Oof, that's rough.
No worries about offending. It makes me motivated to make the game even better, if anything.
91
on: June 30, 2023, 07:21:09 am
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Started by Martijn dh - Last post by Martijn dh | ||
92
on: June 29, 2023, 09:50:02 pm
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Started by Martijn dh - Last post by Mariotag | ||
Eh, well, I'm pretty much the exception. I only make $60 to spend per month, and any indie games I see are usually roughly $20-$30.
I hope you're not offended or anything. It's kinda partly the state of my life, and partly what I've seen. But I am genuinely interested. |
93
on: June 29, 2023, 10:42:37 am
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Started by Martijn dh - Last post by Martijn dh | ||
You were thinking 20 dollars? Or less?
Like I said, the pricing can still change slightly between now and then. Both the project budget and pledge levels won't be final until I finish demo 2. So that I can do a final recalculation based on the latest state of development and lessons learned. All input is still very much welcome regarding pricing and kickstarter preferences. |
94
on: June 29, 2023, 02:18:31 am
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Started by Martijn dh - Last post by Mariotag | ||
Well, I'm definitely enticed. I don't think I'll be able to pledge. I don't make much money I can just spend on what I want.
So it'll be a while. |
95
on: June 28, 2023, 07:51:34 am
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Started by Martijn dh - Last post by Martijn dh | ||
It's all still undecided, but I'm leaning towards:
20 euro (= about 22 dollar) for an early bird pledge 22/23 euro (= about 25 dollar) for a regular copy 25/27 euro (= about 28/30 dollar) for a copy incl your name in the credits and a special discord role With higher tier pledges for more rewards like the OST, beta access and getting your name/pet/avatar in the game. How's that sound? EDIT: Note that I aim to include between 8 and 16 full sized dungeons (depending on the success) so it's a bigger than average game. |
96
on: June 28, 2023, 04:41:17 am
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Started by Martijn dh - Last post by Mariotag | ||
I'm curious, how much do you see yourself charging for this?
I'm interested. LoZ ALttP was a great design, and I loved Parallel Worlds. I just dunno how much I'll be able to afford. |
97
on: June 27, 2023, 03:54:38 pm
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Started by Martijn dh - Last post by Martijn dh | ||
I like that idea! Shadow cast from the tree could really improve the visuals.
Putting it on the devlist right away. |
98
on: June 27, 2023, 03:05:51 pm
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Started by Martijn dh - Last post by Atom | ||
Haven't been here in ages as life got extemely busy the last few years, but felt like checking on the progress of this project.
Some major changes I see, but makes it a lot easier to actually go for a release some day in the future now its not a fangame any longer. Do like where this is going. Just a small suggestion on this last update. If you look at the player object and the cliffs used as boundary for the water, they both have a shadow indicating a high most likely northern lightsource. It might look slightly better with the surroundings if there was some shadow between and or around the tree roots. |
99
on: June 25, 2023, 08:14:46 pm
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Started by Martijn dh - Last post by Martijn dh | ||
We have new trees! (As seen in the attachment) They differs quite a bit from the original lttp assets, but that was kinda the point in order to make them look fresh and to make the game feel more distinct. So I'm pretty pleased with how things turned out.
A lot of progress has also been made on putting out new asset commissions. These are actually the biggest sound and sprite packages I´ve ever send out if I´m not mistaking. So expect a huge jump in progress towards demo 2 once the results start coming in over the next few weeks. And finally: I´ve been pinning down the scope of demo 2 in far greater more detail. Work has now been mapped out to update the coding and tilework in that area. So think along the lines of needing to update NPC texts, scenes, progression flags, item availability and so on. So in summary, things are moving along quite nicely and the stage is set for good progress next week Progress report: Code: [Select] v0.27.48 (14-15 juni 2023) |
100
on: June 14, 2023, 11:19:44 am
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Started by Martijn dh - Last post by Martijn dh | ||
Just a quick update that I just released demo 1.2 over on Itch:
https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo The demo changes: - New item added: level 2 boomerang (found in one of the secret chests in the demo) - You can now probe walls for hidden secrets (via "grabbing" - a special animation will play if secrets are present) - Added extra screen effects to make boss deaths more memorable - Dropped player health and the starting revival item - Made visual improvements to the demo dungeon map - Added a few more sound effects - Fixed error on gamepad options screen - Several smaller tweaks and bugfixes Progress report: Code: [Select] v0.27.45 (12 juni 2023) |