Hi! Not for now.
The game is only 50% finished and unfortunately I not have much time to work on it. I need to correct some bugs and translate it to english to release a demo. I think some months from now.
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on: August 09, 2022, 02:12:32 am
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Started by chaoazul1 - Last post by chaoazul1 | ||
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on: August 08, 2022, 12:12:41 pm
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Started by chaoazul1 - Last post by MG-Zero | ||
got a release date yet?
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on: August 08, 2022, 02:09:51 am
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Started by chaoazul1 - Last post by chaoazul1 | ||
Zelda Triforce Saga trailer #3 ![]() |
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on: August 07, 2022, 08:41:11 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Progress report:
Code: [Select] v0.26.82 (1 aug 2022) |
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Projects / Zelda Projects / Re: Winds of Eternity: A Zelda RPG (~80% done, looking for artists and play testers)
on: August 05, 2022, 01:07:14 pm
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Started by Jotari - Last post by Jotari | ||
HI Hey, it's been a month. Have you managed to make any progress? |
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on: July 31, 2022, 08:22:14 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Here's another quick update to complete the week:
- Had a few days off from work so I was able to make more progress then normal. - The animator I mentioned earlier delivered good work, so I've asked him to work on the other hero movement cycles next. While I can animate our little adventurer myself (check the attachment) I'm very slow at it. This artist also take quit a bit of time to deliver, but having twice the production speed is still a huge step up from before. ![]() - The overworld track is in and ended up as quit the earworm. (Keeping it a surprise for now). Since the next demo won't have an overworld just yet I've been using it as the new title music instead. - All demo dungeon objects are now fully finished. So that's yet another milestone done. - As for progress to reach a full demo by SAGE in september.... It´s seeming less and less likely that that's possible. Completing the music, menus and engine should be doable. Items (=rupees etc), sound effects and enemies might be possible if I really go all in and drop the rest. Character animations are taking way longer than I had hoped, so I don't see that getting done. I'll see how it goes for another few weeks, and then make a final decisions on whether I'll skip the event or try for a showing with placeholder assets. Code: [Select] v0.26.74 (19-23 juli 2022) |
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on: July 25, 2022, 12:50:48 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Just a quick little update that a malicious third-party actor has flagged one of my topics, on a different forum, as IP infringement. The issue is already being addressed, but it is a good reminder that there are all sorts of people out there. And that it can be risky to publicly release information and builds that still contains placeholder assets. Not a big risk or a big problem, but still. Best to be prudent.
As a result I am going to postpone sharing a public demo for a number of months. Or at least until I believe it to be fully ready. I do apologize for this. People interested in private demo's for engine testing and so forth are always free to contact me directly. Additionally I'm debating with myself whether or not it's also best to make a seperate topic on here as well for all posts going forward. I'm curious to learn what the rest of you think about this situation. ![]() Also, to end on a happy note: got the new title in. How does it look? |
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on: July 25, 2022, 12:42:46 pm
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Started by SpritingBrad - Last post by Martijn dh | ||
Looking great as always.
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on: July 24, 2022, 08:25:03 pm
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Started by SpritingBrad - Last post by SpritingBrad | ||
A Decayed Guardian from BOTW, animated with a 16 frame head rotation and VFX
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on: July 17, 2022, 08:50:25 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Just a quicky update this week. The commission results from last week are in but both require a number of revisions, so I can't show or implement them just yet.
Progress report: Code: [Select] v0.26.72 (16 juli 2022) |