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Author Topic: Gunple Gunman's Proof - LTTP Alternative Graphics  (Read 6320 times)

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Gunple Gunman's Proof - LTTP Alternative Graphic...
« on: March 23, 2017, 05:49:06 am »
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I've known about the game for some time.  Always wondered why no one tried to use anything from it here at ZFGC all these years(including myself).

Anways, I might arrange some tilesets, but I'll just link the maps from vgmaps:
http://vgmaps.com/Atlas/SuperNES/index.htm#GunpleGunmansProof

It's a typical ASCII rip-off game(don't take it personally if you like the ASCII company).  Either with or without Nintendo's help, it is a almost pure Link to the Past clone.
The tiles come pretty borderline as well.

The only thing that doesn't feel completely jacked is the spritework:
https://www.spriters-resource.com/snes/ganpuru/

 Some of it feels much more like a shitty kids' anime based on westerns.
Hope you guys find some usefullness from the maps!

If people want, I can arrange tilesets later.
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Re: Gunple Gunman's Proof - LTTP Alternative Gra...
« Reply #1 on: March 23, 2017, 05:13:33 pm »
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Interesting link.
The maps look dull and empty but they at least made some nice looking custom sprites. Thanks for sharing.
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Re: Gunple Gunman's Proof - LTTP Alternative Gra...
« Reply #2 on: March 24, 2017, 02:55:09 am »
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Interesting link.
The maps look dull and empty but they at least made some nice looking custom sprites. Thanks for sharing.

I think City of the dead(the houses) and the Ruined Mine look pretty cool.  The rest is pretty generic and empty, I agree.
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pxl_moon (dotyue)

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Re: Gunple Gunman's Proof - LTTP Alternative Gra...
« Reply #3 on: March 24, 2017, 03:05:08 pm »
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look up if you find "Marvelous - another treasure island" graphics... that game is the reason that Eiji Aonuma is leading the zelda projects today

edit: some of those tiles were even reused for navi trackers
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Re: Gunple Gunman's Proof - LTTP Alternative Gra...
« Reply #4 on: March 30, 2017, 02:06:19 am »
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A few of these tilesets seem pretty nice, the broken down house and the green stone dungeon with the statues expecially. I may use a few of these for dungeon tiles in my game. As i tile if anyone is interested i can post them.
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Re: Gunple Gunman's Proof - LTTP Alternative Gra...
« Reply #5 on: March 31, 2017, 07:23:59 am »
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A few of these tilesets seem pretty nice, the broken down house and the green stone dungeon with the statues expecially. I may use a few of these for dungeon tiles in my game. As i tile if anyone is interested i can post them.

Yes please! I'm also interested in using them.
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Re: Gunple Gunman's Proof - LTTP Alternative Gra...
« Reply #6 on: April 03, 2017, 01:42:00 am »
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Im not very experienced in ripping tiles so im not sure if there is a more correct way to do them, and i have already found a few issues with the extra walls for the green brick place. while using them myself but they mostly work out good in my engine so im sure someone could at least pick some pieces of it to help. Heres what ive gotten so far!

Show content
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Re: Gunple Gunman's Proof - LTTP Alternative Gra...
« Reply #7 on: April 03, 2017, 09:43:37 am »
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Not bad at all.  I actually started to mess with the game itself.  It's funny how many of the maps(rooms/areas/etc) are literally copy/paste from Link to the Past with jsut a graphics change.  The saloon is the exact same as the one in LTTP.  Blew my mind.

There is an interesting crawl mechanic in the game that isn't in LTTP.  No idea what purpose it serves yet(no strategy guides for me).
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Zhello

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Re: Gunple Gunman's Proof - LTTP Alternative Gra...
« Reply #8 on: April 03, 2017, 04:33:30 pm »
  • L'homme avec beaucoup de noms.
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These tiles can be useful :D. I was looking at videos of gameplay of the game on Youtube and I see what you mean.
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