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Messages - Antidote

Pages: [1] 2 3 ... 49
1
Other Projects / Re: URDE - Metroid Prime re-implementation
« on: July 09, 2018, 01:09:58 am »
Been a while since I posted here, but we've made great progress since I announced the project here in 2016.
We're now in-game and quickly progressing to the point of Frigate being beatable via normal means (we're missing a number of features, and have a large number of bugs, but we're making excellent progress).

2
Other Projects / URDE - Metroid Prime re-implementation
« on: August 24, 2016, 01:54:18 am »
URDE is an attempt to retread the steps of Retro Studios' talented software engineers and completely reimplement the engine from the ground up. The ultimate goal is to faithfully recreate the engine using modern programming techniques and language extensions. It is a runtime that is rewritten from scratch using C++ from pure PPC assembly, methods include static and dynamic analysis in IDA and Dolphin's debugger.

Currently there are only two active programmers scouring the the game to achieve this, jackoalan, and myself, but anyone who wishes is more than welcome to join in and help out in anyway you can.


Releases:
Prototype 8


3
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 05, 2016, 01:04:08 am »
Looks interesting, any plans on releasing a Linux version? I'm basically completely on Linux and OS X now, but I'd definitely like to check this out.

4
Updates / Re: Happy 10 Years on SMF, ZFGC!
« on: April 11, 2016, 05:57:36 am »
I've been a member since right before the switch to GA, and I remember what a debacle that turned out to be.

5
Graphics / Twilight Princess Particles
« on: April 09, 2014, 08:23:59 pm »
I cracked the JPC format and extracted the textures from them so here is the lot!
I included the BTIs in case you want to convert them again for whatever reason.

6
Zelda Projects / Re: Twilight Legends
« on: April 09, 2014, 08:22:04 pm »
Here you go:
http://dl.dropboxusercontent.com/u/21757902/TPParticles.zip

Every particle in the game :P

7
Zelda Projects / Re: Twilight Legends
« on: April 07, 2014, 08:09:24 pm »
Avatarus, are you in need of TPs particle textures? If so I have them.

8
Zelda Projects / Re: Document Skyward Sword save file (wiiking2.sav)
« on: September 20, 2013, 01:50:24 am »
Wiiking2 Editor has gotten a complete rewrite, for more details go here:
http://wiiking2.com/forums/viewtopic.php?f=34&t=56

9
Graphics / ALTTP Raw Tile dump
« on: August 04, 2013, 01:45:18 am »
I went through and organized each and every GFX*.bin file for easy ripping purposes, while I know a good percentage of the games tiles have been dumped from the game, I just thought that this would be useful for the ones that haven't been dumped yet.

http://dl.dropboxusercontent.com/u/21757902/ALTTPSprites/ALTTPTiles.zip

10
Zelda Projects / Re: Document Skyward Sword save file (wiiking2.sav)
« on: July 25, 2013, 11:57:12 pm »
I wonder if he's talking about the birds spin attack :/

11
Zelda Projects / Re: Document Skyward Sword save file (wiiking2.sav)
« on: July 25, 2013, 08:12:19 pm »
I'm guessing you used google translate? Because I have no idea what you just asked :x

12
Coding / Re: Help With Walking Engine in Allegro
« on: April 25, 2013, 08:15:01 pm »
Another thing to note is that your generating resources in a loop, i bet that if you go into your task manager on whatever OS you use you'll notice the memory usage going up faster than a rocket ;P

EDIT:
also when using headers in C++ you should really use either #pragma once or header guards to prevent multiple declaration errors,
http://en.wikipedia.org/wiki/Include_guard

EDIT2:
also remove the function defs from your main, you should try and keep main.cpp as lean as possible.

13
Coding / Re: A Random Level Generator Script (
« on: April 16, 2013, 08:28:29 am »
Your script is pretty good, but it could use some optimizations, I'll only give you a few hints though:
1) Your idea of using data structures is spot on
2) Your for loop could be unrolled a bit
3) Try and use as small a loop as possible in game maker

otherwise excellent work.

14
Entertainment / Re: Sum up your childhood with one theme song
« on: March 27, 2013, 05:21:40 am »
<a href="http://www.youtube.com/watch?v=5U9uOWRaN34" target="_blank">http://www.youtube.com/watch?v=5U9uOWRaN34</a>
Spent many a day drooling at this tv series lol

15
Coding / Re: A Random Level Generator Script (
« on: March 21, 2013, 11:48:28 pm »
umm, next time you post code please use the code tags
Other than that, pretty much what kami said

16
Zelda Projects / Re: Custom Enemy in Ocarina of Time!
« on: March 06, 2013, 05:34:44 pm »
I'm a new admin, so I wouldn't be the one to talk to about affiliation, try to get in contact with MG-Zero or Starforsaken101, and they'll be the ones to decide.

17
Zelda Projects / Re: Custom Enemy in Ocarina of Time!
« on: March 06, 2013, 05:20:30 pm »
Oh cool, What is that utility written in?
Also as long as you plan to take this further you're fine.

Are you planning to make a full OoT heck?

18
Other Projects / [ZFGC Bot] NagBot
« on: March 04, 2013, 04:05:59 am »
Story: My life :P
Characters: #zfgc, and it's posse

Source:
https://github.com/Antidote/nagbot

Videos?
It's an IRC bot you silly :P

Anyone who wants to commit code is welcome to do so, but PLEASE make a branch and commit to that, any code that is tested and found working and beneficial will be merged to master.

19
Zelda Projects / Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
« on: March 04, 2013, 03:26:39 am »
* Antidote sees "Prince Phillip"
You rang?

Also incredible models extreme :3

20
Entertainment / Re: Well EA has gone senile
« on: March 01, 2013, 04:41:16 am »
You're welcome dlbrooks :D

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