Hey everyone, its been a while since my last post and i just wanted to update all of you on whats happening. Well last time i said that i changed the graphics to twilight princess but something happened that made me change my mind.
Ive changed the graphics back to the Wind Waker art style. I did this because i got so caught up with the realistic Twilight Princess graphics that i went overboard a bit. I created bloom shaders, i wanted stencils shadows, tons of decorative meshes like trees, stones, leaves, etc. that i just killed the framerate.
The fact that i am making this game on a laptop that has a built-in graphics card hinders me a lot so i decided it was all or nothing so i switched back the wind waker style. To be honest i kind of missed it too, it grows on you.
And to add to that i made a new video. Ive been working enemy ai, and i came up with a moblin walking along a designated path inside a new level. I also streamlined the process of getting the animations and found the solution to jagged cel-shading (turns out that when i imported the models they had a bunch of isolated vertices so i just merged them). I also made some more advancements in facial expressions (everything except the eyebrows they dont change as of yet).
Here is a new video showing the level that for right now is just a test, a moblin is in the background walking along his path. Ignore any "glitches" you might see because everything is running at half the framerate its supposed to because of recording software (fraps).
Well i hope you like it and i will be making more vids of the ai progress. My goals for right now are: AI, HUD, key mapping actions, a few puzzle gameplay mechanics (push cube, moveable platforms, etc), sword attack combos, more enemies, more deco meshes, more levels. Most likely in that order.