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Author Topic: Grand Theft Auto: Chinatown Wars Details [Screenshots]  (Read 3672 times)

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Grand Theft Auto: Chinatown Wars Details [Screen...
« on: September 19, 2008, 12:57:04 pm »
  • Super Hero Time!
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Quote from: Kotaku.com
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- stats uploaded to Rockstar Social Club website via Wi-Fi
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- aiming with control pad, auto targeting with R button
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- no probems with load times, draw-in or frame rate
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- real-time weather effects, 24-hour day/night cycle
- lots of radio stations to listen to (more instrumentals than vocals)
- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
- no details yet on multiplayer/Wi-Fi features

(Note: Kotaku didn't have the November Issue of Nintendo Power so they can't confirm these yet, but they seem pretty legit).

Isometric camera angle?
Aiming with the D-Pad?
Liberty City again?

I'll pass.

Edit: Screenshots.



Terrible... just terrible...
« Last Edit: September 20, 2008, 04:34:32 am by Zidane »
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!@#$% I lost my entire post, god dammit.
Re: First Grand Theft Auto: Chinatown Wars Detai...
« Reply #1 on: September 19, 2008, 01:46:00 pm »
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Just so you know, the gaming industry has no idea what isometric means.
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Re: First Grand Theft Auto: Chinatown Wars Detai...
« Reply #2 on: September 19, 2008, 01:51:56 pm »
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I'm gonna sell my DS if this turns out to be !@#$%. I'mma give it a chance >_>
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Swoftu

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Re: First Grand Theft Auto: Chinatown Wars Detai...
« Reply #3 on: September 19, 2008, 02:06:12 pm »
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I'm gonna sell my DS if this turns out to be !@#$%. I'mma give it a chance >_>

This will find its way onto my flash cart.

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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #4 on: September 20, 2008, 04:34:55 am »
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Screenshots added in first post.

Wow, this game looks even crappier than I thought.
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Mamoruanime

@Mamoruanime
Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #5 on: September 20, 2008, 04:42:12 am »
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Why and the hell would they do this instead of porting GTA2 :(
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #6 on: September 20, 2008, 02:42:11 pm »
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Why are the people four hundred times bigger than the vehicles?
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #7 on: September 20, 2008, 02:50:13 pm »
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Why are the people four hundred times bigger than the vehicles?
I was wondering that myself.
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #8 on: September 20, 2008, 03:01:49 pm »
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Why are the people four hundred times bigger than the vehicles?
I was wondering that myself.
so you can tell they're people- DS screens remember.

And once again, not isometric- good job gaming industry you learn dem grafics good sum
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #9 on: September 20, 2008, 04:04:40 pm »
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Good lord the graphics look horrible.

Yep, i'm not buying it >.<
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #10 on: September 20, 2008, 04:26:06 pm »
  • (y)(;>.<;)(y)
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Surely the DS can be pushed harder than this?

It's no wonder I use my PSP more.
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #11 on: September 20, 2008, 04:28:38 pm »
  • The devil in the mirror.
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NOOOOOO, They killed GTA =( Seriously, couldn't they just have made a game like GAT1 or GTA2, where only the houses are 3D(Or semi-3D)
I KNOW NDS can do better than whats shown on those screens. =S
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #12 on: September 20, 2008, 05:00:49 pm »
  • I just saved Hyrule! I'd say that's worth a kiss.
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I'm going to NOT be a total ass and forgo forming an opinion based on TWO EXTREMELY CRAPPY MAGAZINE SCANS. From the description, it really doesn't sound half-bad. Graphics are only peripheral to fun gameplay, and if the gameplay is fun, then crummy graphics shouldn't matter. Even then, I think the graphics look pretty good. Mega Man 9, anyone?
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We may as well call it "Small Forum Populated by a Few People Who Make Fangames, Mostly About Zelda, But More Often Talk About Other Nintendo Franchises Central"
"SFPFPWMF,MAZ,BMOTAONFC" for short.
Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #13 on: September 20, 2008, 05:13:05 pm »
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I'm going to NOT be a total ass and forgo forming an opinion based on TWO EXTREMELY CRAPPY MAGAZINE SCANS. From the description, it really doesn't sound half-bad. Graphics are only peripheral to fun gameplay, and if the gameplay is fun, then crummy graphics shouldn't matter. Even then, I think the graphics look pretty good. Mega Man 9, anyone?

Thats cool, you enjoy your cluster !@#$% game play!
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #14 on: September 20, 2008, 06:02:08 pm »
  • I just saved Hyrule! I'd say that's worth a kiss.
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You know, with better, less shitty screen shots, this looks REALLY GOOD.

FUNNY THAT.


MORE HERE FUCKERS: http://www.nintendoeverything.com/?p=3857
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We may as well call it "Small Forum Populated by a Few People Who Make Fangames, Mostly About Zelda, But More Often Talk About Other Nintendo Franchises Central"
"SFPFPWMF,MAZ,BMOTAONFC" for short.
Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #15 on: September 20, 2008, 06:37:46 pm »
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You know, with better, less shitty screen shots, this looks REALLY !@#$%.

FUNNY THAT.


MORE HERE FUCKERS: http://www.nintendoeverything.com/?p=3857

DAMN RIGHT I AGREE
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Bludleef

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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #16 on: September 20, 2008, 06:40:20 pm »
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You know, with better, less shitty screen shots, this looks REALLY GOOD.

FUNNY THAT.


MORE HERE FUCKERS: http://www.nintendoeverything.com/?p=3857
Hell I thought at first they were from a completely different game.
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #17 on: September 20, 2008, 06:53:40 pm »
  • I just saved Hyrule! I'd say that's worth a kiss.
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You know, with better, less shitty screen shots, this looks REALLY !@#$%.

FUNNY THAT.


MORE HERE FUCKERS: http://www.nintendoeverything.com/?p=3857

DAMN RIGHT I AGREE
Ok. Explain to me how these screenshots look bad. What exactly about them is "!@#$%"? If you ask me, the above screenshots look positively great. Last time I saw graphics that nice on the DS was....Phantom Hourglass? The World Ends With You?
« Last Edit: September 20, 2008, 07:41:41 pm by Aliento »
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We may as well call it "Small Forum Populated by a Few People Who Make Fangames, Mostly About Zelda, But More Often Talk About Other Nintendo Franchises Central"
"SFPFPWMF,MAZ,BMOTAONFC" for short.
Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #18 on: September 20, 2008, 07:18:30 pm »
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Ok. Explain to me how these screenshots look bad. What exactly about them is "!@#$%"? If you ask me, the above screenshots look positively great. Last time I was graphics that nice on the DS was....Phantom Hourglass? The World Ends With You?

Quote from: Kotaku.com
- Isometric camera angle


Theres that for starters. Secondly get into any action and it will be cluster !@#$% ahoy. They should stuck to GTA 1/2 style
« Last Edit: September 20, 2008, 07:40:22 pm by bertfallen »
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Re: Grand Theft Auto: Chinatown Wars Details [Sc...
« Reply #19 on: September 20, 2008, 07:31:31 pm »
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It don't think the game looks that bad.. Anyone know the launch date?
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