Thanks for the constructive criticism.
1. Sword collisions: I find it hard pinpoint what I should improved, but I'll see what I can do. Any further details from you or others is always welcome.
2. Altering between the two items... I'm not really sure anymore what my initial thoughtprocess was behind that. I do know nobody complained so I kept it
I'll see about mapping individual buttons to the items. Downgrading to just one item is something I'll probably not do. I plan on connecting the lantern'' s light to wether or not you are carrying the item. Seemed like a nice little touch to add. Also, bosses or enemies requiring two items (like the water temple boss with hookshot + hammer) become much more user friendly.
3. Action button that is also cancel. Is it really that annoying? I'll listen to any alternative you might have, but I'm not for adding more buttons.
4. The enter button being reserved as the "okay" button (and inherently the sword attack). This was done so people can navigate the game with arrows, enter and esc in the very beginning. What I could do is map the enter as the secondary attack button, but have that functionality dissolve once the player chooses to map the enter key to some other function. It might feel a little counter intuitive to some though. Anybody have any feedback on this idea?
5. Items dropping with set speed only. I'll take a look at it. It shouldn't be too hard to alter.
6. Arrows blocked. Now that you mention it. Something went wrong there. I'll take a look at it,
7. Annoying health sound. Nope, similarly annoying to the original. That's not to say the original can't be improved upon. I've lowered the volume a little bit. That might help.