ZFGC
General => Other Discussion => Boards => Archive => Adverts & Recruitment => Topic started by: Bomberman10 on September 13, 2007, 03:54:17 am
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Alright I'll cut to the chase. Our team coder, needs help coding a legend of zelda ds engine. Just the basics like movement, and a few other things I will post when I become in formed of what they are. SO if anyone is willing to help, send me a message.
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GM? C++? More information? =)
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Alright I'll cut to the chase. Our team coder, needs help coding a legend of zelda ds engine. Just the basics like movement, and a few other things I will post when I become in formed of what they are. SO if anyone is willing to help, send me a message.
soo.. what's the coder going to do?
the complicated stuff?
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Movement, an *empty* function for loading the sprites so I can add it in fairly easily later, and the weapon vars. pretty much just the movement. If you can't do prioritized, that's alright cuz i'll fix it when I get it.
That what we need. Thats all. He do the rest from there, unless anyone would like to join the team and help us complete the (but thats up you all, wether you do our don't)
Oh and its C++ the game will be coded in.
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I'd suggest another coder. If he/she can't even figure out how to do a basic walking engine, I don't believe he/she will be able to finish even the simplest of games on the DS.
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I'd suggest another coder. If he/she can't even figure out how to do a basic walking engine, I don't believe he/she will be able to finish even the simplest of games on the DS.
And that Bomberman10 is the !@#$% truth! I know you have to post these topics from Linkw. Or maybe you are Linkw, I don't care really. But one thing is certain and that's Linkw needs to learn ALLOT more about Programming before he can make a Zelda game for the DS.
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Yeah, that is pretty much as basic as you can go. Definitly get a whole new coder; Are you actually running this off the DS hardware?
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Yea, were planning to have it run off a fat14 sd card and a backup device for the ds.
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Wow massive gravedig >.<
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Is it still a gravedig if the gravedigger is the one who originally posted the topic to begin with?
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Is it still a gravedig if the gravedigger is the one who originally posted the topic to begin with?
Strictly speaking no :P. It just seems like a bit of a frivalous reply after so long.
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It is still a gravedig it just doesn't take on a negative connotation. There was no significant update, just an answer to a question that was asked a long time ago. Either way, this post in itself is not helping nor are the last three.
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So is locking this an option or do we wait for Bomberman10 there to reply again?
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Locking would be a little extreme considering that this is not even a project, but moving it to Adverts and Recruitment might be better as when this topic was started, that board may not have existed in a usable form. If anything, the comments such as this one and all those referring to the gravedig could be deleted and then this topic could be let alone until someone replies to it relevantly; i.e. someone posts offering help if it is still needed.
Anyway, this is probably going to be seen as rent-a-modding on my part so sorry for that.
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Yeah, well I have nothing interesting to say on this subject (LynkW might as his Contest entry is a DS homebrew project).
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Here is how you do prioritized movement:
if(Pad.Held.Right && !Pad.Held.Up && !Pad.Held.Down)
{
direction = right;
if(place is free(link's x+2, link's y)) link's x += 2;
}
if(Pad.Held.Up && !Pad.Held.Left && !Pad.Held.Right)
{
direction = up;
if(place is free(link's x, link's y-2)) link's y -= 2;
}
if(Pad.Held.left && !Pad.Held.Up && !Pad.Held.Down)
{
direction = left;
if(place is free(link's x-2, link's y)) link's x -= 2;
}
if(Pad.Held.down && !Pad.Held.Left && !Pad.Held.Right)
{
direction = down;
if(place is free(link's x, link's y+2)) link's y += 2;
}
This is only an example of how you WANT it to work. This doesn't use any PALib or ndslib code, so you can't copy and paste it >_>
but it should at least help you a little.
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It seems to me that you need somebody to do all of your dirty work for you, rather than somebody to "help your coder." Tell your "coder" to learn basic programming concepts, then basic game programming theory, then basic game programming. Then you MIGHT be ready to start a basic game. :/
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Umm, well, lets see.
First of all, I now am fully capable of doing this on my own.
Second, bomberman11 has always been posting these things without my prior concent.
Third, does anybody even care about Hero of Time DS?