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Author Topic: [Demo] The Legend of Zelda: Specter's Oculus  (Read 3377 times)

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[Demo] The Legend of Zelda: Specter's Oculus
« on: October 24, 2007, 09:17:20 pm »
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Downloads


Mirror 1: File Front (recommended)
Mirror 2: MegaUpload


  Screenshots






Controls

Arrow Keys:Walk
Z: Sword:Swings and Charges up for Spin Attack
X: Hero's Bow: Use directionals to strafe
C: Drop Bomb
V: Hookshot: There are posts that can practice on
S: Shield: Hold directionals to strafe
W: Boomerang
D: Hammer
Q: Roll while walking
B: Din's Fire
Spacebar: Read / Talk, Pick up pots, Enter House (try the door in the graveyard)
Escape: Go to level select also exits game at level select screen
Enter: Start Game,Pause Game, Enter Menu, Picks level
1: Restarts Game
2: Reloads the room if you encounter a problem

Planned Features and Ideas


A new story
Original never before seen bosses
Embark on missions to further your quest
A new mount for Link:(To be announced later)
Sea and Land combat
Challenging and exciting dungeons



I''ll put up an explanation of my overall goal with this project very soon. I also have a booth  set up for the NCFC, if anyone is interested.



Credits
WW Hud- Yue
More to be added
« Last Edit: October 22, 2008, 12:29:08 am by ClamyD »
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Re: [Demo] The Legend of Zelda: Specter's Oculus
« Reply #1 on: October 24, 2007, 10:52:21 pm »
  • MetalRidley was here
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Hey that's sweet! It seems pretty solid, other than collision and layering/tiling issues (which seem to be because of the test rooms mainly). And I think it's usually spelled 'spectre.' But other than that, this game looks great! I'm looking forward to seeing more of it later on :)
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THE MUSIC IS REVERSIBLE, BUT TIME IS NOT. TURN BACK... turn back... turn back...
Re: [Demo] The Legend of Zelda: Specter's Oculus
« Reply #2 on: October 24, 2007, 11:56:58 pm »
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^ What he said.

Except I wanted to say "specter" is spelled correctly. In American English, anyway.

I can't play demos on this computer (seriously, look up "sucky" in the encyclopedia and it describes my computer), but the screens look very nice besides the previously mentioned tiling issues (boards, grass, and walls all randomly cutting off). The title screen and crystally screenshot are schweet.
« Last Edit: October 25, 2007, 12:02:32 am by Hylian Lemon »
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Re: [Demo] The Legend of Zelda: Specter's Oculus
« Reply #3 on: October 25, 2007, 12:18:33 am »
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the palm trees seem way to inclined to the sides, somewhat exagerated.. Vaati a pirate? thats odd >_> I prefer Vaati the mage. :P, also Dante's inferno doesn't seem like a pirate ship names.. But the screenshots look really good, really amazing what you have done so far.
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Busternaut

Re: [Demo] The Legend of Zelda: Specter's Oculus
« Reply #4 on: October 25, 2007, 12:44:34 am »
Yah, Dampe's Inferno, isn't really that great of a name...and it sounds like a pun on dante's inferno which is...a terrible pun to be honest.

Also, those green and purple buttons look like recolors of my hud, but they might not be, I dunno. Anyway, good luck on it.
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Re: [Demo] The Legend of Zelda: Specter's Oculus
« Reply #5 on: October 25, 2007, 01:12:37 am »
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 I wanted something playable for the ncfc so the demo is incredibly unpolished. The tiles don't match up right for the shore because it's actually a sprite placeholder in the map.


I think it's usually spelled 'spectre.' But other than that, this game looks great! I'm looking forward to seeing more of it later on :)

Specter is actually a character in the game. More on him later...







Thanks for the compliments.
« Last Edit: October 22, 2008, 12:30:08 am by ClamyD »
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Re: [Demo] The Legend of Zelda: Specter's Oculus
« Reply #6 on: October 26, 2007, 06:09:44 am »
  • icybro
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Yah, Dampe's Inferno, isn't really that great of a name...and it sounds like a pun on dante's inferno which is...a terrible pun to be honest.

Also, those green and purple buttons look like recolors of my hud, but they might not be, I dunno. Anyway, good luck on it.
which are recolors of t.r.m's hud,
« Last Edit: October 26, 2007, 06:54:48 am by CappyDee »
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contrecoup, on the rebound
contrecoup, hurt me again
and the second was worst
by far than the first
cause it made me limerent
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