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Messages - Knighty

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1
Other Projects / [Released] Kram Keep
« on: February 02, 2015, 06:34:03 am »
Kram Keep is a tiny “metroidvania” platformer. Explore the castle, shoot enemies, and collect new abilities!
How much can I possibly cram into a single screen? You’re about to find out!
This game was started during Ludum Dare 31, with the theme “Entire Game on One Screen”, and was worked on for a bit after the event.

Controls can be checked and changed in the “Controls” menu.
The game automatically saves your progress as you play. Select "Continue" from the main menu to load.

Play the game here:  http://knightygames.comze.com/kramkeep.html



2
Graphics / Re: Need some critique
« on: October 26, 2013, 10:14:03 am »
Here's my shield attempt:

3
Graphics / Re: Need some critique
« on: October 20, 2013, 06:23:52 am »
I tried fiddling with the sprite a bit a came up with this:



I think the far left pose is the best one, but the weird 45-degree angles near the shoulders looks really weird, so I smoothed it out a bit. The way the arms were sticking out looked unnatural.
I also made some changes to the hair and tunic.

4
Coding / Re: Health Coding
« on: May 12, 2013, 03:41:45 am »
Using an array like this to keep track of your health is a really confusing and bad idea.
Just use a single int. So if Hearts = 10 then you have five full hearts, if Hearts = 13 then you have 6 1/2 hearts, etc.

5
Other Projects / [Demo] T.O.M.B.
« on: May 02, 2013, 12:19:15 am »
Hello. Here's a game I made during Ludum Dare 26, with the theme being "Minimalism". It's a platformer similar to Super Meat Boy or IWBTG.
Run and jump your way through the temple's dangerous traps to reach the treasure inside. Be warned, simply getting to the end is not good enough for the temple god, as each room has a unique Law of Minimalism that must be followed.

The game can be pretty difficult, so I suggest you play Normal first.

Click here to play the most recent version. It's updated to be a bit less annoying to play.
Or click here to see the Ludum Dare version, which you should only play if you can vote.

I'll probably be working on this a bit more instead of Advancer, for now.



6
Other Projects / Re: [Demo] Advancer
« on: April 24, 2013, 09:14:53 pm »
Yes, I am trying to stick with the NES limitations in that screenshot. Those outlined tiles only have 4 colours, so it's not breaking any rules. :)

7
Other Projects / Re: [Demo] Advancer
« on: April 24, 2013, 10:10:44 am »
Good news everyone, I started working on this game again.  8)
I made some new tiles and improved the graphics a bit.



8
Other Projects / Re: [Demo] Advancer
« on: October 24, 2012, 04:29:28 am »
I've been working on some graphics for the 4th gen.


9
Graphics Requests/Archive / Re: [Request] Tompel's Castle Wall Tiles
« on: October 13, 2012, 08:01:16 am »
Those are recoloured castle walls from Minish Cap, aren't they?
The original tiles can be found here. Shouldn't be hard to recolour them.

10
Other Projects / [Demo] Advancer
« on: October 12, 2012, 06:02:30 am »
Advancer


  Hello, here's a game I started making recently. It's a Platformer/Adventure game and is being made in Flash (ActionScript3) and Flashpunk. The game was started during the Ludum Dare 24 competition with the theme "Evolution", and I decided to continue working on it.

  The concept of the game is to evolve the game itself. It starts off in the first generation of games, the “Odyssey” era, then through the “Atari”, “NES” and eventually the “SNES” era. The games complexity, the graphics, and your abilities improve as it evolves.
After you reach the 4th generation, you'll gain the ability to switch between the different gens at will. Each gen has different rules, so each has it's own advantages and disadvantages to be in. It could also add a certain puzzle element, figuring out which generation to use at what time.

The next demo I release will end at the same point as the current demo, except with more features and content.


Screenshots
Most recent screens are near the top. Click to see larger image.






Demo
Click here to play
This is the version I completed during the Ludum Dare competition.
Keep in mind that it's very unpolished and short, but as a demo it's pretty good.
Controls
Move - Arrows keys
Jump - X
Attack - C



Todo until next demo release
Show content
Map/Equipment Screen
Crouching/Shield
Ladders
Textbox
Treasure chests
Shops
Boss 1
Boss 2
Boss 3
More enemies
Improve graphics
Title Screen
Saving/Loading
Intro scene
More sword abilities
Screen scrolling between rooms
Better sound effects
4th Generation stuff
Music


Progress Log
Show content
April 25th - Added a bit of momentum to the player's movement, and made some slight adjustments to jumping and crouching.
April 24th - New screenshot
Nov 6th - Programmed textbox
Nov 1st - Programmed ladders
Oct 23rd - Made some gen4 graphics and posted a screenshot


11
Zelda Projects / Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
« on: September 29, 2012, 10:55:32 pm »
The only major criticism I have is Link's speed. The game's frame rate was pretty smooth so I don't think it was lagging, but Link's movement speed and animations seemed very slow, as if he was wearing Iron Boots. :P

12
Entertainment / Re: Overleveling vs Underleveling
« on: September 26, 2012, 08:36:12 am »
RPG's are my favourite game genre, but I dislike grinding.

In games with random encounters like Final Fantasy, I'll just fight every battle I come across and usually end up at an acceptable level. In games where enemies are visible and can be avoided (such as Earthbound), I avoid them whenever possible, so usually end up under-leveled, but I still am able to finish the game just fine.

You say being under-leveled doesn't add challenge and just makes fights longer? I have to disagree with you. What RPG's are you playing? When I come across a difficult boss, it encourages me to think of different strategies, and makes the game more fun.

13
Characters / Yan
« on: June 10, 2012, 07:11:41 am »

  Yan is the most well-known and beloved warrior in her country. Although her physical strength is average, her speed and agility are unmatched by anyone else. Her loyalty to her country is extreme and will do anything to protect it and it's citizens. Despite being a warrior, she doesn't like hurting or killing people unless it's absolutely necessary. She usually takes advantage of her speed to get her opponent in a situation where they will surrender.

  She lives in the oriental country of Seishin, which is currently at war with the neighbouring country of Baratrum. This war is more brutal than anything in history, like a hell on Earth. She wishes she could end the war without killing a single person, but that seems to be impossible.
She is highly protective of her sister Yin, who is also a warrior. Yan doesn't want Yin to fight in the war, since she see's her as being too weak and will get herself killed.

  She is a samurai, and the shrine maiden of the Shisu shrine. Sealed inside this shrine is a powerful demon that takes the form of a sword, with Yan watching over it to make sure it does not break the seal or fall into the wrong hands. However, with the current war going on with no end in sight, she makes the dangerous decision to break the seal herself and use the demon sword to fight against the opposing forces in an attempt to put an end to the war. This demon sword increases in power by absorbing the blood of everything it kills, with the user also becoming more powerful along with it. Of course, with it being a demon, it won't allow itself to be used without some sort of pact.

  Yan's life and soul now belong to the demon, and she will no doubt be sent to the pit's of hell when the war is over and her reason to use the sword ends. Despite knowing this, she still uses it, as she see's no other way to end the war. The more she uses the sword and the stronger her bond with the sword becomes, the more her mind deteriorates as she slowly becomes an insane killing machine, with no hesitation to kill any human, whether or not they're on her side. The war becomes secondary compared to the conflict inside her, trying to keep hold of her sanity as the demon slowly invades her mind.

Show content


14
Other Projects / [Completed] Cosmicro
« on: May 08, 2012, 08:57:58 pm »
Play the game here:
http://dl.dropbox.com/u/6822849/Cosmicro.swf

Create and protect your tiny world. Shoot down enemies to protect your people, and use their materials to place buildings and power yourself up.
Includes two modes:
Normal mode, the goal is to raise the population to the required amount to reach the next stage.
Endless mode is, well, endless. Raise your population a high as you can, but it gets tougher the farther you get.

A majority of the game was made during Ludum Dare 23, a 48 hour game-making competition.






Click here to view on the site.

15
Contests / Re: Dungeon Design Contest (using GMare)
« on: April 20, 2011, 10:38:21 pm »
I'll enter.

16
Submission Archive / Re: GML Contest #1 poll
« on: February 01, 2011, 12:45:53 am »
I'm trying not to be impatient, but it's been a week already. >_>

17
Submission Archive / Re: GML Contest #1 poll
« on: January 17, 2011, 04:45:58 am »
Is there anyway to see the results without voting?

Also, I'll be on vacation till the 25th, so I won't be here when the voting ends (Just thought I'd warn you before I suddenly dissapear).

18
Submission Archive / Re: GML Contest #1 - Knighty's Flip-Bit
« on: January 16, 2011, 10:48:40 pm »
I got 123 bits!  But then I got stuck on a wall.  I could turn back and forth but the little guy wasn't going anywhere  :'(
Which wall was this?

19
Submission Archive / Re: GML Contest #1 - Knighty's Flip-Bit
« on: January 16, 2011, 07:26:50 am »
~Controls~
Arrow Keys- Move
Z- Jump
Shift- Flip (Only after you get 16 bits)

The goal is to collect all 128 Bits.
After you get 16 bits, you can press shift to flip on the ground you're standing on.
The games starts out really simple and get more complex as you collect more bits.

20
Contests / Re: Game Maker exclusive contest #1
« on: January 15, 2011, 03:54:20 am »
I didn't do as much work on my game as I wanted, but I'm finished, I guess.

My entry is a platformer/puzzle game.
It may look silly when you start playing, but the game get's more complex as you play.

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