This week's news are focused on the improvements our team has done to the
Map Slide script.
Map Slide is the feature we see in the following Legend of Zelda titles:
A Link to the Past, Link's Awakening, Oracle of Ages, Oracle of Seasons and Minish Cap titles.
As "map slide", we call the map-scrolling function that triggers every time Link travels from one room to another and camera moves with him.
The map slide requires the rooms to be of fixed sizes and of same tilesets, much like as in the picture bellow:
Our Team not only added the Map Slide to the Project Zelda Engine, but we also worked on it and we improved its functions by expanding its limitations, so it can connect rooms of
both fixed sizes and different sizes, and of
different tilesets!
This allows the people enjoy more flexibility at making their dungeons using the Project Zelda Engine.
What do you think about this new feature? We could love to hear your opinion!