemented replacement menu sprites for the medallions
* Started work implementing new summoning animations
* Deleted a bunch of (now) obselete sprites
v0.27.31 (24 mei 2023)
* Made progress creating character animation for using gloves
v0.27.32 (25 mei 2023)
* Made progress adding extra screen effect during boss deaths
v0.27.33 (26 mei 2023)
* Finished adding extra screen effects to highlight boss deaths
* Fixed error in last Murray scene
* Created new sprites for using the rod of Medu in action
* Changed boss naming scheme in desert palace
* Created new character animations for using the rod
v0.27.34 (27 mei 2023)
* Worked with pixel artist
* Implemented new visuals for releasing lv2 charged sword
* Finished creating new character animations for using the gloves
* Started implementing new character animations for using the rod and gloves
v0.27.34 (28 mei 2023)
* Finished implemented new character animations for the rod
* Tweaked glove menu visuals
* Finished implemented new character animations for gloves
* Applied small tweak to the small intro font
* Tweaked medu magic visuals
* Tweaked ice shard visuals
* Added awakened versions of the gloves