Tower of Gonzo, and The DM engine is back in business!
http://dm.fwsnet.net/DMb388.zipWhats really new?
Ive continued on the current dungeon: The Temple of Sand
New enemies added
Added the "seer", a foreteller who will somewhat guide you to where you need to go next
Added support for multiple minimaps, especially used inside dungeons!
Replaced lots of old LttP or custom sprites with new MC sprites
Hundreds of bugfixes, tweaks and smaller features added
Changed the main questline somewhat
05.08.07, build 388
* Blue bombs now only require 1 in lift strength
* Fixed desert girls quest
* Fixed overworld9/block stuck situation
* Fixed dieing after returning to stemple from wdale6
* Fixed dieing in whitedale6/7
- Dieing in the portal complex will still return you to hometown!
* Updated wdale3/6/7 minimaps
04.08.07, build 387
* Added support for multiple minimaps!
* Savegames are invalidated - Resave!
* Added dungeon map for entire Hero's Cave
* All size=16 units reduced to 15 to fit in 16-wide spaces
* New enemy: Turtles! (weak to shield reflect and hammer)
04.08.07, build 386
* New MC rupee sprites (+big rupees)
* Fixed hookshot not being drawn
* Shield animation set completed for all (four(4)) suits!
* Text open/close sounds for game quit
* Updated temple of sand tos2 map slightly (new tileset)
* Updated hero's glade b area slightly
* New destroy fx for crystals (crystal) and skulls (bones)
* Updated some tiles and interface sprites
* Seer's mechanics completed! enjoy
* TextOpen = returns true if a messagebox is open at present
* Fixed skulls drop mechanics
03.08.07, build 385
* The Seer's hut!
* Fixed graphical/translucency engine crash permanently
* New water tiles (better than the last)
* Bomb explosions and bomb defusings underwater leave smoke
* New questline from father/beginning
* Whitedale cave1 & cave2 bugfixed (release x)
* A cave in the mountains has been fixed
* Advanced escape-timeout thingie added
* TextClosable [true/false] = sets whether or not a messagebox is closable by player
03.08.07, build 383
* Fixed hero's cave death/ocarina returns (proper death return)
* Small dungeon tutorial in hero's cave
* Game engine change: Game no longer paused during text messages
* Updated forest sages hut!
* New API cmds:
- NoPause [true/false] = disables[true] or re-enables[false] pause (space)
- CopyValue [var1], [var2] = copies the value from var1 to var2
- SetBool [var], [bool] = (conversion)gives a variable a boolean value
02.08.07, build 382
* Camera now binds to Z key instead of X reducing mistake screenshots
* Updated DMEdit with new Fire and UnitHinder barriers
* Fixed a barrier bug in DMEdit and added movement controls (keys+pageup/down)
* Updated ToS entrance; first room completed!
* Added a new WIP desert map connected to the oasis town
* Unpausable map support (start, intro, death and subtiles maps now unpausable)
* Fixed shield mechanics allowed shielding against enemies behind player
01.08.07, build 381
* Needles (animated spiketrap)
* The Shell enemy (weak to shield)
* Updated the ToS entrance!
* Fixed multichoice textbox bug
* Fixed disabling key mode
* Updated most desert houses to new tilesets
* Updated and added some content into desert houses
24.07.07, build 380
* Fixed hearts/life bug (less than one heart left bugged)
23.07.07, build 379
* Updated town map, fixed dialogue sounds
* Fixed guard repeatable quest reward
27.06.07, build 374
* DMC status playable
* Multiplayer server 1-16 players
* The Survival multiplayer mod!
Remember this is still quite WIP.
DMC not included in this package, it will be separate.
I already have my hands full, though suggestions are welcome...