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Sprites/Tiles / Re: menu select mockup
« on: November 16, 2015, 03:42:52 pm »
Dotyue's got a good point, the lush green background and the cool teal colors don't make the most sense for our game's tone. It would be cool to have some custom art of like, Hyrule Town at night with a figure standing on a roof in front of the moon. Or the desert with some of the Gerudo town in it, or the tower where you get the fire/ice arrows. I don't yet have enough experience with pixel art to whip something like that out :/
But I think a good placeholder for the background would be if we could just recolor the mountain background you have now (which is from climbing the beanstalk) so the mountains aren't a lush green but instead have a desert at the bottom. We could get rid of the river too. Shouldn't be too hard.
Anyway, as far as everything else, it looks fine. A few questions.
We have an erase button, will we have a copy feature? I've never personally used that feature, but I like the idea of it.
What are the numbers to the right of the player names?
Would it be easy so when you select a file, that box gets bigger and shows the character sprite and stuff like what sword they have or number of hearts? That's never really super important information, it's just fun. Low priority for sure, but it's one of those touches that makes the game more professional and stuff.
But I think a good placeholder for the background would be if we could just recolor the mountain background you have now (which is from climbing the beanstalk) so the mountains aren't a lush green but instead have a desert at the bottom. We could get rid of the river too. Shouldn't be too hard.
Anyway, as far as everything else, it looks fine. A few questions.
We have an erase button, will we have a copy feature? I've never personally used that feature, but I like the idea of it.
What are the numbers to the right of the player names?
Would it be easy so when you select a file, that box gets bigger and shows the character sprite and stuff like what sword they have or number of hearts? That's never really super important information, it's just fun. Low priority for sure, but it's one of those touches that makes the game more professional and stuff.