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Author Topic: Getting Started with Irrlicht 3D in C++, simplified!  (Read 1201 times)

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Getting Started with Irrlicht 3D in C++, simplif...
« on: January 14, 2007, 03:42:05 pm »
  • Seppuku Arts
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The last C++ tutorial I post here had a terrible structure, but this one doesn't, as it is based on a ready made tutorial, just simplified as much as my attention span could make. The reason I simplified it, specifically is so that 2 people I know can get started with it without having programming knowledge and hopefully it will work. Now if you want to follow this tutorial, but don't have C++ or irrlicht, well download them right away, Irrlicht is a completely free and open source 3D graphics engine, and DevC++ is a completely free C++ compiler, you can't go wrong there ;).

I don't have the time to further convert the html of this tutorial to forum code, so I'll just link you guys to it on my website.

http://seppuku-arts.koetsuaboshi.net/?q=node/24
« Last Edit: March 01, 2007, 01:35:42 am by 4Sword »
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Project: Shadow Behind The Leaves
Dark Basic Pro | Cinema 4D 6 | Hexagon 2 | Blender |  Photoshop 6 | C++/Ogre/Irrlicht | C#/Delphi/Truevision | Torque Game Engine 1.4
Re: Getting Started with Irrlicht 3D in C++, sim...
« Reply #1 on: January 14, 2007, 10:08:31 pm »
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Wrong board. *Moved*
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