Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1] 2 3 ... 10
 1 
 on: August 09, 2022, 02:12:32 am 
Started by chaoazul1 - Last post by chaoazul1
Hi! Not for now.
The game is only 50% finished and unfortunately I not have much time to work on it. I need to correct some bugs and translate it to english to release a demo. I think some months from now.

 2 
 on: August 08, 2022, 12:12:41 pm 
Started by chaoazul1 - Last post by MG-Zero
got a release date yet? ;)

 3 
 on: August 08, 2022, 02:09:51 am 
Started by chaoazul1 - Last post by chaoazul1
Zelda Triforce Saga trailer #3 XD

<a href="http://www.youtube.com/watch?v=ot5sdJyM1gc" target="_blank">http://www.youtube.com/watch?v=ot5sdJyM1gc</a>

 4 
 on: August 07, 2022, 08:41:11 pm 
Started by Martijn dh - Last post by Martijn dh
Progress report:
Code: [Select]
v0.26.82 (1 aug 2022)
* Further tweaked “Enter Name” and Title page details

v0.26.83 (3 aug 2022)
* Further tweaked visuals “Enter Name” page

v0.26.84 (5 aug 2022)
* Tweaked character movement animation for some directions
* Edited visuals for hitswitches
* Created and implemented new visuals for keys
* Fixed a broken button in the demo dungeon
* Put out new animation commissions
* Put out new music commissions
* Further tweaked visuals “Enter Name” page
* Updated splash screen and game icon
* Tweaked tiling in demo dungeon basement

v0.26.85 (6 aug 2022)
* Updated game installer mode visuals (in case I ever want to enable an installer)
* Tweaked visuals dungeon map page slightly
* Fixed issue with ledge jumping in one of the demo dungeon F1 rooms
* Updated and implemented visuals for new dungeon map, compass and key/chest
* Fixed sound issue when entering the demo dungeon basement
* Alligned character arrow colors

v0.26.86 (7 aug 2022)
* Tweaked and implemented new visuals for bow, arrows and arrow upgrades
* Tweaked and implemented horn sprite
* Tweaked HUD visuals
* Further tweaked visuals starting page
* Replace one of the smaller fonts
* Slightly tweaked item menu visuals
* Music files are now stored inside the executable
* Tweaked visuals ”File selection” page

 5 
 on: August 05, 2022, 01:07:14 pm 
Started by Jotari - Last post by Jotari
HI

I am sorry, work is hellishly busy.
They laid of several people and now there are too few of us to do everything.
I will again though.

Hey, it's been a month. Have you managed to make any progress?

 6 
 on: July 31, 2022, 08:22:14 pm 
Started by Martijn dh - Last post by Martijn dh
Here's another quick update to complete the week:
- Had a few days off from work so I was able to make more progress then normal.
- The animator I mentioned earlier delivered good work, so I've asked him to work on the other hero movement cycles next. While I can animate our little adventurer myself (check the attachment) I'm very slow at it. This artist also take quit a bit of time to deliver, but having twice the production speed is still a huge step up from before. XD
- The overworld track is in and ended up as quit the earworm. (Keeping it a surprise for now). Since the next demo won't have an overworld just yet I've been using it as the new title music instead.
- All demo dungeon objects are now fully finished. So that's yet another milestone done.
- As for progress to reach a full demo by SAGE in september.... It´s seeming less and less likely that that's possible.
Completing the music, menus and engine should be doable. Items (=rupees etc), sound effects and enemies might be possible if I really go all in and drop the rest. Character animations are taking way longer than I had hoped, so I don't see that getting done. I'll see how it goes for another few weeks, and then make a final decisions on whether I'll skip the event or try for a showing with placeholder assets.

Code: [Select]
v0.26.74 (19-23 juli 2022)
* Worked with various artists on commissions

v0.26.75 (24 juli 2022)
* Implemented destructable wall and pillar in d1 subboss room
* Implemented destructable lights in d1 subboss room

v0.26.76 (25 juli 2022)
* Edited code behind bow usage, so old and new hero visuals can be switched on/off
* Cleaned up the few forum topics that I maintained to clearly seperate this new project from my old fangaming activities
* Lost and recreated one of the new idle animations
* Further cleaned up now obselete tile resources
* Implemented visuals new hitswitches

v0.26.77 (26 juli 2022)
* Tweaked and implemented first new idle animation (= waving)
* Tweaked and implemented second new idle animation (= stretching)

v0.26.78 (27 juli 2022)
* Recoded and title intro sequence and applied new title visuals
* Implemented recent music into the game
* Added new mini menu directly on the titlepage
* Disabled attract mode (for the forseeable future)
* The credits are now also available directly from the options at the start of the game

v0.26.79 (28 juli 2022)
* Moved options screen from file select room directly onto the title page
* Further refined connection between credits and title page

v0.26.80 (29 juli 2022)
* Fixed issue with missing music after credits
* Further changed the starting menu visuals
* Implemented new visuals for menu cursor

v0.26.81 (31 juli 2022)
* Implemented new (placeholder) credits music
* Updated credits
* Put out new art commission for death screen and some other future plans
* Implemented new visuals for the text engine frame

 7 
 on: July 25, 2022, 12:50:48 pm 
Started by Martijn dh - Last post by Martijn dh
Just a quick little update that a malicious third-party actor has flagged one of my topics, on a different forum, as IP infringement. The issue is already being addressed, but it is a good reminder that there are all sorts of people out there. And that it can be risky to publicly release information and builds that still contains placeholder assets. Not a big risk or a big problem, but still. Best to be prudent.

As a result I am going to postpone sharing a public demo for a number of months. Or at least until I believe it to be fully ready. I do apologize for this. People interested in private demo's for engine testing and so forth are always free to contact me directly.


Additionally I'm debating with myself whether or not it's also best to make a seperate topic on here as well for all posts going forward. I'm curious to learn what the rest of you think about this situation. :-\

Also, to end on a happy note: got the new title in. How does it look?

 8 
 on: July 25, 2022, 12:42:46 pm 
Started by SpritingBrad - Last post by Martijn dh
Looking great as always.

 9 
 on: July 24, 2022, 08:25:03 pm 
Started by SpritingBrad - Last post by SpritingBrad
A Decayed Guardian from BOTW, animated with a 16 frame head rotation and VFX

 10 
 on: July 17, 2022, 08:50:25 pm 
Started by Martijn dh - Last post by Martijn dh
Just a quicky update this week. The commission results from last week are in but both require a number of revisions, so I can't show or implement them just yet.

Progress report:
Code: [Select]
v0.26.72 (16 juli 2022)
* Tweaked visuals flying tiles
* Tweaked small allignement issue on menu quest page
* Fixed situation where Murray talks on the journal page without actual text to speak
* Improved guidance and hints in demo's first room (temporarily)

v0.26.73 (17 juli 2022)
* Spend the day on titlepage mockups, and writing commission descriptions and feedback.

Pages: [1] 2 3 ... 10

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.104 seconds with 33 queries.

anything