wow i made a WW2 game and it sucked.... the guns worked very badly and i used cheap coding to get things done... that was 4-5 years ago now i am much better sorry i dont have any screens
Well the first problem i saw was a "draw" function in the creation code, draw functions can only be done in the draw event. tip: use block coding it is so much easier to read the step code does nothing since in the creation code sn has letters being added to it so it is not a single letter for the switch to work. the problem i see is the whole "execute_string" part get rid of that and replace it by a simple variable... i don't see how it returns an integer...
maybe i wasnt clear enough... i want the resources to stay outside of the exe not to add them so no sprite_add() or anything like that sort of like a mpq file for starcraft...
I have one quick question... consider the layout below //FILES IN EXPLORER ----.>Project name (folder) -------->EXE (Exectubale) -------->GFX------->sprite1 (resource)
in game maker, how would i be able to use sprite1 in the exe without adding it as a resource? is there a dll for this?
thanks I need this for my projects right now which i hope you guys will love