Xenoclasms
THIS IS MY FIRST EVER PROJECT
Well, I haven't really dived into writing the story yet, but it's a work in progress project that aims to delve into the "Zelda-Like" genre of games.
Helpful Tips and Suggestions Welcome!
I've drawn up all of the art myself, and did most of the coding for the demo, here are a couple of screenshots for ya:
If you want to follow my progress and try out the demo; Try and catch some bugs that I've missed (I know there are a lot); Here is a small Tech Demo that I've put together within a day.
http://novodig.org/Xenoclasms.zip
Also, if anyone wants to jump in and help out, I'm *REALLY* looking into collaborations.
1
on: May 24, 2024, 11:11:58 pm
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Started by Gamentryol - Last post by Gamentryol | ||
2
on: May 20, 2024, 07:24:34 am
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Started by Martijn dh - Last post by Martijn dh | ||
Good to know!
It's not like I'll be gone. It'll just be a switch to by-weekly or monthly updates. Also, here one of the latest video's I shared on Twitter (etc) and Discord. |
3
on: May 20, 2024, 05:04:15 am
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Started by Martijn dh - Last post by Mariotag | ||
I do look, but not really in detail.
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4
on: May 19, 2024, 07:57:50 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Just a quick note:
I'll be posting less frequently on here from now on. To save on time, as updating all the various social presences each week is starting to add up and it's hard to tell if anybody even reads these posts. All the major news will still be posted as it happens. Progress report: Code: [Select] v0.28.068 (16-17 mei 2024) |
5
on: May 12, 2024, 05:55:16 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Progress report:
Code: [Select] v0.28.061 (3 mei 2024) |
6
on: May 08, 2024, 03:15:54 pm
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Started by WindMageVaati - Last post by gm112 | ||
I don't know how many people here have experience with 65816 assembly. But, I am curious, are you requiring custom tooling, or rather, could you be a bit more specific about what your needs are?
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7
on: May 03, 2024, 03:20:06 pm
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Started by WindMageVaati - Last post by WindMageVaati | ||
Looking for SNES hackers
Making OOA/OOS remakes for SNES |
8
on: April 28, 2024, 08:02:29 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Progress report:
Code: [Select] v0.28.056 (21 april 2024) |
9
on: April 14, 2024, 09:12:30 pm
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Started by Martijn dh - Last post by Martijn dh | ||
It's good to be tinkering on the game again.
Progress report: Code: [Select] v0.28.045 (28 maart 2024) |
10
on: April 13, 2024, 04:57:35 am
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Started by Sinkin - Last post by Sinkin | ||
Absolutely love all of these, definitely makes me want to draw pixelart again, hope to see more soon!I definitely think you should! You are amazing at it. And more stuff is on the way, along with some art from my own game. |