NOTE: This applies to PIXEL ART ONLY. Concept art, refer to
http://zfgc.com/forum/index.php?topic=39991.0 for more information
This applies to just the Artwork branch of King of Thieves. I am tired of seeing almost every Minish Cap Resource that are submitted anywhere on the internet in an unsuable, unoptimized fashion. I am officially announcing that from here on out, all assets intended for use for King of Thieves in-game, has to be properly formatted for use in game. I'll be happy to work with anyone who needs help with meeting the requirements. And just a note, this doesn't include conceptual art or anything that isn't going to be used by the engine, for in-game use. That is all.
Any questions?
Tile size for Minish Cap are
8x8 for an individual tile.
Sprite "Cell" Size: I personally recommend making every cell frame
32x32 just to be safe, but exceptions can be made as sprites are different.
EDIT: And by formatted, I mean they have to be sprite or tile sheets. ;p
EDIT #2: Alright guys, I feel the following is the perfect example of what is expected of submissions in sprites/tiles!
http://zfgc.com/forum/index.php?topic=39748.0